RimWorld

RimWorld

Secure Contain Rimworld
599 Comments
Karkino Oct 2 @ 4:53pm 
Also. thanks for removing the HAR dep. really... thanks...
Karkino Oct 2 @ 4:52pm 
@BrandonVG-Español
Medio tarde pero el desactivar facciones y/o biomas en una partida ya existente la corrompe. se que hay maneras para "recuperar" partidas asi. pero no sabria explicarlo:KrilCry:
AnaeL- Sep 24 @ 7:33am 
Could you add scp 096
Magian Sep 11 @ 10:26am 
ReGrowth 2 has been updated, and using them together now will result in an error
.:Kemauri:. Aug 31 @ 7:51pm 
theres already a 096 mod
TheSillyDudeIg Aug 30 @ 6:44am 
001 when day breaks should be added as a "fuck you!" event :>

also is 096 in the mod?
Cesar Aug 26 @ 3:38pm 
I have a suggestion for a possible scp, which is not overly popular: the salsa hammer, SCP-3794, could be a good addition. It can only be used on prisoners (to avoid it being too overpowered) and when it hits them they can lose a random limb (if they lose their head they die). The limb then turns in a bit of salsa, which gives a mood buff.
To balance it, perhaps it would be possible to give a big mood buff to the pawn who uses the hammer (if they don't have the cannibal/psychopath trait)
Ikit Claw. Aug 24 @ 8:52pm 
This guy is insane but amazing.
Cesar Aug 21 @ 7:57am 
I usually don't write comments, but I want to thank the mod author because this mod is fantastic! My only issue so far is that at times pirates/rough outlander union/modded factions spawn with Chaos Suits which make them extremely dangerous, especially at the start of the game. Anyway, I love this mod!
Cain Aug 16 @ 2:28am 
Using the CE Dev Snapshot mod, 3199 bursts into flames on death and cannot be put out and 2845 explodes on death.
BrandonVG-Español Aug 14 @ 1:19pm 
¿alguein sabe como puedo eliminar este mod en una partidad con progreso? Intente quitar este mod pero cuando lo hize me salio un error o falla cuando entre al mapa ya que elimino todos los iconos de misiones y puntos de facciones
Latex Santa Jul 21 @ 10:48am 
@Nimn
There's a Mal0 anomaly mod !?! SOLD.
Nimn Jul 21 @ 5:27am 
Just a harmless report. One of the masks, i forget the name so i'd have to check but it's got the red eyes on it, has no left facing for me. It has facing up, down, and right facing, but the left facing faces right instead. No issues notable otherwise that other mods aren't also having. The scp box worm looking thing has that red square cross when nothing is in the box, but i use ambition of the cosmos too and it has that same bug with one of the meals. Harmless as far as i've seen. Loving the mod overall, especially when i add the new mal0 anomaly mod.
Jack Konstantine Jul 20 @ 5:00pm 
Removing the alpha gene was enough to get the game to start, but there was still an error message indicating problems related to mods that modify genes. I'll test your patch and if it doesn't work, I'll try to identify the incompatibilities if they are unknown. Thank you for your responsiveness and your incredible work!
Kamikaze_dalek Jul 20 @ 12:49pm 
Rip Blast Doors not being air tight XD
DeeMainiac  [author] Jul 20 @ 5:46am 
@Vulkandrache I don't think there's enough overwhelming SCP content in this mod for it to be its own entire campaign. Selecting the custom storyteller might drown out some others though
Vulkandrache Jul 20 @ 5:08am 
Would you say the scope of this mod is more suitable for its own campaign or can it be thrown into larger modlists without drowning out the competition?
DeeMainiac  [author] Jul 20 @ 4:57am 
I think it was actually a bug with the Framework as opposed to the Alpha Gene mod, but I've fixed it now
DeeMainiac  [author] Jul 20 @ 4:22am 
@Jack Konstantine that's an odd incompatibility, I'll look into it
Jack Konstantine Jul 20 @ 1:02am 
Nvm, that was à compatibilité issue. Alpha gène is not compatible with scr
Jack Konstantine Jul 19 @ 11:31pm 
I think the mod is broken, when I activate it and my game restarts, I have the log window that opens with lots of errors and my mod deactivates indicating that I have activated incompatible or corrupted mods. I have tested all my mods and I confirm that it comes from this one. Is this an error following the last update or does it come from an incompatibility with my modlist?
TurtleShroom Jul 13 @ 9:02am 
MAYBE HE'LL FINALLY INCLUDE MY WORK.
gunns22 Jul 13 @ 7:31am 
@mysterious blue

Literally the first thing the desc says is "1.6 update coming soon."
mysterious blue Jul 12 @ 9:44am 
1.6?
CKchaos Jul 12 @ 7:15am 
kaelumkennedy
yes that is 610 aka The Flesh that hates
TurtleShroom Jul 11 @ 6:54pm 
@2445520059

SCP-500 is already in the Mod.
TurtleShroom Jul 11 @ 6:53pm 
Anotheralex is correct, that is SCP-610.
AnotherAlex Jul 11 @ 5:09pm 
SCP-610 i think
kaelumkennedy Jul 11 @ 4:33am 
anyone know what the scp is on the last image?
CKchaos Jul 9 @ 4:14am 
are you able to disable the Guns That give tranquilizer effect
TurtleShroom Jun 28 @ 12:16pm 
I think I did something to make him hate me and he won't tell me what it is.
.:Kemauri:. Jun 28 @ 11:36am 
i guess Deemaniac just does not fw you for some reason
TurtleShroom Jun 26 @ 1:06pm 
I've messaged him every time I've seen him. There in no way I'm ever getting my stuff added into the Mod.
gunns22 Jun 26 @ 1:00pm 
I may be misinterpreting 2057, but it can still work that way in RimWorld, if you feel like adding it.
gunns22 Jun 26 @ 12:59pm 
SCP-2057: You Are What You Eat. A chicken soup that turns you into a chicken if you reheat it, but can heal any illness when eaten hot for the first time. Possible Pawnmorpher synergy?
PYT Jun 8 @ 2:20am 
Can you add SCP-500 Panacea?
.:Kemauri:. May 17 @ 8:29pm 
oh well let us know any updates then
TurtleShroom Apr 17 @ 8:50pm 
The problem is that you will never receive any updates unless you go back to that website and manually download it all over again.
.:Kemauri:. Apr 16 @ 8:19pm 
alr i can do that
TurtleShroom Apr 15 @ 10:12pm 
@Kemauri

You can manually download the Mod as a ZIP file and unzip it in your local RW Mod folder.
TurtleShroom Apr 15 @ 10:11pm 
@Runnr_Man

That is implemented! There is an entire SCP-610 Biome !
.:Kemauri:. Apr 15 @ 8:31am 
idk how to use github ngl what am i supposed to do with this i thought it was workshop or something
Runnr_Man Apr 14 @ 7:57pm 
I would love to see Scp 610. The flesh that hates.
TurtleShroom Apr 14 @ 9:49am 
@Keamuri

Here you go: {LINK REMOVED} .
.:Kemauri:. Apr 13 @ 9:23pm 
what is ur version called?
TurtleShroom Apr 11 @ 8:57pm 
I know what that is and I know how to fix it. If I remember, my version will fix it tomorrow.

Sadly, it will never be merged in by Deemaniac, because he refuses to do anything with my long standing Pull Requests.
DRG Engineer Apr 11 @ 6:46pm 
I found a error in this addon can you fix this?

[Secure Contain Rimworld] Patch operation Verse.PatchOperationConditional(/Defs/ThingDef[defName="Apparel_Robe"]) failed
file: C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\2728183627\1.5\Patches\SCR_SpawnInAncientRuins.xml
TurtleShroom Mar 28 @ 3:12pm 
No, "Anomaly" is not required.
Lissy Mar 28 @ 3:12pm 
this
Lissy Mar 28 @ 3:11pm 
does the need anomaly?
prob not bc you can play it at 1.3 but still also does it work with the multiplayer mod?