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Thank you for making the mod in the first place tho, good shit!
Gimme a shout if there's any bugs.
If your going to dip at all into bionics this is a knogoe. That being said you can transition these outs too, once your colony has begun getting highier speeds
If that resolves it, I'll make it a prerequisite so people don't get bugged out.
Now to have this pawn walk on the glitterpath road...
I know the game derps out when pawns move "too" fast, and another mod had issues with there floors giveing +movement
I have afew paths in base and thasts it for now, hopeing nothinggets wonky
- Fastpaths cost 2x more plasteel and take longer to lay.
- Biogel cost 3x more insect jelly and is quicker to lay (emphasis on situational bonus from access to insect jelly)
- Glitterpaths cost 2x more plasteel, 4x more synthread and gold (emphasis on late-game option).
- Edge type and render precedence adjusted so the floors look good next to wood, paved tiles etc.
Pawn go br.