RimWorld

RimWorld

Relevant Stats In Description
180 kommentarer
Kirari~n 6. okt. kl. 7:40 
Oh, that's even better. Perfect. Thanks.
Mlie  [ophavsmand] 6. okt. kl. 6:30 
@Kirari~n Should work better now, it should now default to still show the widget if the selected item has designator shapes (changeable in the options)
Kirari~n 4. okt. kl. 14:48 
Maybe set the "remove rotate widget" setting to default to false? I, too, came here thinking that it was a bug.
Hiding it made more sense before 1.6, but now it actually displays useful information that doesn't make sense to hide away by default. Returning players who didn't read through the 1.6 patch notes might not even learn about the new designator shapes if they're playing with this mod.
Mlie  [ophavsmand] 19. juli kl. 11:40 
@Almo Id rather not change that screen in this mod, its a bot out of scope
🎄🐓André🐓🎄 19. juli kl. 11:00 
Could it show the description in "view information" screen?
I'd love to know the size of items that gonna be researched, to plan ahead where the items will be placed.
Mlie  [ophavsmand] 13. juli kl. 9:40 
@Roshiro Just disable the hiding in the mod options
Roshiro 13. juli kl. 9:36 
So this mod with 1.6/ odyssey has a weird quirk with the new vanilla shapes designation. It still allows you to swap between the shapes, but it hides the small widget on the screen that shows what shape you are using. Any way to make it push that ui element up instead of hiding it?
Mlie  [ophavsmand] 13. juli kl. 8:39 
@Auspician I hope so, I havent looked into their releases
Auspician 13. juli kl. 7:08 
Assuming this has now been fixed? I didn't subscribe because no confirmation of compatibility.
Crimson 25. juni kl. 0:32 
Thanks Mile. Your the best
Mlie  [ophavsmand] 24. juni kl. 22:57 
The 1.6 release of VEF has a bug that causes this issue. They have fixed it and it will be in their next update of their mod:

https://github.com/Vanilla-Expanded/VanillaExpandedFramework/issues/133
Crimson 24. juni kl. 22:35 
3rd confirming. Tested with just this mod, harmony, and VEF.
Renzor 24. juni kl. 20:06 
2nd confirming that it's conflicting and breaking the game's architect menu when active with either VEF or Dubs
moo 24. juni kl. 17:27 
@Mile I believe this mod is conflicting with the release of VEF and/or Dubs Bad Hygiene along with potentially some other mods. With this mod enabled, clicking on the Hygiene tab kills the architect menu.

There may be other conflicting mods - I dont' know, but my mod list is at https://steamcommunity.com/sharedfiles/filedetails/?id=3507289931
Mlie  [ophavsmand] 22. juni kl. 12:37 
@Blackbelt You can choose to show that in the mod-options
Blackbelt 22. juni kl. 12:34 
The 1.6 update removes the drawing option UI when placing walls
Renzor 22. juni kl. 6:24 
yesss thanks for 1.6!
Ganymede 17. juni kl. 13:11 
Oh, forgive me, I must have missed it
Mlie  [ophavsmand] 17. juni kl. 12:43 
@Ganymede That is the mod-option Cover given
Ganymede 17. juni kl. 12:32 
Hello. May I suggest that one of the options for information shown be the cover effectiveness? I feel like that's a big one for me. I'll dig into menus to see if the chunk, tree, or ruin provides better cover before placing my pawn behind it
Mlie  [ophavsmand] 9. juni kl. 3:02 
For those that has this issue, it would help if you could find out what mod it needs to be loaded after so I can add that to the loadorder
Bro 9. juni kl. 2:51 
I had the problem with the architect mode too, after putting this mod at the very bottom of my load order the problem fixed itself
SH4ZON 9. juni kl. 0:30 
Hello there
I had the same problem with the architect tab, but now it works changed the load order to

Prepatcher
Harmony
Fishery
Core
Perfomance Fish
Relevant Stats in Description
....
Mlie  [ophavsmand] 8. juni kl. 22:03 
@Miranda_Dashwood Could you provide a log of this error with only this mod and VEF loaded to confirm?
aq8630036 8. juni kl. 19:45 
After changing the power production amount for generators, if I open the architect tab, the tab will only show gizmos and no subsections. After opening the mod menu of this mod (which the mod menu tells me to after the menu is opened), it is fixed. This is not a bug or a problem, I am writing this because I think someone might find it useful. And since I am already writing, @Mile thanks for the awesome mod!
Miranda_Dashwood 8. juni kl. 19:29 
same here, append after the Vanilla Expanded framework made is update this morning
Mlie  [ophavsmand] 8. juni kl. 14:19 
@FrznHotSauce The mod works on its own and your log has a lot of errors not related to this mod. Please comment again if you find out what other mod is causing this conflict.
Evono 1. juni kl. 6:39 
@mlie thats what the dev of vehicle framework said "It seems that RSD did not anticipate damage-free bullets. The new zipline turret was using them. This has already been fixed."
Mlie  [ophavsmand] 1. juni kl. 1:27 
@Carabao Any difference if you load this mod last?
Carabao 1. juni kl. 0:35 
Yes I just confirmed it, Im unable to open close my architect tab after trying to use only these mods.


Load order I did

Harmony
...
Rimworld
...
Relevant stats in description
Vehicle Framework
Vehicle Map Framework <--- I believe it is this guy
Carabao 1. juni kl. 0:26 
Mlie  [ophavsmand] 1. juni kl. 0:23 
@Carabao Please verify by only loading those two mods
Carabao 1. juni kl. 0:22 
I Was just having this issue of my architect window not working properly. I checked the player.log and I saw this and decided to come here to check.

```
Root level exception in OnGUI(): System.TypeInitializationException: The type initializer for 'RelevantStatsInDescription.RelevantStatsInDescription' threw an exception. ---> System.NullReferenceException: Object reference not set to an instance of an object
[Ref 6A4502C1] Duplicate stacktrace, see ref for original
--- End of inner exception stack trace ---
[Ref CEEC6B58] Duplicate stacktrace, see ref for original
```

Also, The only Mod I updated was Vehicle Framework today.
Evono 31. maj kl. 16:28 
the only mods updating the last few days in my modlist were
Vehicle Map Framework
RimWorld
Subscribed on 30 May @ 12:14am
Last Updated 1 Jun @ 12:47am


Melee Animation
RimWorld
Last Updated 31 May @ 7:45pm

Use This Instead
RimWorld
Last Updated 31 May @ 4:32pm


Niilo's QoL
RimWorld
Last Updated 31 May @ 12:04pm

VVE - Secondary Weapons
RimWorld

Maybe its Vehicle framework ? it updated roughly an hour ago.
Evono 31. maj kl. 16:26 
Breaking my architect menu since today i got no clue why , worked literally till an hour ago
Mlie  [ophavsmand] 29. maj kl. 14:02 
@nelim17 I figured out that this happens only when the extra-tooltip window was selected in the options. Should be fixed now
nelim17 29. maj kl. 13:50 
Hi! Confirmed with minimal mod load (optimizers), the rotate info tooltip (where you have two clickable arrows to rotate left or right) is overflowing on top of the screen. (I photo-ed it).
nelim17 26. maj kl. 11:32 
Rotate-info tooltip are buttons. I have not tested with this mod only. I'll do it and create an issue with photos of my deck (deck pics, lol, sorry). It will be easier to describe.
Mlie  [ophavsmand] 26. maj kl. 5:18 
@nelim17 You mean that the tooltip is a button on the steam deck? I have no access to that so cant really check.
DOes you rissue happen without any other mods active?
nelim17 26. maj kl. 4:43 
I'm on steam deck, no keyboard, so I use it all the time
Mlie  [ophavsmand] 26. maj kl. 4:36 
@nelim17 That is why I added the option to turn off rotate info. I doubt that many users would need that info after playing for any amount of time?
nelim17 26. maj kl. 4:23 
Hi! Whentooltip option is selected, and displaying rotate-info, rotate-info still is way too high :)
Mlie  [ophavsmand] 29. apr. kl. 5:40 
@harrydubois Please see the Reporting Issues section described above
Bon 29. apr. kl. 4:56 
Having the same issues as Iforgotmybrain. My architect menu just suddenly decided to disappear one day, even followed me to other savefiles.
Mlie  [ophavsmand] 12. mar. kl. 1:44 
@Iforgotmybrain Please see the Reporting Issues section described above
Iforgotmybrain 11. mar. kl. 22:50 
For some reason enabling this causes the architect menu to break for me. Figured I'd just comment and mention that in case anyone has a similar issue.
Mlie  [ophavsmand] 15. dec. 2024 kl. 12:57 
@ShinUon They did not have the standard storage settings, but I worked around it
ShinUon 15. dec. 2024 kl. 12:53 
@Mlie
Thank you. Was it an incompatibility or bug?
Mlie  [ophavsmand] 15. dec. 2024 kl. 11:52 
@ShinUon Should be fixed now
ShinUon 14. dec. 2024 kl. 13:19 
This mod is so essential I've forgotten what it's like to play without this.

I recently came across a storage mod where the stack size stat doesn't display on all items added by the mod. Any idea why?

LWM's Adaptive Deep Storage
https://steamcommunity.com/sharedfiles/filedetails/comments/3373064575

All of the mod's storage items show stack size, except for these four particular ones:
-Big Shelf
-Big Single Shelf
-Tall Shelf
-Tall Single Shelf