XCOM 2
A Harder War: The Ethereal Restoration
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Update: Apr 18, 2024 @ 8:10am

Update: Oct 15, 2023 @ 11:50pm

Added LWOTC Support and reduced base HP at lower difficulty settings!

Update: Mar 14, 2023 @ 12:50am

The Community Feedback Update!

Ethereal baseline Aim up to 70 from 60, and they are no longer less accurate than a basic ADVENT Trooper when attacking unflanked Soldiers.

Ethereal baseline mobility up from 8 to 12, so that they're no longer comically sluggish and less mobile than a basic ADVENT Trooper.

Psionic Shielding actually protects against Electrical Damage once activated now, as the description has always said it does.

Ethereals can take a second action instead of immediately ending their turn after using any ability.

Update: Oct 22, 2022 @ 3:37pm

The Somewhat Easier Ethereals Update

Bladestorm! Themeatically, it fell somewhat flat, and the weakness of the Ethereal's Bladestorm against Sparks was not as evident as intended. As such, with both of these flaws, it has been removed. Templars may now enjoy stabbing Ethereals without risk of being slapped.

The Passive that gave Ethereals a small chance of Non-Melee Attacks geting Reflected has been changed to a small chance of Non-Melee attacks being Deflected. Skirmishers may breathe a little easier.

Update: Jan 21, 2022 @ 3:14pm

Updated the default follower list for Ethereals to enable better cross-mod pod spawning capability out of the box! Should mean less ini edits to make all your enemy mods play nice.

Update: Jan 21, 2022 @ 11:06am