Sid Meier's Civilization VI

Sid Meier's Civilization VI

Four Seasons
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Update: Dec 2, 2022 @ 11:32pm

Version 0.5.1

Features
- Added an option to disable Severity 6 Winters in the game setup

Update: Jul 23, 2022 @ 10:32am

Version 0.5

Features
- Added an option to set a severity bias in the game setup. The bias you choose (between 1 and 5) will be the most likely severity, effectively setting the difficulty of the game
- The settings you choose in the advanced game setup now show when hovering the icon in the beginning of the game as a little confirmation/overview

Balance
- War weariness effect values are now based on the current era. The later the era, the higher the weariness
- Severity 6 winter can now occur no matter what severity autumn had. The chances of severity 6 are higher with a higher severity bias
- Naval units now have no movement (representing water freezing) in a severity 6 winter
- Lower food yields in winter

Update: Jul 11, 2022 @ 2:14pm

Version 0.4.1

Bugs
- Fixed an issue where the mod would not initialize when playing Vanilla

Update: Jun 3, 2022 @ 3:02am

Version 0.4 - Not in a working state for Vanilla users

Misc
- Improved performance when season changes are made. Especially big maps now run much smoother

Update: May 26, 2022 @ 5:26am

Version 0.3

Features
- Added Civilopedia entry in Concepts with all details of the mod
- Added an option to deactivate the ambient time of day based on the current season in the game setup
- Added an animation for the ambient time of day. The transitions are now smooth

Balance
- Unit Experience is now reduced in Seasons with bonuses to Healing and / or Movement
- The margins with severity probabilities are now equal, making severity 1 or 5 less likely and 2 or 4 more likely
- A few effect changes, mainly healing and experience changes in autumn and winter because there was bonus experience without any negative unit effects

Misc
- .modinfo file is now up to date with infos from the recent updates

Update: May 20, 2022 @ 7:34am

Version 0.2

Features
- Added combat experience as a bonus for units. The worse the seasonal unit effects, the more experience
- Added severity for summer. Severities 1-3 bring bonuses, 5 brings small penalties
- Seasons can now change from severity 1 to 5 as I removed the +-2 range. High anomalies are unlikelier
- Added separate movement effects for naval units. They will have lower penalties compared to land units and aircraft

Balance
- Changed the probability distributions of the new severity. Extremes are now more likely
- A few effects changes, mainly: spring is now less severe for units and can even bring bonuses
- Slightly smaller time window for season changes

Bugs
- Fixed an issue where plot yield effects weren't applied to newly founded cities

For modders:
- Better code structure and overview, mainly how modifiers are applied. Balance changes can now be made by editing a single value and Gameplay + UI will adjust automatically
- Added text XML files. Feel free to make your own translations of the mod!

Update: May 11, 2022 @ 2:08am

Version 0.1.3

First public release.

Bugs
- Fixed an XML related issue that caused the game to crash

Update: May 9, 2022 @ 9:39am

Version 0.1.2 - Not in a working state

Balance
- Reduced food effects in spring as they were higher than intended

Update: May 9, 2022 @ 9:12am

Version 0.1.1 - Not in a working state

Balance
- Minor balance changes regarding effects

Bugs
- Fixed a few issues where season effects weren't applied as intended

Update: May 8, 2022 @ 2:13am

Version 0.1

Features
- Added animated time of day based on the current season