RimWorld

RimWorld

Convert Then Recruit
115 Comments
Mlie  [author] Mar 22, 2024 @ 1:27am 
This mod will not be further updated, please use the Custom Prisoner Interactions mod instead
https://steamcommunity.com/sharedfiles/filedetails/?id=2841231775
Mlie  [author] Dec 7, 2023 @ 10:11pm 
@Happy Hour I assume so
Happy Hour Dec 7, 2023 @ 9:50pm 
does this work with the beating prisoners mod
Mlie  [author] Oct 24, 2023 @ 1:57am 
@A Lonely Prince As the description says, please use the combined mod instead
A Lonely Prince Oct 24, 2023 @ 1:24am 
I don't know, but this mod barely works for me. I've been keeping prisoners for like 2 rimworld years trying to convert them, nope. Time to remove this mod and instead just convert them using character editor....
Meskita Apr 28, 2023 @ 12:27pm 
damm
I was so sure
thanks
Mlie  [author] Apr 28, 2023 @ 11:47am 
@Meskita No?
Meskita Apr 28, 2023 @ 11:45am 
was this added to vanilla rimworld?
Xeonzs Feb 28, 2023 @ 3:17pm 
Ha no worries, I'm sure you were busy making other miracles happen for the Rimworld community, have a good one and thanks as always :)
Mlie  [author] Feb 28, 2023 @ 1:21pm 
Found the time to fix the unwavering loyal issue, sorry for the wait
Xeonzs Feb 26, 2023 @ 7:42pm 
This is currently broken as in it's a cheat/exploit mod: this option bypasses unwavering loyal.
Even though you can't manually select recruit for these pawns, selecting convert then recruit starts the recruiting process regardless after converting has been completed.
Nardo polo Nov 12, 2022 @ 6:39am 
ive run into a weird issue where if its set to convert then recruit my colonists stop feeding the prisoners
Mlie  [author] Nov 2, 2022 @ 3:34pm 
@TheyKeepOnRising I didnt say I wasnt going to fix it.
TheyKeepOnRising Nov 2, 2022 @ 3:22pm 
This mod has 3x as many subscribers as your other one, so it seems pretty odd to just shrug and say "Go use the other mod". Especially when this is an incredibly easy, 5 second fix.

Literally just add <hideIfNotRecruitable>true</hideIfNotRecruitable> to the def.

The other mod seems great for people who want all those options, but to me all those options I will never use are just bloat.
Mlie  [author] Nov 2, 2022 @ 1:13pm 
I suggest using the Custom Prisoner Interactions-mod linked in the description instead of this
TheyKeepOnRising Nov 2, 2022 @ 1:08pm 
Seeing the same issue as chris. If the prisoner is "unwaveringly loyal", this mod will hide the basic "Convert" and only give the option to "Convert then Recruit", which recruits the pawn still.
Aion9 Oct 29, 2022 @ 8:53pm 
Noticed this mod can break through unwavering loyalty in some cases. Maybe it shouldn't show as an option on those prisoners like the recruit option not showing?
MeatBeatMarv Oct 22, 2022 @ 7:41am 
Just became aware that it was the VFE Ancients mod. ignore me.
MeatBeatMarv Oct 22, 2022 @ 7:18am 
quick correction, I don't have convert then release installed yet
MeatBeatMarv Oct 22, 2022 @ 7:14am 
I ran into an issue with an Unwavering Prisoner. It's the first prisoner i've taken in biotech. I wanted to release him for the good will, but the prisoner tab will not come up at all. And oddly enough, other overlays like the learning helper disappear when I select the prisoner tab. I'm not 100% sure it's even this mod, but this and Convert Then Release are the only mods I have that change anything with the prisoner tab.

https://gist.github.com/3276142a59b2cefae4ce00f34432e16e
Maphew404 Aug 11, 2022 @ 6:17pm 
the mod that i've been looking for. THank you Miie!
Mlie  [author] Jul 27, 2022 @ 12:18pm 
@All I just released a new mod that combines all my prisoner interraction-mods into one. The new mod adds all features of the original mods plus some improvements. Link is in the description above.
Mlie  [author] Jul 22, 2022 @ 10:54am 
@Arcuri @Typhoon @FrostBite @Nikolaier @GreenIsTheBest @Eyeofstorms

Made such a mod: Convert Then Release
SunGod Jul 10, 2022 @ 10:52am 
Bless you for this.
Viri Jun 30, 2022 @ 12:13pm 
Would it be possible to make an addon for prison labour? Something like Work, convert the recruit? Or Clear addictions and relese?
hjk321 Jun 6, 2022 @ 7:28pm 
@Lord Maelstrom You could always just disable the mod in your modlist, for the saves that don't use ideology.
Lord Maelstrom Jun 6, 2022 @ 12:46pm 
can you make the convert then recruit option only show up if ideology is enabled when starting a game?
Typhoon May 25, 2022 @ 7:28am 
I would also like to see a version of Convert then Release, as this would allow you to take the skill points for Fluid Ideologies before releasing the prisoner.
[Ar]Curry May 18, 2022 @ 3:22am 
hey, is there a chance you can make a mod like "convert then release" for the ideo-split from Vanilla Ideologies Expandet - Splits and Schisms? This would be a great help to convert them back and releasing them immediately into the colony again
Thor May 18, 2022 @ 2:44am 
That's pretty cool but why not merge Convert Then Recruit, Convert Then Enslave, and Release When Healthy into a single mod, with the option of disabling anything in the mod options? That would really reduce mod list clutter.
FrostBite Apr 10, 2022 @ 1:32am 
Can you also create a Convert then Release mod?
mjdecker123 Apr 3, 2022 @ 10:49pm 
Dang, no more abusing that haha, thanks for your work Mile
Velvet Mar 25, 2022 @ 11:15am 
@一个龟龟 If you're freeing them then why would they stay with you, the people who enslaved them?

Recruiting them in prison is convincing them of why they shouldn't leave the moment you grant them freedom.
SkillerDankOP Mar 20, 2022 @ 2:36pm 
Hey thanks man.
Mlie  [author] Mar 20, 2022 @ 1:28pm 
@SkillerDankOP 6th row of the description above
SkillerDankOP Mar 20, 2022 @ 1:17pm 
Convert then Enslave when? :)
Would be a nice addition.
一个龟龟 Mar 19, 2022 @ 2:42am 
Can we recruit slaves without throw them into prison again? I think those endeavored days as a slave have already proven them "eligible" as a colonist.
mjdecker123 Mar 15, 2022 @ 9:08pm 
So I did figure something out. For the 1st pawn I had set with the mod, and he got recruited ideology unchanged. So for the other 2 I decided to just convert (no option to recruit as they are wild) and I can only tame them now. Was the 1st one just bugged?
mjdecker123 Mar 15, 2022 @ 8:54pm 
Hey Miles or anyone else. Does anyone have any issues with wild pawns? I had 4 sets randomly come in, 1 alone, 3 together. Either way I had the "Convert then recruit" set, plus the Reduce will on for non-wild pawns, and next thing you know I have a new recruit but they didn't attempt to convert.

Thought I would check here, without that tidbit, great mod. Makes it just easier in general. Always pumping the great content for us
oldmanwithers Mar 13, 2022 @ 8:57pm 
Oftentimes the most useful mods are the small, simple changes that just make a colony a little easier to run. Appreciate ya!
Solii Mar 10, 2022 @ 4:48am 
↓ i second this with venusgate, tried to write it but he wrote it first :P
Venusgate Mar 6, 2022 @ 12:14am 
Hi Mlie, I just wanted to mention a quirk and workaround for this mod:

I am playing with two different ideologies, and in order to convert to the correct one, you must momentarily switch to just convert, then switch the target ideology, then you can change back to convert then recruit. I dont know if it would be simple to have the target ideology nested inside the convert then recruit option, but thought i'd bring it up.
Nikolaier Feb 23, 2022 @ 8:38am 
Convert then release would be really fun for playing as people that wanna force their ideology on everyone
Crazy Feb 18, 2022 @ 12:19am 
is there or will there ever be a prison labor version so i can force to work, convert and then recruit?
Viri Feb 16, 2022 @ 7:58am 
Would it be possible to add convert and relese?
Mlie  [author] Feb 13, 2022 @ 12:33am 
@Herotyx This mod does not change the recruitment progress, it just forces it to convert first
Herotyx Feb 12, 2022 @ 10:44pm 
I've found that my wardens arent building rapport with prisoners. Their relations arent improving. it slows down the recruiting process
Mussels Feb 9, 2022 @ 10:13pm 
Thank you!

This was such an annoying micro management, where after conversion... nothing!
MinionJoe Feb 7, 2022 @ 6:08am 
Convert then execute? J/K :KentHappy:

This mod has been a great timesaver from having to micromanage prisoner intake. Thank you!
dirlewangalis Feb 4, 2022 @ 12:43pm 
@Mlie
Thank you :)