Arma 3
WBK Imperial Knights
Showing 1-9 of 9 entries
Update: Jun 30, 2024 @ 6:19pm

Fixed some small issues
Changed how missile tracking work
Changed the way how counter measures are behaving
Changed the aggression for AI when they are in melee range

Update: Jun 7, 2024 @ 12:19pm

Added new freeblade texture (Mos Koni)

Update: Nov 24, 2023 @ 5:30pm

New pilot gear
Armigers!
New cosmetics
New module systems
Proper piloting support
Many bug fixes
New AI behaviours
And much much more!

Update: Sep 5, 2022 @ 3:04pm

New colour pattern for Omoin house

Update: Apr 26, 2022 @ 2:54pm

Imperial Knights small update!
Added:
Chaos Cogitator Voicelines
3 New weapons - Volcano Lance, Plasma Decimator and Ork Big Dakka
New Chaos, Ork Knights
New External Storage Backpack
Whenever imperial knight will do a warhorn every single human enemy will be debuffed and scared.
Two new warhorn sounds specific for Chaos and Ork knights
Pauldrons now separate from main model, that allows for even more customization options. If you had your own textures previously, you would need to create your own pauldrons (They use same UV and textures as base body).
Chaos and Ork pauldrons.
Three new mask types.
Fixed:
Knights cannot drown underwater.
Lighting optimization for dedicated servers
Warhorn sounds distance
Sound volume in general
Different small optimization fixes
Missing -rocket and -pads textures
Rvmat materials for Thermal Lance
Config name tweaking
Tweaked:
Weapon damage
Knight damage model
Some weapons are now overheat your core
Ai range visibility and agro pattern (Not ideal tho)

And other things that i dont remember :P
Big thanks to Red, Servo and their House Terryn group for providing weapons, textures and help in general.
Original files were updated, please check #original files# channel in my discord
Have fun, love ya all.

Update: Jan 7, 2022 @ 9:47am

Imperial Knights small update!

Added:
New textures for knights: Dreadblade (Normal, Slaneesh,Nurgle variants), House Rath, House Terryn Voltoris by @!Knight Redd
New sounds for incoming missiles from the enemy knight
If you are a pilot, you can now force AI Sacristians to repair your knight

Fixed:
Avenger ammo wasn't showing in ace arsenal.
Radius of screen shaking for regular infantry was decreased from 300m to 70m when knight was doing melee or being damaged.
When you run or doing melee it is now not affect rabbits, snakes etc (Now you will not hear constant screaming from animals while running XD).
Rocket launcher was not working if you was playing as renegade/chaos knights.

Update: Dec 24, 2021 @ 7:35am

Added house Omoin texture (As a requiest)

Update: Dec 21, 2021 @ 2:19pm

Update: Dec 21, 2021 @ 1:09pm