Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I really enjoy having a reason to check out every bag I find, but it always feels a bit weird to find a schoolbag with twice the capacity of a duffelbag
https://i.imgur.com/KTEEWRQ.png
I know there is an option to change weights of vehicle items, but I was wondering if you would consider adding a toggle to disable uninstalling the trunk in the first place. I prefer having tires and other car parts weigh as much as they do, but being saddled with trunks that potentially cannot be reinstalled/removed without admin/debug tools is an issue.
https://pastebin.com/PfmFZH7Q for the error.
If you do ever add shelves/other containers that have sprites that change based on content, can I request the industrial fridges? Seeing the furniture fill up as you put stuff in them is real neat.
Is simple sling (https://steamcommunity.com/sharedfiles/filedetails/?id=2868394326) supported? I didn't see it in the list, but I'm not sure which mod the webbing/chest rig options are referring to.
@Omni Trunk: No, and the issue will persist until they rework their inventory system. Will look into a compat layer for that trait.
@Micro Monsto It is possible.
@mrk1805 There is currently a bug that allows crafting higher tiered containers, the issue is fixed in the next update. Will look into adding a compat layer for that trait.
@拉屎拉在花海边 I will add support for them in the next update.
@Raykoben Start by trying my Server Setup guide found in the FAQ. This mod applies OVER Eliaz's
@Gamgee Recipes get added when joining a server, reconnecting re-applies the recipes. You shouldn't need to recreate your character.
@preppy_nemesis Not sure why, start by verifying that Double-Sided Textures is enabled.
I would like to translate your mod to PT BR
which file should I edit?
I will send the result if you want it too
If anyone has a mod compatibility patch or knows how to fix this, please let me know!
Has this been confirmed either way?
The sandbox setting is already disabled, however some of our players can craft up to Tier 3 and 4 at random.
Players with Ingenuitive from More Traits mod can build containers up to Tier 8.
Is there a way to erase all of the Tiered Container recipes?
This is their ID :
3155731876 3135319464 3124618860
I also have the Eliaz Better Backpacks. Do I have to Remove it from the SV to make it work with Britas armor or is another problem?
When I use that mod in singleplayer with other mods it works perfectly, but when i switch to a hosted server it somehow doesnt change the size or anything like that. Im using the same mods on the server like i did in the singleplayer world where it worked.
Maybe somebody can help me out with this?
@Das Mexikaner Thank you! "RunSpeedModifier" has been disabled a while back, so it doesn't do anything in the game. I'm a bit confused about your issue, wearable containers 'do' show RunSpeedModifier 'if', the container has that value set. Otherwise it won't show, and is regarded as having a value of "1.0". The option bug will be fixed in the next update.
@WARLORD2306 I'll make sure to add support for it.
@rawgu I'm not entirely sure how to remove invisible objects, maybe try using -debug as a launch parameter and try to delete it using that.
@BrTz I'll look into adding support for those mods(though ADVANCED G.E.A.R is already supported).
Since there is already an option that disables the effect of RunSpeedModifier on equip-able containers, would it be possible to add an option that displays the stat on the tooltip (with additional text that explains it fully applies when the container is filled to the max)? I drove myself absolutely mad trying to figure out what mod I was using that disabled the RunSpeedModifier stat on equip-able container tooltips, only to realize it was vanilla...
well done by the way
@Layth36 Very, there's no incompatibility and is even endorsed by Noir, if you read his description.
@spectrum.ver.x I don't see what that has to do with my mod? It just looks like you're trying to alter my recipes. I don't know what you want me to do with that information.
@Booster Seems very unlikely that this mod would cause that. The only options this mod have that would allow 'varying' capacities is the randomized options, and they only affect wearable containers such as backpacks, fannypacks, not vehicle trunks or trailers.
@FBI unit I don't know how to process that.
@ziplock9000 I don't have any specific containers planned ever, I don't really plan very far ahead.
@BrTz I'll add support in the next update.
@Dragon Fruit Yes, "Tiered Storage Containers" is the option that controls that tiers can be crafted.
+++ 3101910800/mods/spectrm_recipe_tweaks/media/scripts/CustomizableItems.txt 2024-01-02 09:50:00.134461577 -0600
@@ -2,7 +2,7 @@
{
-import
+imports
{
Base
}
@@ -12736,4 +12736,4 @@
SkillRequired:MetalWelding=10;Electricity=8,
Sound:Hammering,
}
-}
\ No newline at end of file
+}
the supported mods of Customizable Containers: