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use Eliteness from Mikero's Dos Tools to Decrypt all the mission.sqm files, then do some edit manually. I've actually made some changes to these campaigns to be played with ACE medical.
Also for "4. Battle of Brigade Hill", the assault never seems to end. About 6x "autosaves" later with renewed Japanese attacks, it becomes a slaughter fest and my team slowly dies off. Doesn't seem to trigger an end for it. Had to cheat end it.
Cause there is something wrong when IMS and ACE are used together, and your description show PIR can be replaced even if it was listed as requirement.
Ambross did you guys end up trying PiR or did you go with Ace?
See what Pear has to deal with?
Arma 3 > !Workshop > (any of your campaigns) > addons > then just deleting "TCL_System.pbo".
I'll try and play through these campaigns without it (and with Lambs loaded). Hopefully there'll be no (more) issues.
I've just read up that it does cause issues (AI disembarking early from transport vics/pilots not using helicopters and walking on foot to dropoff/search and destroy points) according to the BI forums...
It's a bit of an outdated mod and even if they are meant for and integrated into your campaign, it affects other user missions and content as well outside of the campaign as if I had the TCL mod loaded. Also causing the above issues which break things...
There are other AI mods that are up to date (highly recommend Lambs) that practically are better and would be a great replacement.
I think Drongos's much more updated mods (specifically Drongos AI Fire Support) would be a very great replacement if you're also looking to rework these campaigns btw.
The map is interesting. The invisible rocks and AI getting stuck is a pain. There is also bugs with the way points only being assigned to team lead, and sometimes not even being triggered at all - forcing a reload.
All in all, worth a play though. Mostly just bolt action'ing japan at 75m or so, but neat to follow the footsteps of history.