XCOM 2
WOTC Team Crafter
84 Comments
RatboyW Sep 28 @ 10:54pm 
In case anybody else is curious, the armor the center character is wearing is from the Leona mod
PanMops Oct 24, 2024 @ 7:25am 
RomRojal Jul 20, 2023 @ 12:43am 
So quick question, is this compatible with Proxian Soldier, I'm only asking because some of the coding in that mod makes it so that non tutorial Gatecrasher gets a Proxian soldier along with the rest of the gatecrasher team.
MalteseFalchion Jul 19, 2023 @ 3:49pm 
For some reason, I'm having a conflict with "Duke Nukem - Class and Character". The guy does not get added to soldiers after that mod's mission, despite rescuing other units on mission that are added.

Odd because (1) it's a later mission, not initial Gatecrasher, and (2) the two mods used to work perfectly well together until the past few days. But I toggle this mod and that's what does or doesn't work.
Geek4EverTerry Jul 6, 2023 @ 9:04pm 
I don't think it's working anymore. Got the right names but never show them.
Zigg Price May 14, 2023 @ 10:01pm 
It also just doesn't pull in the team you specify. But regardless, it would be an easy fix. Wherever you have to specify Gatecrasher, you can add in GatecrasherCI, which is the CI Gatecrasher mission ID.
DYSEQTA  [author] May 14, 2023 @ 9:15pm 
@ Zig Price : to quote @gherman

"Another compatibility issue is with Covert Infiltration which has a defined gatecrasher replacement mission. The Hero unit doesn't spawn (a random soldier does). It also doesn't give both VIPs at end of mission nor allow locating Hero factions through the Infiltration Missions (Mission never ends). Not sure which mod could fix this, but for now, they're incompatible."

The reason for the incompatibility is due to Covert Infiltration modifying the Gatecrasher mission.
Zigg Price May 14, 2023 @ 9:14pm 
Never mind. Just tested it. The mod must specify Gatecrasher, specifically, and not GatecrasherCI. If you wanted to make it compatible with CI, it probably would not take much. Just need to add GatecrasherCI as a possible candidate to replace soldiers.

Also, my Torque and Proxian mods both still added soldiers to the starting squad with no issue, so I have trouble believing that the Jane Kelly start would have issues.
Zigg Price May 14, 2023 @ 9:05pm 
So what part of this doesn't work with Covert Infiltration?
Lop Apr 24, 2023 @ 1:18pm 
Alright, thanks
DYSEQTA  [author] Apr 24, 2023 @ 1:08am 
@Lop : First and last names.
Lop Apr 23, 2023 @ 5:58pm 
Do you need to include nicknames or is it just the first and last names?
RomRojal May 10, 2022 @ 9:51pm 
Any chance of a way to fix compatibility issues with Allies Unknown? I really wanna play with my alien crew, specially the normandy crew from Mass Effect.
Lucky Kumori Apr 3, 2022 @ 11:40am 
@a dad Seems to be spelling errors and characters that are set to "VIP" and nothing else. I have fixed SOME issues. I think it's mostly an error on my part tbh.
DYSEQTA  [author] Apr 3, 2022 @ 11:12am 
@Kumori Ankoku if you are trying to create hero classes (Reaper, Skirmisher, Templar) by name then the character whose name you specify needs to be saved as the that hero type in the character pool. Also if you specify say a random Templar it will pick one from your pool and if there aren't any saved Templars in your pool it will generate one randomly.
Lucky Kumori Apr 2, 2022 @ 6:13pm 
@a Dad No, I just forgot to change them from being VIP only to Soldier only. Although I am still having slight issues with a few characters that I cut and pastes into a different part of the load order. It did a random generation instead. I'm going to remove those two and redo them at a later time to see if they will be added back in.
Phrozehn Apr 2, 2022 @ 6:00pm 
@a Dad I don't think so. Other than LWotC there shouldn't be any similar mods. It must be on my end. I just wish I knew what it could possibly be. The only other Mod I tried just flat out didn't work so I unsubbed a long time ago.
DYSEQTA  [author] Apr 2, 2022 @ 4:22pm 
@Kumori Ankoku Are you using any non-english characters in the "Name" field of the .ini? If you need to use non-english characters see the note above "Known Issues" in the description above.
DYSEQTA  [author] Apr 2, 2022 @ 4:17pm 
@Phrozehn This mod specifically works to combat duplication. It deletes all units in the starting roster before recreating it and even then checks for duplication as it does so. Are you sure you don't have another mod installed that manipulates the starting roster?
Lucky Kumori Apr 1, 2022 @ 8:24pm 
So, I have a slight issue, in that it is not using any characters that I assign to the ini. It just pulls for the CP anyway or generates whole new characters instead. I am very confused here
Phrozehn Apr 1, 2022 @ 6:16pm 
I'm having a problem where it's Duplicating the units on the list. Anyone experienced a similar issue? I can't seem to figure it out. It may be relevant that I'm playing Long War of the Chosen.
Taylem Mar 28, 2022 @ 8:58pm 
Not working with tutorial is a real bummer, but otherwise nice if not using it. :)
DYSEQTA  [author] Mar 26, 2022 @ 5:47am 
@Lord Jashin thanks for letting me know. I have added it to the list of know incompatible mods.
House_Murphy Mar 26, 2022 @ 3:38am 
Has some sort of conflict with Allies Unknown, having this enabled causes me to be unable to recruit alien soldiers in that mod.
Valaso Osalav Mar 23, 2022 @ 12:12am 
OMG if this mod works I love you... I have been wanting this for so long...
Frums McNoodles 508 QRF Feb 26, 2022 @ 10:33pm 
I started using the Recruitable Reapers/Skirmishers/Templars since they allow promotion from Rookie to a custom class that mirrors the original heroes, all is good now. Ty though.
Frums McNoodles 508 QRF Feb 24, 2022 @ 11:08am 
Don't worry about it if it's not possible.
DYSEQTA  [author] Feb 23, 2022 @ 6:49pm 
Ah I understand now. Unfortunately, as you have discovered, the game has baked in special treatment for its hero classes. I will look into it and see if it is possible to handle your desired use case but I can't promise it's possible.
Frums McNoodles 508 QRF Feb 23, 2022 @ 9:42am 
No, I have all classes in my pool set to Rookie, was hoping to be able to randomize the hero classes from the entire pool not just characters set to Templar, Reaper, Skirmisher. So what you are saying is, it can only randomly choose hero classes from characters you have set to them in the pool, not from rookies?
DYSEQTA  [author] Feb 23, 2022 @ 12:18am 
That's odd @Frums McNoodles. I have been using an unnamed Templar line in my config since I first made this mod and it always picks between the two Templars I have in my pool. Are you sure the entries in your pool are typed as Templars? (in other words did you edit a character in game that was a Templar and then save to your pool? From memory directly using the character editor from the main menu does not let you pick a class) Another thing to try in the spirit of trouble shooting would be to ensure your game is configured to only use your character pool and see if that makes a difference, it shouldn't as WOTC Team Crafter should be forcing that regardless but something is clearly going wrong for you and I would like to be able to sort this out for you.
Frums McNoodles 508 QRF Feb 22, 2022 @ 3:50am 
I can get around Reapers and Skirmishers by changing the class via console... but Templars are weird if you do that, like they keep the animations of having a rifle type weapon, and the idle animations can get really weird as well, like its trying to use several animations at once.
Frums McNoodles 508 QRF Feb 22, 2022 @ 3:48am 
How do you get it to give you hero classes from your character pool. It works fine if I specify a name/class, but if I only specify class it ignores the character pool completely.

.CharacterInfo=(Name="", Class="Grenadier", Rank=1)
.CharacterInfo=(Name="", Class="Ranger", Rank=1)
.CharacterInfo=(Name="", Class="Reaper", Rank=1)
.CharacterInfo=(Name="", Class="Sharpshooter", Rank=1)
.CharacterInfo=(Name="", Class="Skirmisher", Rank=1)
.CharacterInfo=(Name="", Class="Specialist", Rank=1)
.CharacterInfo=(Name="", Class="Templar", Rank=1)
This will pull the 4 base classes from the character pool, but will generate random soldiers for the reaper, templar, skirmisher. If I put names for those 3 classes it will pull the correct characters from the pool. I would prefer to randomize the class that each character gets though.
DYSEQTA  [author] Feb 10, 2022 @ 2:03pm 
@silverleaf1 I did some research on Jane Kelly. There is nothing special about her as such, apart from her name and the appearance preset she uses. You can add her to your Character Pool manually by creating a new character named Jane Kelly in the Character Pool editor as she uses standard customization parts.

If you want to be absolutely sure you get her right you could disable WOTC Team Crafter, install [WotC] Jane Kelly Starting Soldier, start a new game and once on the Avenger go to Soldiers -> Jane Kelly -> Customize -> Save to Character Pool. Then exit the game and remove [WotC] Jane Kelly Starting Soldier and re-enable WOTC Team Crafter.

From then on you can access her in a new game via WOTC Team Crafter like any other character in your pool with a class of your choice etc.
DYSEQTA  [author] Feb 10, 2022 @ 1:21pm 
@silverleaf1 Yes, that is expected behaviour. As mentioned in the description above this mod allows you to define exactly who is in your starting barracks (the total roster of soldiers as seen on the Avenger at the start of the game). From the list you provide the gatecrasher squad will be built on a first-come-first-served basis. If you want a reaper at the start then include a reaper in the list. If you want a unit with a class from the Proficiency Class Pack then add one using the appropriate class name (again instructions on finding the class names are in the description above).

I could see no mention of Jane Kelly in the Proficiency Class mod. As far as I know mods that add Jane Kelly modify gatecrasher to add her and so are incompatible with WOTC Team Crafter as it modifies gatecrasher as well to do its job.

I will add the Jane Kelly situation to my todo list to see if I can find a work around for her although as with all other compatibility issues I cannot promise anything.
silverleaf1 Feb 10, 2022 @ 4:12am 
@a Dad I started a new campaign and only put four soldiers in the list in this mod to leave spaces for Jane Kelly of the Proficiency Classes mod and a reaper since I choose to be allied with reapers at the start of a campaign. In Gatecrasher I had no Jane Kelly and no reaper. I removed this mod and started a new campaign and I had both Jane Kelly and a reaper.
DYSEQTA  [author] Jan 22, 2022 @ 3:15pm 
@Noob Train Thank you for your input. I am not here to impress anybody. I wanted the functionality of Starting Soldiers without the issues so I implemented a mod to do just that. I then chose to share it here as I figured other might like the same thing. You are more than welcome to use my mod or to use the broken one. Choice is a beautiful thing.
Noob Train Jan 22, 2022 @ 10:51am 
No duh, [WOTC] Starting Soldiers is incompatible as you pretty much copied it. Duplicating functionality of another mod isn't impressive.
DYSEQTA  [author] Jan 18, 2022 @ 6:59am 
@Valvatorez I am not familiar with that particular mod. However, at a glance it appears to provide a custom class. As long as you correctly supply the appropriate class name (see the above description for details on how to find it) then it should work.
Valvatorez(Cox Cable = awful ISP Jan 18, 2022 @ 3:45am 
@a Dad
Does it actually work with RM's MEC Soldier mod? As Starting Soldiers turns them into random Sparks even if their in the character pool,
Dark Jan 16, 2022 @ 9:41am 
@A Dad Perfectly working. Thanks again.
Dark Jan 16, 2022 @ 7:38am 
@A Dad Ok. I will test it later. Thanks.
DYSEQTA  [author] Jan 16, 2022 @ 7:30am 
@Dark actually I just did a test, had some trouble myself, then read the UnrealEngine3 docs on the subject. If you want to use unicode characters in a .INI file for use with UE3 then you need to save the .INI file in UTF-16 encoding with BOM (Byte Order Mark) and endianess can be little or big it doesn't matter.
So save your XComWOTCTeamCrafter.ini file with that encoding and it will work.
Dark Jan 16, 2022 @ 5:18am 
@A Dad Very strange then. Here my example in config:

.CharacterInfo=(Name="Персонаж Персонаж", Class="Templar", Rank=1)
.CharacterInfo=(Name="", Class="", Rank=0)
.CharacterInfo=(Name="", Class="", Rank=0)
.CharacterInfo=(Name="", Class="", Rank=0)
.CharacterInfo=(Name="", Class="", Rank=0)

Last 4 characters was from my character pool - ok, but templar was just randomly generated.
I'm started with Templar Base in second wave options and without - same problem. Same problem was in old mod - (WOTC) Starting Soldiers.
DYSEQTA  [author] Jan 16, 2022 @ 5:05am 
@Dark you can use any characters that the game engine itself supports (it seems to have at least partial unicode support). It's just string matching.
Dark Jan 16, 2022 @ 2:38am 
@A Dad this mod support characters with only english names?
DYSEQTA  [author] Jan 13, 2022 @ 11:37pm 
@KDogg62 I will have a look and see if I can make a special case exception for that mod but can't promise anything.
DYSEQTA  [author] Jan 13, 2022 @ 11:36pm 
@GamerTerry glad that worked in which case I can tell you that every mod that provides custom classes is going to have an XComClassData.ini config file which will contain a line such as:
+SoldierClasses="WOTC_OfficerClass". There will be line like that for each class the mod adds. That name there is the name you need to specify as Class in WOTC Team Crafter's config.
KDogg62 Jan 13, 2022 @ 7:15pm 
Hey @A Dad - I love the mod. Quick observation: The mod does not allow you to use the Jane Kelly Starting Soldier mod. The Jane Kelly character is deleted and substitutes one of the soldiers that you specified.
Geek4EverTerry Jan 13, 2022 @ 12:54pm 
Sweet, it's actually work!
Thanks for the help, what source code did you look into for one of the example anyway I don't mind asking?
DYSEQTA  [author] Jan 13, 2022 @ 5:09am 
@GamerTerry I looked at the source code.

Looking at the new one you mentioned I believe it is just "Akimbo" and for the earlier posted Puella Magi there are, I think, actually 3 classes available: "PuellaMagiClassWotC_Shinobi", "PuellaMagiClassWotC_Pistol", and "PuellaMagiClassWotC_Gauntlet".

Give them a try and see if they work. Let me know the result either way. If those work then I will know for sure where to look for all custom class mods.