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This is standard for almost all minor mods, yes. The issue is removing the mod, not adding.
It shouldn't be hard to make, but it would lack levers and buttons etc. I'm not sure people would be happy about that. I just started teaching again at the uni (first day is.. today, I should sleep) so I'm taking a step back from updating my mods or pushing new mods until the break and when I get interested in rimworld modding again so I wouldn't expect it for a long time. Sbz has made his version of the textures public use (still ask) it would be as simple as assigning the textures to a fork of the vanilla double door and adjusting the hit points and materials to match the original mod. I just don't have the time nor motivation.
Something I miss from LWM's is the ability to modify what each storage type can hold. I loved this feature. Any chance to bring it back? Or at least let the skip hold everything , so I can use it as a dumping ground for stuff to smelt down? xD
This mod is very simple, check your modlist.
https://imgur.com/a/wsiiPAa
1 Could not resolve cross-reference to Verse.ThingDef named HemogenPack (wanter=thingDefs)
1 Could not resolve cross-reference to Verse.ThingDef named BabyFood (wanter=thingDefs)
fix: add MayRequire="Ludeon.RimWorld.Biotech"
MedCab_ThingDef.xml : line:47
<li MayRequire="Ludeon.RimWorld.Biotech">HemogenPack</li>
TrayRack_ThingDef.xml : line:46
<li MayRequire="Ludeon.RimWorld.Biotech">BabyFood</li>
I'm extremely happy how VBShelf and Basket in particular turned out.
Heck with it I'm posting another guide under discussions to direct people how to change the visuals on stacks.
And thank you @Phanlix for reducing the size of items in storage. For me (an expert on Ctrl+C and Ctrl+V) this is brilliant. I also did it for modified production, but how to apply it to vanilla? I don't want to interfere with the game files and my knowledge is already described above. Or is there already a mod that I haven't figured out yet?
Thank you both for improving the game experience.
Sorry for the translator.
VBShelf
<stackBehaviour>Stack</stackBehaviour>
<maxDrawSize>(.7,.7)</maxDrawSize>
<stackOffsetFactor>.4</stackOffsetFactor>
For anyone looking to make stuff disappear the mod Perspective: Storage allows you to toggle off the view of virtually any storage... except those that use the Adaptive Framework. So it doesn't work with this mod! BUT it works with a ton of other mods. I've already posted the solution to making things in this mod invisible, so if you implement t hat and use Perspective: Storage, you could potentially make every item in storage in this mod and a huge variety of others invisible.
Perspective storage has not been updated since 1.4, but works great still.
Yeah I agree, in your case I'd strongly recommend you check out any of my other storage mods or those that use ASF. I link my own workshop in the modlist section, but I believe Reel's storage, Phaneron's storage, and sbz neat storage would be a better fit for the same feeling. Closest I can offer is simple storage.
This mod isn' actually LWM, it just allows people to keep certain storage objects they might have liked but with the FPS//TPS gains from the adaptive storage framework. Integration with other mods is welcome, but you'd have to speak to those modders. Given the simplicity of ASF it shouldn't be hard to do a port to support this mod.
VBShelf
<stackBehaviour>Weapons</stackBehaviour>
<maxDrawSize>(.7,.7)</maxDrawSize>
<stackOffsetFactor>.5</stackOffsetFactor>
Soooooo much cleaner!
It's an easy fix if you want to take care of it yourself!
Navigate to C:\Program Files (x86)\Steam\steamapps\workshop\content\294100\3373064575\Defs
Select the File with the storage you want to clear.
Edit the file ending _GraphicsDef with notepad or what have you.
Change the line <showContainedItems>true</showContainedItems> to false.
Save the file.
Then to prevent future updates from changing it back, set the file to 'Read only' by right clicking on it, selecting 'properties' then the checkbox next to read only.
Not as easy as clicking an option in mod options, sure. But still not exactly difficult. I edited all my storage in a few minutes.
First off I set all storages to:
<maxDrawSize>(.7,.7)</maxDrawSize>
That includes the change I made to the basket earlier for uniformity.
Next I set TrayRack and Hayloft back to:
<stackBehaviour>Stack</stackBehaviour>
Both of these have relatively low cell counts for item storage and look good in stack form. The decreased size makes the meals in particular fit almost perfectly on the TrayRack, and the Hayloft is more visible as well.
VBShelf just stacks too many to look good even with a size decrease. But the size decrease does help with the cluttered look.
And if you don't like it... well I'll just reapply it when you update ;-) . Thanks for the documentation, it's incredibly nice to be able to tailor the view on item storage.
I'll include it in the main mod if you'd like!
I included under the stackbehaviour argument:
<maxDrawSize>(.8,.8)</maxDrawSize>
<multipleItemsDrawSizeFactor>0.5</multipleItemsDrawSizeFactor>
<stackOffsetFactor>.5</stackOffsetFactor>
This minifies the items in the basket and makes it appear as if the items are INSIDE the barrel. I'm actually quite pleased with how it turned out, as now you can see the storage artwork AND the items. :-)
<stackBehaviour>Circle</stackBehaviour>
I was curious about different arguments for this, specifically if it could be set to display just one item. I think baskets would look cool if you could just see one of an item so you know if it has something in it, yet wouldn't block the basket entirely. Also it'd cut clutter and make certain areas look nicer.
Also is there like a reference page or something for XML arguments for storage, there are a few other mods I'm thinking of modding, next on the list is the Nutrient Paste Expanded: Reimagined Progression which uses way too bright a red for some of it's red sprites, and I'd like to make their custom 3 stack hopper display nothing.
I'll fix it right away i forgot about the safe.
Thats the obvious solution but I dont know how to do a mod settings page. Its easy enough to flip the value in the xml though