Arma 3
WBK Imperial Knights
261 Comments
Rydinsky Apr 29 @ 6:58am 
I might be imagining things but have the Knights gotten smaller or the Armigers gotten bigger?
ASW-G-12howler Mar 15 @ 6:01pm 
seems that the Ammo module will not add ammunition for the main weapon any more。。。and when the knight had encounter with some melee units such as zombies and alien。。。the knight dies in a strange way, the shield and armor was not functioning
Ant Jan 24 @ 10:23am 
so how do i do the....AI, can someone give me a step by step
smileツ Jan 4 @ 7:08pm 
I'm having an issue with the stomp from the imperial knights where it doesn't do any aoe damage or damage at all
[FK] MikeyRyu Jan 1 @ 11:18am 
got it, thanks for the heads up!
WebKnight  [author] Jan 1 @ 10:02am 
@[FK] MikeyRyu disable waypoints in your game settings
[FK] MikeyRyu Dec 31, 2024 @ 6:22pm 
is there a way to disable the compass this mod comes with?
Lurking_Operative_Willson Nov 22, 2024 @ 5:21pm 
Suprisingly having the similar issue, It was working fine about a few weeks ago, but know when I spawn, or drop a knight it instantly unequips the gun arm from the Knight. Mind you I haven't really added anything to my mod list to cause a sudden detatch arm conflict.
ChanceGage Oct 21, 2024 @ 3:45pm 
ok ok ok when i enable knight ai in zues the gun stops and unequips and when the regular knight gets hit the gun breaks the knight
IM VERY ♥♥♥♥♥♥♥ ANGRY Sep 21, 2024 @ 9:00am 
how do i pose knights it just says the animation isnt valid
Midget Aug 29, 2024 @ 12:00pm 
could you maybe make cerastus and potentialy acastus knights for this mod
The Exile Aug 29, 2024 @ 2:56am 
Is there a way to reduce the number of ppl needed to repair the knights I run a small unit and its causing a bottleneck.
Crazy_Wolf Aug 26, 2024 @ 8:03am 
Are there any plans to add a Warlord or Warmaster class in the future ?
WebKnight  [author] Jul 3, 2024 @ 2:46pm 
@Wiket just open up a vanilla arsenal or place an object and put this command in its init: this call WBK_IK_Arsenal_Load;
Wiket Jul 3, 2024 @ 2:33pm 
How do you use the knight specific arsenal?
WebKnight  [author] Jul 2, 2024 @ 7:37am 
@Malrik Carsten only meltagunners will engage knight but i am working on a scripted AT units that will target knights
Malrik Carsten Jul 2, 2024 @ 2:37am 
i got it thanks, jumping in the knight as a pilot makes it work, is there a way to make the AI shoot more AT at the knight? they do seem to do it but rarely
Malrik Carsten Jul 2, 2024 @ 2:22am 
i remote it through zeus one ive activated it using T
WebKnight  [author] Jul 1, 2024 @ 12:47pm 
@Malrik Carsten you spawn yourself as a pilot and then controll the knight or controll the knight immidiatly?
Malrik Carsten Jul 1, 2024 @ 12:19pm 
hi im running into an issue where i cannot be damaged at range by the AI and in Melee my armour will go down to the negatives and i still wont be destroyed
Rydinsky May 17, 2024 @ 7:57am 
So I watched the first video and tried to change the loadout using that but it doesnt seem to work. (Using Zeus)
Eternal Inquisitor Feb 17, 2024 @ 12:18pm 
Armigers dont seem to target things correctly. The crosshair jumps to targets, but the gun fires just straight on, ignoring whatever it's locked on to and making it impossible to aim.
HAPPY Feb 3, 2024 @ 4:45pm 
how can i order knight with loaded AI to move...? they stand up, they will attack enemy if they can see enemy unit but they wont follow any move order. Also theres some info about wrong skelet poping up. Otherwise mod is amazing.
ℝ𝕖𝕕 ℍ𝕠𝕠𝕕 Dec 30, 2023 @ 3:52pm 
I long for a Mobile Suit mod if something like this is made.
Rats Dec 28, 2023 @ 7:17am 
Is there a way to fix the crosshair to line up with the in game one so that when not locked on im not always shooting the floor?
Necron Lord Dec 22, 2023 @ 1:13am 
How do I attach modules? Also the editor in the video, is that a mod? Sorry if this is a dumb question.
Inquisitor Dec 21, 2023 @ 2:37pm 
@webknight im having the same issue, cant leave the knight, even after clicking leave uav control
WebKnight  [author] Dec 21, 2023 @ 12:08am 
@Burbank click leave uav controll
Burbank Dec 20, 2023 @ 2:33pm 
So I remember I think we were able to get out of the knights before, but now we can't? It that just in editor it's bugged like that, or can we not get out of them now?
WebKnight  [author] Dec 18, 2023 @ 7:23pm 
@Alfred T. Great knight is a unit, and there is a script in the mod that makes tanks shoot at the knight, but tau tanks just configured different and thats do not work, i tried to fix it, but no luck. Remote controll the tank next time.
Alfred T. Great Dec 18, 2023 @ 4:27pm 
I have an issue, I have a Tau Hammerhead (AI controleld) in a 1v1 with an Armiger (controlled by me). The Hammerhead refuses to fire its main gun and only fires the gun drones. I have the same issue if I play as the Knight as well. I feel like this is a bug with the Armiger/Knight because if I use a Rhino instead, the hammerhead shoots its main gun.
Mr Queenie Dec 14, 2023 @ 4:41am 
Anyway to make these spawn in Liberation with AI already on?
br3aDiN4toR Dec 9, 2023 @ 8:02am 
how do i change weapon?
Nyxborne Dec 5, 2023 @ 3:43pm 
I'm in the Editor and I can't find any of the Imperial Knights in the asset list. Where exactly would they be located?
RevampedGrunt Dec 3, 2023 @ 6:27pm 
Sweet, that makes sense thinking about it then. Looking forward to that fix then, I find myself using it often so that'll be great.
WebKnight  [author] Dec 1, 2023 @ 5:47am 
@RevampedGrunt that is intentional, glowing eyes just do not work properly from first person.
For the House Terryn stuff i am aware, will fix it ASAP
RevampedGrunt Nov 30, 2023 @ 4:20pm 
The reason the gear wouldn't show up has to do with the Armories of House Terryn mod. If it's loaded up, the armor just doesn't show up.
RevampedGrunt Nov 30, 2023 @ 3:40pm 
It also seems like the knights that players take control of don't have their eyes glow.
WebKnight  [author] Nov 30, 2023 @ 3:28pm 
@RevampedGrunt repair the mod, all the gear is included in this mod and do not require anything else than CBA_A3
RevampedGrunt Nov 30, 2023 @ 3:14pm 
Don't see the pilot gear in the mod. Is there a requirement that is missing? Sacristians are also missing their equipment.
WebKnight  [author] Nov 27, 2023 @ 6:11pm 
@HKG3KA1 this one
HKG3KA1 Nov 27, 2023 @ 9:18am 
which mod is that pilot armor?
Steele Nov 24, 2023 @ 7:48pm 
Amazing update! All hail the the Emperor WebKnight!!
WebKnight  [author] Nov 16, 2023 @ 3:04pm 
@! Monor activate an AI
! Monor Nov 16, 2023 @ 1:06pm 
Hello. Can I ask you a question?
Why is it that when you shoot at titanium from the main gun, the shells go right through it, no matter what kind of weapon it is. The AI also doesn’t shoot at me, apparently for this reason.
Ribcage Oct 22, 2023 @ 7:13pm 
"Badass" muttered the chaos commander before his entire body was crushed by a knight
T-888 Oct 18, 2023 @ 5:18pm 
cool
Eeverson Oct 4, 2023 @ 11:19am 
does anyone know of any units for playing with this mod?
Rang Theroa Aug 26, 2023 @ 5:07pm 
I love how smooth this mod is and how well this works,Im surprised this is around and StarSim Can't get a well functioning AT-RT created that isn't a human piggy back xD
周一zhouy Aug 22, 2023 @ 11:08pm 
If the knight changes to another pilot, then the knight's core cannot be cooled