Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I do have comment notifications turned on. Just sometimes steam doesn't actually alert me.
keep up the good work m8, love your mods, even more than i knew haha
on a seperate note, is it normal for Hostile Takeover to have 475mb log files?? or is something wrong on my current server?
on yet another note, there is a "subscribe to thread" i think you should click to get updates from these comments? :)
allso, when meeting the planetary stations, the ones that usually contain a prototech part of 2, the mod seems to not react at all, so far i have no ideer why...
all in all thou, this is a great mod to play with, makes capturing enemy ships an options, rather than blowing them up or spending hours grinding them down :)
I'm going to be looking into that bug though, so hopefully it won't be an issue for much longer.
I have one minor issue with LG NPC ship that I took over. I hacked(grinded down to 20-30% integrity) all groups of blocks to take over the ship until I was able to transfer all the blocks to me. After that I was the owner of the NPC ship, but as soon as I fix/reweld any of the (previous)highlighted blocks when I take my grinder out I still see the highlight around the blocks, even tho I own them and can interact with them. It is just visually bugging me while I have my grinder out, so nothing ruining the experience tbh, but I was wondering if this can be fixed, or am I doing something wrong ?
One unfortunate side effect of SE and their faction system is a NPC can consider you red even if you appear white to them. It's kind of garbage really, but it's a faction vs personal reputation issue that's existed since the Economy update a few years ago.
Also, while we're on the subject, beds are a block that is appearing as required but this seems like a silly choice to me, as they are not control blocks or cryo blocks, but I don't know if that can be fixed so easily depending how the code works.
I didn't know the new AI blocks weren't counting already though - that'll also be fixed for sure. The idea with the mod (which is why I included turrets in the requirements) was that anything possibly controlled by AI would need to be disabled / destroyed to take over a grid.
I may be able to hotfix that bit in this weekend. Thanks for alerting me to the issue!
Furthermore, AI and event handler blocks present on a grid should be included toward the Control category for takeover, as I've been shot at by "neutral" grids run by an AI block, or had other events trigger despite the grid being neutral. If nothing else, I would deeply appreciate that fix because it's causing a lot of unexpected and unintended behavior right now.
In ..Data/Scripts/Thraxus/Models/Construct.cs , around line 499, there is a method called private bool AssignBlock(MyCubeBlock block) -- that's where all collections required for hacking are populated. Find the group you want to get rid of and just comment it out Note that a group may appear more than once, so go through the whole method, don't just stop at the first one you see.
The code is mostly dirty first pass dev nonsense, but is named well enough to navigate around.
Because at the new stations from the latest addition, the blocks are not highlighted.
And when I recut the blocks on myself (battery, container), they do not go back under the control of the NPC
How this is going so far:
You: It's broke.
Me: How?
You: It's broke.
How this should be going:
You: It's broke.
Me: How?
You: Block ownership isn't changing!
How I predict this going:
You: It's broke.
Me: How?
You: It's broke.
Me: ... how?
You: It's broke.
Please prove me wrong; I beg you. My faith in humanity, and my ability to restrain myself from snippy replies relies on it.
"When you're within a certain distance of a NPC grid and pull out your grinder, the blocks from the current active block category will highlight for a short period of time. So, if you're within range and pull out your grinder and the Control category still has active blocks in it, those blocks will highlight and show you their position wherever they are on the grid."
Contact me please.
Thank you for your time.
Hrm, that's an odd bug. HT shouldn't care whether you highlighted one grid or another. Every time you whip out your grinder it does all the highlight magic on the spot - there is no memory, save for the bit that disables any highlight currently running. If you hop in Discord and send me your game, I will look into it.
Outside of that, my guess would be there is some other mod or something blocking the highlights from showing up for some reason. Have you added any mods since you noticed the issue?