Hearts of Iron IV

Hearts of Iron IV

[Vanilla] Industrial Expansion - Extra Building Slots and Resources!
181 Comments
hakan Jun 30 @ 12:13pm 
UPDATE
JunoTheWildDog Jun 24 @ 9:38am 
I'ma be honest I definitely wasn't expecting a response, I appreciate the small update. It's good to know it hasn't been abandoned
Zaph  [author] Jun 23 @ 10:59pm 
Hello, I'm aware of the issues people are having but I haven't been able to reproduce them. Please let me know what DLCs and mods (if any) you are using and I will look into it.
MercuryMinigun Jun 13 @ 12:13am 
fr fr game devs should change resource production, sucks that i have to download a mod (no offense) to have aluminum in china
Carr0ty May 24 @ 12:22pm 
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blockhead May 14 @ 6:00am 
Does this work with The Great War Redux?
Keenl3lade May 11 @ 11:27am 
Major bug: As of 05/11/2025 with this mod enabled on game version 1.16.5 you can no longer open the research tree to research anything. Upon clicking the research button the screen flashes as if the research screen is trying to open then immediately closes rendering this mod unusable.
Fabi May 9 @ 10:30am 
Hey I have a question somehow when I have this mod activated I can`t open the research tree anymore. Might that have to do something with that this mod is for an a little bit older version of the game now?
napamathguy May 5 @ 3:17pm 
Confirmed, the change is tied to Expert AI.
napamathguy May 5 @ 1:46pm 
I think this may be some weird conflict with Expert AI. After enabling it, I went from five levels of expansion (with research increasing the number of slots opened from +2) and the four resource factories (each capped at, I believe, five slots; research increases output) to twenty levels of expansion (no research, all +5 IIRC) and the total number of resource factories set to twenty (any quantity of each; no specific research, output seems fixed, unless it's linked to the Excavation techs).

Could be another mod overriding it, though. Just seems weird if it used the same icons (expansion and the four resources).
Reed_33 Apr 2 @ 12:11am 
нужна обнова и по возможности русский язык
Superwilliam Jan 28 @ 2:34am 
hey i have a question. The mod "Expanded resources" {LINK REMOVED} somehow overrides the gamerules making it so if i for example dont want resource expansion it will still show up in the buildbar. Also it overrides the techwindow which i understand why. If it is not too much to ask i would be really grateful if you could make it compatible :)
luminetheone Jan 4 @ 7:28am 
W Update
ryley2312 Nov 23, 2024 @ 9:50am 
thanks for the update
Martin Frog Nov 19, 2024 @ 7:27am 
research tab bug occured with all DLCs on and after I checked it turned out to be some incompatiblity with a smaller mod i had in playset, didn't check which one exactly.
Zaph  [author] Nov 19, 2024 @ 3:34am 
You should also let me know what DLCs you are using, if any, when you comment. When I test this it is in an otherwise unmodded playset with all DLCs enabled.
Zaph  [author] Nov 19, 2024 @ 3:29am 
Hi, I have provided a hotfix for the building slots not being applied properly. Thank you to Chasem121 for providing the fix. So far I have not noticed any of the crashing issues other people have been getting. Please test it with all other mods disabled if you are having issues, and be as specific as possible when commenting so I can track down any problems. Cheers :steamthumbsup:
Martin Frog Nov 18, 2024 @ 3:13pm 
hi, i found bug in the mod which makes my research tab close imidietly after opening, so basically i cant research anything with this mod on
drafi.jozsef Nov 18, 2024 @ 2:27pm 
Thank you Chasem121! Thats work!
drafi.jozsef Nov 18, 2024 @ 2:06pm 
Hi! There is some problem with the mod. Technologies do not appear in the tech tree. However, all buildings and shared building upgrades show up in the build menu in the right places as if they were researched, but shared building upgrades don't work whether I start a new game or play a saved game. Buildings providing raw materials are operating normally.
Chasem121 Nov 18, 2024 @ 1:38pm 
To fix this go into the mod and into the inex_buildings.txt file and change put state_modifiers = { } around the local_building_slots = 2. So it looks like:


state_modifiers = {
local_building_slots = 2
}
Jacob1412 Nov 18, 2024 @ 8:37am 
bruv its not working , i hope u will get cured from ur sickness
terryjun0411 Nov 18, 2024 @ 6:46am 
Industrial Expansion +2 building slots not work
Superwilliam Nov 18, 2024 @ 6:44am 
Hi yea the tech shows up but... it dosent do anyhting. There are no new building slots
Khitboksy? Nov 18, 2024 @ 5:42am 
was this updated for Gotterdamerung? it says updated on the 18th but it still says its out of date, and crashes constantly
Dr. Baphomet Nov 18, 2024 @ 1:35am 
Thanks for the update, however I since I discovered the really cool Reworked Air Designer mod ( https://steamcommunity.com/sharedfiles/filedetails/?id=2948174914 ) this mod seems to be incompatible with it, any chance for a patch? (The reworked air designer adjusts a few techs in industry and electric branch for plane modules)
Historian Nov 17, 2024 @ 11:04pm 
tho, probably because of the fact i have the new dlc enabled still
Historian Nov 17, 2024 @ 11:00pm 
its crashin for me still everytime i open a game
Zaph  [author] Nov 17, 2024 @ 9:58pm 
Right, sorry for the delay, been sick as a dog these past few days. The mod should work fine now, let me know if there are any issues.
Jacob1412 Nov 17, 2024 @ 1:10pm 
dear author , remember , leaving your mod unsupported is like leaving your child on ice , remember that :peace_hoi:
Jacob1412 Nov 17, 2024 @ 1:09pm 
propably not today
Icee Nov 17, 2024 @ 10:31am 
when
7 20 SS ELITE Nov 15, 2024 @ 9:12am 
F
Zaph  [author] Nov 15, 2024 @ 3:09am 
I will update this soon, hopefully within the next day or two.
Tetsuoda てつおだ Nov 14, 2024 @ 4:35pm 
update plssss
Jacob1412 Nov 14, 2024 @ 9:28am 
update pls
HolySurprise Nov 5, 2024 @ 5:40am 
Bro can you please make 30 building slots mod (along with UI) ?
Levin Oct 3, 2024 @ 8:18am 
Could you please make it compatible with the "Weapons of wonder" mod from "Redline"
Link9058 Sep 28, 2024 @ 11:57pm 
finally, an increased building slot mod that still respects game balance
gsofronasnm Aug 28, 2024 @ 7:40am 
@Zaph, one issue I've found is that in the building construction interface we don't get the widget to set the number of factories allocated for repairs
Hyper Aug 25, 2024 @ 12:38am 
Would you mind if you made a compatible version of this with the CW:IC mod? I love both mods and I think this would be extremely fun to use with it
Zaph  [author] Aug 15, 2024 @ 1:00am 
@katar3778 It should work with the latest version of the game, even if it says it is made for an older version. If this isn't the case, let me know what the specific issue is and what mods you're using if any.
katar3778 Aug 14, 2024 @ 8:13pm 
Update this please.
Reoko Jul 30, 2024 @ 6:49am 
I created a compatibility mode with VNR (Vanilla Navy Rework) mode.
Can I post this mod? If not, can I send the mod file to you?

I modified only the Navy part in the countrytechtreview.gui file part.
Ce1azz Jul 25, 2024 @ 4:02am 
Can someone make Rise Of Nations compitability?
Big Dog Jul 2, 2024 @ 3:27am 
hey this mod is kinda bugged in building tab im i only one having this problem?
Draconis Combine Jun 18, 2024 @ 5:21am 
i was honestly hoping for steel extractors from this mod since i saw the research cause most of europe is the only region that has it
Hyper May 5, 2024 @ 12:50pm 
Could you please make a compatible version for the cold war mods? If not could you teach me how to modify the files of it so that it can work WITH the mods in question?
Siveen Apr 24, 2024 @ 11:08am 
What are the odds of you making a patch for Equestria at War?
Kdnnbr Apr 16, 2024 @ 6:02am 
Is this mod compatible with expert AI 5.0 ? When i load them together the research tree seems to have reserved space for it, but researches arent really there.