XCOM 2
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WOTC Team Crafter
   
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Dec 28, 2021 @ 10:16pm
Dec 30, 2021 @ 10:49pm
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WOTC Team Crafter

Description
Introduction
This mod allows you to build your starting barracks and squad from your Character Pool with control over class and rank if you so desire.

Usage
Using the config file, XComWOTCTeamCrafter.ini, you specify characters you wish to be in your barracks at the start of the game. You can have as many or as few as you would like. Hell you can start with just one soldier if you are looking for a real challenge.

Characters are created in the order you specify and will be automatically added to your starting squad until it is full (if the starting squad size is four then the first four characters you add to the config file will be be your starting squad and any additional characters you specify will be waiting for you in the Avenger upon completion of your first mission).

You define a character by adding a line to the file that follows this format:

.CharacterInfo=(Name="", Class="", Rank=0)

Name is the first and last name of a character in your Character Pool or blank if you want a random pick from the pool instead.

Class is the class ID you wish to assign to this character. e.g. "Sharpshooter". Or leave it blank if you don't care.

NOTE: To specify a class provided by a mod you will need to find the correct class name to use. You can find it by looking in the custom class mod's Config folder for XComClassData.ini (or view it via the mod's Config tab in Alternative Mod Launcher). This .ini will contain one or more lines in the following format, one for each class the mod provides, the name in quotes is the class ID you need:

+SoldierClasses="SomeAwesomeClassName"

Rank is a numerical value representing the character's rank. 0 = Rookie, 1 = Squaddie, 2 = Corpral, 3 = Sergeant, 4 = Lieutenant, 5 = Captain, 6 = Major, 7 = Colonel.

Let's say I want a total of 8 characters available in my barracks when I start a game. The first four are those depicted in this mod's thumbnail:
  1. Élise Verhoeven, Templar, Squaddie
  2. Sophie Turner, Officer ([WOTC] - K's Officer Class), Squaddie
  3. Britney Star, Rogue (WOTC Isms Rogue Soldier Class), Squaddie
  4. Richard Jones, Sharpshooter, Squaddie
Then I want three more characters to cover the remaining standard classes and one completely random rookie to complete the barracks. The game will attempt to pull the random characters from my Character Pool and if there are none left to use then it will fall back to its built in random character generator. The config file would look as follows:
.CharacterInfo=(Name="Élise Verhoeven", Class="Templar", Rank=1) .CharacterInfo=(Name="Sophie Turner", Class="WOTC_OfficerClass", Rank=1) .CharacterInfo=(Name="Britney Star", Class="IsmsRogue", Rank=1) .CharacterInfo=(Name="Richard Jones", Class="Sharpshooter", Rank=1) .CharacterInfo=(Name="", Class="Specialist", Rank=1) .CharacterInfo=(Name="", Class="Ranger", Rank=1) .CharacterInfo=(Name="", Class="Grenadier", Rank=1) .CharacterInfo=(Name="", Class="", Rank=0)

See the config file itself for further examples and information.

NOTE: To use characters outside the basic English language, such as the "Élise Verhoeven" example above, you will need to edit your XComWOTCTeamCrafter.ini with a text editor capable of saving in UTF-16 encoding with BOM (Byte Order Mark), big or little endian, it doesn't matter. This is a requirement of Unreal Engine 3 and there is nothing I can do about that.

Known Issues
  • Does not support the game's built-in tutorial mode

Compatibility
Known Incompatible:
  • [WOTC] Starting Soldiers (WOTC Team Crafter provides all functionality of this mod)
  • [WOTC] Jane Kelly Starting Soldier (See note below)
  • [WOTC] Covert Infiltration
  • Allies Unknown: War of the Chosen Edition

NOTE: To use Jane Kelly you need to get her into your Character Pool. You can do this manually using the character customization tool as she uses standard game parts. If you want to be absolutely sure you get her right you could disable WOTC Team Crafter, install [WotC] Jane Kelly Starting Soldier, start a new game and once on the Avenger go to Soldiers -> Jane Kelly -> Customize -> Save to Character Pool. Then exit the game, remove [WotC] Jane Kelly Starting Soldier and re-enable WOTC Team Crafter. From then on you can access Jane Kelly, give her a custom class, etc via WOTC Team Crafter just like any other character in your Pool.

Acknowledgements
I would like to acknowledge the work of GrimyBunyip and Jace the Ace whose prior work inspired this mod.
Popular Discussions View All (1)
5
Feb 8, 2022 @ 11:01am
No XComWOTCTeamCrafter.ini.
LuciaLuxe
83 Comments
PanMops Oct 24, 2024 @ 7:25am 
RomRojal Jul 20, 2023 @ 12:43am 
So quick question, is this compatible with Proxian Soldier, I'm only asking because some of the coding in that mod makes it so that non tutorial Gatecrasher gets a Proxian soldier along with the rest of the gatecrasher team.
MalteseFalchion Jul 19, 2023 @ 3:49pm 
For some reason, I'm having a conflict with "Duke Nukem - Class and Character". The guy does not get added to soldiers after that mod's mission, despite rescuing other units on mission that are added.

Odd because (1) it's a later mission, not initial Gatecrasher, and (2) the two mods used to work perfectly well together until the past few days. But I toggle this mod and that's what does or doesn't work.
Geek4EverTerry Jul 6, 2023 @ 9:04pm 
I don't think it's working anymore. Got the right names but never show them.
Zigg Price May 14, 2023 @ 10:01pm 
It also just doesn't pull in the team you specify. But regardless, it would be an easy fix. Wherever you have to specify Gatecrasher, you can add in GatecrasherCI, which is the CI Gatecrasher mission ID.
DYSEQTA  [author] May 14, 2023 @ 9:15pm 
@ Zig Price : to quote @gherman

"Another compatibility issue is with Covert Infiltration which has a defined gatecrasher replacement mission. The Hero unit doesn't spawn (a random soldier does). It also doesn't give both VIPs at end of mission nor allow locating Hero factions through the Infiltration Missions (Mission never ends). Not sure which mod could fix this, but for now, they're incompatible."

The reason for the incompatibility is due to Covert Infiltration modifying the Gatecrasher mission.
Zigg Price May 14, 2023 @ 9:14pm 
Never mind. Just tested it. The mod must specify Gatecrasher, specifically, and not GatecrasherCI. If you wanted to make it compatible with CI, it probably would not take much. Just need to add GatecrasherCI as a possible candidate to replace soldiers.

Also, my Torque and Proxian mods both still added soldiers to the starting squad with no issue, so I have trouble believing that the Jane Kelly start would have issues.
Zigg Price May 14, 2023 @ 9:05pm 
So what part of this doesn't work with Covert Infiltration?
Lop Apr 24, 2023 @ 1:18pm 
Alright, thanks
DYSEQTA  [author] Apr 24, 2023 @ 1:08am 
@Lop : First and last names.