XCOM 2
A Harder War: The Ethereal Restoration
182 Comments
Lebowskichild Jun 13 @ 1:55pm 
Bug report.

Having played the same mission twice, it appears that there is a game freezing bug, I believe may be being caused by The Lost attacking the Ethereal, and the Ethereal trying to reflect?

I used the Lost Lure on the Ethereal which pulled a number of them into him. Also I play with Lost having Bladestorm and poison attacks if that helps.

To be clear again, the freeze happened both times many turns into the mission and only when a Lost attempted to melee the Ethereal.
Scarab May 26 @ 6:48am 
no, the AI breaks before they get a chance to do anything or even get hit by anything, from what i can tell it happens from as soon as the mission starts and multiple squads with varying abilities all get the same result
Stukov81-T.TV May 23 @ 2:53am 
An ability that maims ir confuses opponents? Those can break ai too
Scarab May 23 @ 2:02am 
I did not no
Stukov81-T.TV May 22 @ 8:49am 
did you use a shredder rocket on them?
Scarab May 22 @ 8:00am 
encountering a bug where the ethereals only use their first ability when alerted, but then stand completely still and do nothing for the rest of the encounter ultimately going down without a fight, been aware of this issue for awhile now but nothing i have tried works and testing it is annoying due to how rare these things can be, help would be appreciated
Dragon32 May 5 @ 1:53am 
@mayrenise123
Edit XComEncounterLists.ini
mayrenise123 May 4 @ 7:28pm 
how can I change the force level they appear at??
^-^ Apr 7 @ 1:21pm 
This appearing at force level 16 is a bit too much, should be absolute endgame (20+) :)
Bofrab Feb 20 @ 7:39pm 
@N30 THAT WOULD BE SICK!!! PLEASE!!!
HowAddiction Jan 2 @ 5:20am 
They don't attack my troopers or use any skill in any mission:steamsad::steamsad:,just like statues,what's wrong?
N30 Nov 26, 2024 @ 10:09pm 
Would it be possible to make a playable version of them
Oniwabanshu Oct 23, 2024 @ 2:46pm 
Would it be possible to prohibit the spawning of this Ethereal with a Chosen?
I had the assassin and the ethereal both active at the same time in one mission.. Everyone survived and we completed the mission (hurray mindshield), but it was really, really nasty.
Cyber Von Cyberus Aug 26, 2024 @ 1:08am 
@Tarian O annwn, If you're not satisfied with this version, I recommend you check out Lalup's Ethereal overhaul which rebalances them and nerfs their ability to summon reinforcements.
https://steamcommunity.com/sharedfiles/filedetails/?id=3046846024&searchtext=ethereal
Tarian O Annwn Aug 25, 2024 @ 7:43am 
Fun mod, a nice enemy to challenge you. That said, the fact it could summon more of itself is a deal-breaker.
ReshiKillim  [author] Jun 24, 2024 @ 8:06am 
@Hunkules Not as is, no.
Hunkules Jun 22, 2024 @ 6:00pm 
Is it possible to mind control an ethereal?
Stukov81-T.TV Jun 14, 2024 @ 11:13am 
The Mod [WoTC] Encounter List Cleaner might help
Stukov81-T.TV Jun 14, 2024 @ 11:12am 
the biggest danger is Waterworld
Dragon32 Jun 14, 2024 @ 10:55am 
@mimiji2121
Maybe. Missions are created some time in advance, with their enemies. So if you remove a mod and a mission spawns that had already rolled this enemy then it'll crash on load.

I've half a thought there's a mod that will help with that but I forget the name.
mimiji2121 Jun 14, 2024 @ 5:28am 
Can I remove this mod mid-campaign?
Mungojerrie Jun 1, 2024 @ 10:39am 
EvilBob22, thank you!
EvilBob22 May 31, 2024 @ 5:45pm 
Short answer: Yes.

I double-checked the code to be sure, and it's in there: "CharTemplate.bIsPsionic = true;"
Mungojerrie May 31, 2024 @ 5:32pm 
I apologize for a very dumb question with a supposedly obvious answer but I haven't found one in description or the comments. So, are Ethereals tagged as Psionic units? Meaning, are they meant to receive more damage from Warlock's Disruptor Rifle and Templar's Volt ability?
Kinsect Apr 18, 2024 @ 8:20pm 
Say what did this new update do?
Epigamesh Mar 23, 2024 @ 11:48am 
This is a really gret mod, otherwise. Clearly difficult, too, but without being impossible. And as others have already said, encountering one as a field commander was a nice surprise.
Epigamesh Mar 23, 2024 @ 11:43am 
@DukeBurger I'm replying to an old comment (so you might have found since then but at least it might be usefull for future users) :
I've observed the same case with reinforcements acting as soon as they arrived, and was also playing with yellow alert with defensive actions for reinforcements.
I'm not sure yelow alert considers ethereal summons as reinforcements, because the workaround I found was to make all units take defensive actions in yellow alert configuration (and not just reinforcements). Of course, with this configuration, the pods encountered in the field will now only defend instead of sometimes shooting at XCOM (so this is a choice to make).
EvilBob22 Jan 27, 2024 @ 7:04am 
I didn't even realize it did that. Nice. It doesn't always replace the General though, it's added to the pool of potential enemies that can be the "Field Commander" at higher force levels. If you have the Requiem Legion, you'll see some of those enemies acting as Field Commander at low to mid force levels sometimes too.
Krieger Jan 27, 2024 @ 6:32am 
I'm liking this mod, but maybe also give people a warning that it would also replace the standard advent general when a general assassination mission comes up. My squad lived, but they need therapy... a lot of therapy.
Dragon32 Jan 14, 2024 @ 11:09am 
Cool
Unkind_Ocean208 Jan 14, 2024 @ 8:51am 
@Dragon32
I fixed it. I kind of just unchecked and rechecked the boxes to enable the mods and that seemed to work.
Dragon32 Jan 13, 2024 @ 2:15am 
@Unkind_Ocean208
Are you using any AI mods? This mod's behaviours are uniquely named so shouldn't get overwritten by another mod but maybe you're using a mod that (for some reason) renames behaviours from the vanilla game.
Unkind_Ocean208 Jan 12, 2024 @ 6:58pm 
currently having an issue with the Ethereals where they use their beginning ability upon being alerted, but then don't do anything else. any obvious mistake I'm making? I've re-downloaded the mod and seen the problem occur in multiple different scenarios so my little brain is stumped.
Cyber Von Cyberus Nov 2, 2023 @ 10:38am 
Hehe, fun enemy.

My first encounter with them was in a tunnel mission where I had to extract a VIP, right after I had finished upgrading my soldiers to the magnetic tier.
My specialist opened a door after engaging in combat with the first pod and immediately saw the Ethereal on the other side with a bunch of mutons, I just closed that door and waited a turn on the other side of the wall. Good thing I had brought my templar along to deal with that thing, although the reinforcements were really really tough.

Only negative thing I have to say about this mod is that the reinforcements might be a little too overwhelming especially if you play with double enemy count, otherwise excellent all around.
p6kocka Oct 16, 2023 @ 11:32am 
Can confirm. The animation issue is fixed. Thanks again.
p6kocka Oct 16, 2023 @ 7:35am 
Great. Thank you. I'll let you know
ReshiKillim  [author] Oct 16, 2023 @ 7:27am 
@p6kocka Should be fixed with the new update to The Extension Mod
:ethereal:
p6kocka Oct 16, 2023 @ 12:56am 
Thank you for updating your mods for LWOTC. ONe question. I am using the mod Proxian Soldiers by RustyDios. This unit has got a teleportation abilty which uses its OWN teleportation animation. But somehow, the Proxian Soldier uses the teleportation animation from your mod The Ethereal Restoration. Can you restrict your animation for using it strictly by Ethereals ONLY?
Stukov81-T.TV Sep 9, 2023 @ 8:29am 
there is one firaxis spaghetti that leads to II
enemies of mods recently added (after your last win/loss screen i think) will get forced on you no matter the spawn weightings
QueenofSparrows Sep 9, 2023 @ 8:18am 
Absolutely love the animations and concept of the mod, the rare appearance of the rare Ethereals themselves. However. I have had a few issues.
I. Like others, I've found the Our Will Be Done ability dropping turn one to be ... a little excessive.
II. Though I'm sure I could change this in the config files with a little monkeying, I've been encountering these guys way too often. Like, more common than Sectopods.
III. Our Will Be Done can summon another Ethereal. Who can also use Our Will Be Done.
IV. See point III. as I feel like it needs that emphasis.

I might see what I can do to resolve these things on my end in the files, but I think it's fair to point this out to people who might also be considering installing the mod. Great enemy and always provides an 'oh shit' moment when they turned up, but after they show up seemingly every other mission it's not quite as effective.
Mac Dog64 Sep 6, 2023 @ 3:12pm 
Just had my first encounter with the Ethereal, love the fact that the Ethereal is back but the multiple reinforcement pods at the beginning of engagement is very over powered. Even worse when high level enemies are being spawned in and in some cases flanking my soldiers. The best enemy mods are tough but fair and I have a bad feeling that this might be too imbalanced that its not fun which defeats the purpose. If the reinforcements was scrapped or nerfed it would be way better.
DukeBurger Aug 29, 2023 @ 2:00pm 
@RustyDios Ive set yellow alert to only allow defensive action when reinforcements spawn but whenever a Ethereal summons them they are allowed to take offensive actions
RustyDios Aug 29, 2023 @ 1:39pm 
That doesn't sound like it's from this mod ... maybe something in your YellowAlert/LWotC settings ?
DukeBurger Aug 29, 2023 @ 1:32pm 
Would you consider adding an option to disable Reinforcements Getting the ability to act when they spawn?
Circle of Psi Jul 22, 2023 @ 1:20am 
Folks, you can edit the ini to turn down some of his Stats, to make it "easier" on you, hell even I have done such I have no shame in such, while you can't edit the powers, you can reduce their HP, Armour Value, etc.
Brain_is_Back Jul 3, 2023 @ 6:01am 
Hey, I translated this mod into Korean. I want you to add this file to this mod.

{LINK REMOVED}
Cereal Jun 26, 2023 @ 2:10am 
This mod is amazing, but a easier version would be nice too. They always end my game when they show up in legendary difficulty.
starbright6925 May 13, 2023 @ 1:39pm 
lol if you dont read dont bitch simple kids
Shaggoth (Ищезаяц) May 9, 2023 @ 4:16am 
What's reading? 😑
Stukov81-T.TV May 9, 2023 @ 1:46am 
@Bigun .. i don't think it is a good idea to insult other people, especially if those people put up amazing content for free.

Reshi also calls it "A harder war" and mentioned in the description that this is a very tough mod. But have you even read the description?