Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Odd because (1) it's a later mission, not initial Gatecrasher, and (2) the two mods used to work perfectly well together until the past few days. But I toggle this mod and that's what does or doesn't work.
"Another compatibility issue is with Covert Infiltration which has a defined gatecrasher replacement mission. The Hero unit doesn't spawn (a random soldier does). It also doesn't give both VIPs at end of mission nor allow locating Hero factions through the Infiltration Missions (Mission never ends). Not sure which mod could fix this, but for now, they're incompatible."
The reason for the incompatibility is due to Covert Infiltration modifying the Gatecrasher mission.
Also, my Torque and Proxian mods both still added soldiers to the starting squad with no issue, so I have trouble believing that the Jane Kelly start would have issues.
.CharacterInfo=(Name="", Class="Grenadier", Rank=1)
.CharacterInfo=(Name="", Class="Ranger", Rank=1)
.CharacterInfo=(Name="", Class="Reaper", Rank=1)
.CharacterInfo=(Name="", Class="Sharpshooter", Rank=1)
.CharacterInfo=(Name="", Class="Skirmisher", Rank=1)
.CharacterInfo=(Name="", Class="Specialist", Rank=1)
.CharacterInfo=(Name="", Class="Templar", Rank=1)
This will pull the 4 base classes from the character pool, but will generate random soldiers for the reaper, templar, skirmisher. If I put names for those 3 classes it will pull the correct characters from the pool. I would prefer to randomize the class that each character gets though.
If you want to be absolutely sure you get her right you could disable WOTC Team Crafter, install [WotC] Jane Kelly Starting Soldier, start a new game and once on the Avenger go to Soldiers -> Jane Kelly -> Customize -> Save to Character Pool. Then exit the game and remove [WotC] Jane Kelly Starting Soldier and re-enable WOTC Team Crafter.
From then on you can access her in a new game via WOTC Team Crafter like any other character in your pool with a class of your choice etc.
I could see no mention of Jane Kelly in the Proficiency Class mod. As far as I know mods that add Jane Kelly modify gatecrasher to add her and so are incompatible with WOTC Team Crafter as it modifies gatecrasher as well to do its job.
I will add the Jane Kelly situation to my todo list to see if I can find a work around for her although as with all other compatibility issues I cannot promise anything.
Does it actually work with RM's MEC Soldier mod? As Starting Soldiers turns them into random Sparks even if their in the character pool,
So save your XComWOTCTeamCrafter.ini file with that encoding and it will work.
.CharacterInfo=(Name="Персонаж Персонаж", Class="Templar", Rank=1)
.CharacterInfo=(Name="", Class="", Rank=0)
.CharacterInfo=(Name="", Class="", Rank=0)
.CharacterInfo=(Name="", Class="", Rank=0)
.CharacterInfo=(Name="", Class="", Rank=0)
Last 4 characters was from my character pool - ok, but templar was just randomly generated.
I'm started with Templar Base in second wave options and without - same problem. Same problem was in old mod - (WOTC) Starting Soldiers.
+SoldierClasses="WOTC_OfficerClass". There will be line like that for each class the mod adds. That name there is the name you need to specify as Class in WOTC Team Crafter's config.
Thanks for the help, what source code did you look into for one of the example anyway I don't mind asking?
Looking at the new one you mentioned I believe it is just "Akimbo" and for the earlier posted Puella Magi there are, I think, actually 3 classes available: "PuellaMagiClassWotC_Shinobi", "PuellaMagiClassWotC_Pistol", and "PuellaMagiClassWotC_Gauntlet".
Give them a try and see if they work. Let me know the result either way. If those work then I will know for sure where to look for all custom class mods.