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Medio tarde pero el desactivar facciones y/o biomas en una partida ya existente la corrompe. se que hay maneras para "recuperar" partidas asi. pero no sabria explicarlo
also is 096 in the mod?
To balance it, perhaps it would be possible to give a big mood buff to the pawn who uses the hammer (if they don't have the cannibal/psychopath trait)
There's a Mal0 anomaly mod !?! SOLD.
Literally the first thing the desc says is "1.6 update coming soon."
yes that is 610 aka The Flesh that hates
SCP-500 is already in the Mod.
You can manually download the Mod as a ZIP file and unzip it in your local RW Mod folder.
That is implemented! There is an entire SCP-610 Biome !
Here you go: {LINK REMOVED}https://www.github.com/TurtleShroom/SCR_Mod .
Sadly, it will never be merged in by Deemaniac, because he refuses to do anything with my long standing Pull Requests.
[Secure Contain Rimworld] Patch operation Verse.PatchOperationConditional(/Defs/ThingDef[defName="Apparel_Robe"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2728183627\1.5\Patches\SCR_SpawnInAncientRuins.xml
prob not bc you can play it at 1.3 but still also does it work with the multiplayer mod?