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Is it compatible with City Lights?
I wish the mod became more developed, and with a bit more settings.
Like I do with every good mod ! It’s very nice as it is, well done, thanks.
Would’ve been nice to also have a setting to toggle the seasons altogether, instead of having to enable/disable the mod. But that’s nickpicking !
For others that cant move units during winter, there is a movement reduction for the duration of that season. If your warrior has 2 movement points and the winter severity has -2 movement effect, then 2-2=0 movement. That means you wont be able to move because you are out of movement points.
Keep in mind that you need to factor this in! It might be a wise decision to overwinter your units in a safe spot.
AFTER SOME TURNS, YOUR UNITS BECOME STATIC, like @duestere said!
Damn it was a awesome mod but now I have to unsub, thank you for the fish!
I think when land units can't shoot because of no movement, walls shouldn't be able too. Espacially for gameplay reasons.
i saw in your icon for weather, fight fatique? maybe is this the reason? makes so never sense if own units get handycap and attackers can free attack me without handycap..
Have you ever looked at how Hearts of Iron handles weather for inspiration?
your mod has been translated by Junky into German and the translation is now part of the German translations for Civilization VI mods mod pack.
We would be more than happy if you could refer to the language translation in your mod description.
German Translation will be available in a couple of days in the German translation Mod here: Civilization VI Mods - German translations
I would be very happy if you could insert a link in your mod description here, that these users can find the translation by an easy click on it.
In this mod many other civ6 mods are translated (and translations will only be loaded if you use the mods). If you make any changes to your mod we will translate the updates as soon as we can.
We do this to let you develop your mod independently of us and not have to worry about it.
Thanks in advance.
love the update
bravo 10/10
maybe add some feature to granary to help the citizen survive to winter. it's has been invented for this job
I'm going to translate to german language. Not much work at the moment.
I can't translate the season names. I think they are hardcoded in your lua-File. Can you change that too?
Also it would be great if seasons would impact weather related catastrophies - more droughts, tornadoes and hurricanes in summer, blizzards outside of tundra in winter, more floodings (due to rain) in spring and autumn etc.
Overall a great idea, but current execution just makes the game less fun. Also non severe seasons should't affect production, leaving it off just to food yields would be enough in my opinion.
@Fernando_R See above & regarding loyalty: I never had any loyalty problems in the testing process, is that really a thing? Would love to hear more about that issue.
like blizzard in winter storm in summer etc.
This would almost completely change the nature of the mod and would remove the need to even represent autumn and spring at all, but it would make more sense within the logic of the game.
Perhaps that could just be a separate mod idea too though. It doesn't have to be perfect to still be a great mod.