Shadowrun Returns

Shadowrun Returns

Antumbra 3 - Corona
128 Comments
Charlie The Unseen Aug 19, 2019 @ 7:22pm 
how can I play this? By getting an old version of Dragonfall?
Rensune Jan 28, 2016 @ 7:34pm 
Sweet Lord you've done better then Bethesda did on 4:

How?
cirion  [author] Feb 25, 2015 @ 8:17pm 
@Causticicus - If you run into bugs, please feel free to report them here or in the bug thread . These versions are a lower priority for me since most players have moved on to the DDC version , but if I can reproduce bugs on my end, I can still make updates.
Hippocampus Hamster Feb 25, 2015 @ 5:37pm 
@cirion: Was wondering because I've run into a few glitches here and there in the earlier episodes (runners disappearing after loading manual/auto-saves, namely), but most of the dates on posts are old, so I didn't know if it was still being updated or not.
Guess the answer is 'no' :\
cirion  [author] Feb 24, 2015 @ 3:41pm 
@Causticicus - This should still run if you have the old Dragonfall DLC. The story is complete, and there aren't going to be any additional updates. The updates in the Saga version are mostly bugfixes due to the changes in the underlying Shadowrun Dragonfall engine.
Hippocampus Hamster Feb 24, 2015 @ 3:21pm 
Is this even supported anymore? :\
I noticed a version for the Dragonfall DC standalone and no update notes or anything for a while... :(
Lucky Dec 21, 2014 @ 6:26pm 
I downloaded the Antumbra saga a few days ago - very good content! Was fun!
Eanwin Oct 15, 2014 @ 12:47am 
You know, cirion, I was sceptical after the first part: Short as most UGC, dialogues and characters a bit flat, but clearly showing potential. But the second and especially the third part are really well done:
Nearly no typos, very good story (although I am German I really feel Californian pride now *g*), good dialogues, a long story and very nice party interaction.
10 out of 10, I'd say!
cirion  [author] Oct 13, 2014 @ 9:40pm 
@Whelp - Unfortunately, you can't re-do any missions, so if you didn't pick up the PDA the first time you went to Colma you won't be able to complete the optional PU quest. (You CAN still complete the quest if you did SF last, but need to have already done the relevant portions of Colma and Redding during their missions.) You aren't missing out on much if you didn't finish, though... it rewards you 2 Karma and a tiny amount of resources.
Chester Rico Oct 11, 2014 @ 6:46am 
How do you finish the People's University quest if you have done all other areas before San Francisco? The mission computer doesn't give me an option to go back to colma, or do any decking...
cirion  [author] Oct 4, 2014 @ 2:49pm 
@Shrapsmel: I'm tentatively planning on merging them, yes. I think that makes the most sense, especially since you can't carry over saved games between SRR and DDC. I can't commit to it yet, though... there's a lot of stuff to do, and my plans may change between now and release. Thanks for your patience!
76561193789045002 Oct 3, 2014 @ 11:02pm 
@cirion Will you merge all 3 chapters for the DC port?
zel Sep 27, 2014 @ 1:14am 
thanks cirion. Found it myself at the end, I never had the 5000 nuyen before!

Any plans for a fourth episode? I really have enjoyed all three. Easily the best written and most polished UGC out there.
cirion  [author] Sep 26, 2014 @ 3:37pm 
@zel - Try talking with Tomas in Redding; you should have an option to hire the mercenaries if you have enough nuyen. There really isn't anything else to the quest, though; it's mostly there to give you something to spend extra money on in the late-game.

@heebiejeebietroubling - Thanks for your interest! I'm pretty sure I'll eventually move the whole series into the DC version, but it will probably take me a while. They've made significant changes to how combat works, and tuning the difficulty has always been the most time-consuming part of these mods. I'll post an announcement here once it's available, but it likely won't be very soon.

@Dargoth - Good idea; I'll see if there's an elegant way to handle deckers who run into this problem.

Everyone else - Aww, thanks! I really appreciate the kind words, it makes me glad that folks had fun playing this.
zel Sep 26, 2014 @ 2:12pm 
Am I missing something regarding the recruit mercenaries side quest? I can't seem to complete it - or find the mercenaries.
heebiejeebietroubling Sep 24, 2014 @ 2:09am 
Will you be moving the content into DC version of the game?
Dargoth Sep 9, 2014 @ 8:37pm 
Very fine mod. Great story and well balanced for playing. Perhaps one change though, a litlle more money would be nice, particularily if you are decking, since you loose every stacked programs from the previous episodes.
Syroc Aug 17, 2014 @ 5:52pm 
This mod is fantastic. Thanks for making it!
GUNMETAL SOUL Aug 7, 2014 @ 9:58am 
Great mod. Thank you so much.
cirion  [author] Jul 28, 2014 @ 10:32am 
Thanks for the encouragement, everyone! I'm really happy to hear that so many people are enjoying this!
Liao Jul 27, 2014 @ 3:47pm 
Seriously, a masterpiece of a UGC, really amazing work!
Guardian Jul 26, 2014 @ 11:13pm 
By far the best in the series. Decent length, nice character development, plenty of options on how to run your show. You took a few pages out of Dragonfall which I think makes this really shine. Having an HQ and being able to pick and choose features and runs when you want felt really immersive.

Combat is far more polished here, and the characters we're able to select for runs were well designed useful. Loved the RPG style banter through runs also. Maps and visuals were well done, but not overwhelming or system crippling. Good design and balance in all things, making this an excellent polished experience with a kick-ass tale behind it. Well done.

My only suggestion would be to allow hired runners to make checks for you in the field, such as the Junkyard.

Completed 7/26/2014 without any issues. I definitely recommend it.
Mizaroth Jul 20, 2014 @ 2:46am 
finally got around to playing this... what a blast! loved the writing, characters were great, bug free; definately one of my favourite ugc's! Thanks cirion!!
TheStormborne Jul 19, 2014 @ 11:53pm 
Hail Hestaby!!
TalakoCA Jul 19, 2014 @ 10:46pm 
"Party members will offer advice at certain points, may provide solutions to problems, and will even banter amongst themselves. "
The banter amongst themselves and to the PC is good and funny, make them feel lively than just hired merc. <3 Hailey n Norton
Heretical Toaster Jul 18, 2014 @ 10:43pm 
I just finished your story and I must say I loved it. The characters had well developed personallities and I legitimatly felt sad when I lost Norton in battle. The base felt empty and less lively without that delightful madman. The ending was especially surprising but I wont spoil it for anyone who reads this. Over all I think you have real tallent, not just with this but as a story teller in general and I hope to see more of your work on here some day, the sooner the better.
Xander77 Jul 16, 2014 @ 4:25pm 
I just posted a big live-impressions thing of all three parts on SA [forums.somethingawful.com] (may or may not be open to non-posters when you read this). Long story short:
The first part was basically a very short nothing.
The second was acceptable, but non-exceptional
The third part was really really good - except for the way the engine handles big battles and the ending in general.
cirion  [author] Jul 16, 2014 @ 11:18am 
@Dswrd: Thanks for the feedback. I'll have another think about those skill checks. I want to reward players who invest in matching skills and etiquettes, and making them too-easily passable with companions will dilute those rewards. But, I think I need to do a better job at justifying this through the in-game fiction.
I like your idea about re-releasing the earlier content with Dragonfall dependencies so players can access the new player portraits, totems, etc. I'll consider this in the future!
cirion  [author] Jul 16, 2014 @ 11:18am 
@Flumpf, @Estersios, @ashurakain: Thanks for the kind words! I'm happy that you folks had fun with the campaign!
@Ceit: I appreciate the suggestions. I've pushed an update that tweaks the ghouls. They still hit hard, but have lower defenses and HP. Hopefully this makes the fight easier but still intense.
@ramsay38: You probably missed your chance to destroy the Sleaze program during the base invasion mission, either because you didn't bring a decker or didn't jack in to the terminal. It isn't a big loss, you miss out on 2 karma and a tiny amount of supplies. A few people have been confused by this, so I think I'll probably make another update that silently fails the mission if you can't complete it.
@urthmagi: Yup, @Dswrd is correct. There should be a waypoint where you need to shoot the wall .
Dswrd Jul 16, 2014 @ 3:00am 
Just finished playing the campaign from start to end and as others have said it's a masterpiece :). The only problem I found in the game was the same as said in part2 that your companion runners didn’t get the options to help you with tasks requiring decking or whatever as a conversation option. For instance the junkyard options for intelligence and the Crane, a char in party had enough int to spot the problem they don't pipe up and tell me, or strength to move a van, again one char had more than enough strength but instead I had to go find a local troll to pay off to move it.

On a side note...
After you have finished the beta will you be releasing the trilogy as a single downloadable one with all the dragonfall expansion mechanics (such as extra shaman idols) for the previous 2 chapters?
Dswrd Jul 16, 2014 @ 2:59am 
Urthemagi there is a wall to shoot at and blow up, it doesn’t always seem to show up, but if you look around the edge of the room I think it was either on the north or south east wall I cant remember, you have to shoot it to blow it up.
urthmagi Jul 16, 2014 @ 12:02am 
Need a hint, I'm running away. Met the dying man in the cave and got his rope. Climbed down (big mistake) and now I have no way out. I'm spending my time killing elves 4 at a time. There are no hand prints or magnifying glasses anywhere to be found. So what am I waiting for? Some incredible high body count before the story staggers forward?
Crazy Socks Jul 15, 2014 @ 7:53pm 
Its still having the glitch with the contact list. I've completed everything else, saved university for last. Already have the contact list, but I can't do anything with it.
ashurakain Jul 11, 2014 @ 11:08pm 
wow... i dont normally comment on these, but that was a fun campaign u made, especially playing on the TIR and CalFree war, and the awekening of hestia, awesom job. Thanks for this.
Estersios Jul 11, 2014 @ 5:07pm 
I've finished the 3 campaigns in 2 week. The first one is OK, maybe a milk run with an Adept, the second one is great and the third one is a masterpiece!!!

I hope that you will release more champaigns soon!!
Ceit Jul 10, 2014 @ 9:58pm 
@cirion Maybe keep the DoTs, but make them bigger and only on some of the ghouls? That way healing wouldn't be useless, but you'd have to use it tactically and there'd be some "Oh ****!" moments when accepting drain to keep someone alive might be worth it. SRR really needs a shorter distance limit on healing, I always use primarily dps mages but sometimes it's tempting to cheese it. The flip side was that when I brought my pure conjurer dps/support (normal karma, used the import to get her Acid Bolt & Blur) it was immensely satisfying giving them a taste of their own medicine.

I don't know, it's certainly an interesting fight and other than the unexpected nature of the difficulty spike possibly not in need of much tuning. Perhaps gating the mission off finishing some of the earlier ones?
Cherimoya Flaugnarde Jul 9, 2014 @ 4:56pm 
Incredible mod, thanks so much for creating it!
cirion  [author] Jul 8, 2014 @ 12:49pm 
@Ceit: Glad to hear you enjoyed it, and thanks for the feedback! I've been focusing on Tophet's power for that mission but haven't touched the ghouls much, that might be the next thing to take a look at. I think I might tune down their dodge/armor a bit... I actually do kind of like the DoT they do just because it forces players to re-examine their strategies a bit (practically all other fights in this game, DMS and DF can be beaten fairly easy with a dedicated healer), but the combo of tough-to-hit enemies and DoT probably makes this tougher than intended.

Oh, and regarding the PU: you probably missed your chance to defeat the Sleaze program during the mission where you retook your Redding base, either because you didn't have a decker or you didn't jack into the terminal. This isn't a big loss, you basically miss out on 2 karma and a tiny amount of supplies.

Anyways, congrats on clearing the mission, and thanks again for checking in!
Ceit Jul 8, 2014 @ 5:46am 
I very much enjoyed this and it's right up there with A Stitch In Time in long play value, plus it's nice to see plot elements from Antumbra 1 come back!

Possible bug: I couldn't proceed on the People's University mission after accepting it. I had the contact list & I completed all other missions before contacting them. Was there something I was supposed to grab and missed on an earlier mission?

Also like @EiИ I found Colma was a huge difficulty spike. Dorbi, a rifle samurai, and me with a weird but effective build (almost pure conjurer + heal, used import to get the necessary bits). The ghouls were a nightmare, hitting them was nearly impossible at point blank (other mission I was getting 90%-ish out to long range, their hit rate was really high even with huge dodge, and infection made healing mostly useless. I eventually had to restart and bring Dorbi plus another AOE mage which felt like cheating a bit, especially since it ROFLStomped the cryps.
cirion  [author] Jul 6, 2014 @ 2:46pm 
Thanks, everyone! It always makes me really happy to hear that people are enjoying these campaigns. :-)
Solly Jul 4, 2014 @ 7:13pm 
Another great installment. Thanks! I actually like that the karma is not inflated. Have to think a lot more about where to spend those points!
Doomerang Jul 3, 2014 @ 12:25pm 
You did a great job with this, thank you for the hours of entertainment. Good on you!
CalvinballPro Jul 2, 2014 @ 4:50pm 
I was so blown away by how good this game was that I took notes while I was playing so I wouldn't forget.

Good location setups, long missions, and extra objectives. One level is genuinely scary. It incorporates some decent puzzles, giving purpose to investigating whole areas for clues. The "bosses" are challenging without being a cake-walk. The missions variation is important, as some missions introduce support for the cause, while others introduce new potential party members; depending on the order completed, a resource might not be available when it would have been handy. Finally, the game makes great use of some of the game mechanics as visual effects, which adds a real dose of wonder to the storyline.

This goes into my top 3 UCGs for SRR, hands down. Thanks very much to the developer, and good luck with any future expansions.
cirion  [author] Jul 1, 2014 @ 12:36pm 
@EiИ - Thanks! That give me some good data to go off of when I rebalance it. Sorry for the hassle, I'll twiddle the enemies a bit more and hopefully get another update out later this week.
ΣiИ Jul 1, 2014 @ 11:24am 
A custom build that's closest to Street Samurai
Dorbi, and Norman
Everything but heading up to San Fran
Normal

The reason it's rubbing me the wrong way is that until now, including the graveyard portion of this same mission I've been just tearing through everything. Now I suddenly can't hit anything and everything has buckets of health. I have tons of healing, but it's set up so that I'm almost immediately smacked to death in a single round.
cirion  [author] Jul 1, 2014 @ 11:19am 
@EiИ - Thanks for the report! I recently released an update that made this fight a bit easier, but it sounds like I may need to tune it down even more. Would you mind answering the following?
* What archetype is your PC?
* Who is in your party?
* What other missions did you do before the crypt?
* What difficulty setting are you playing on?
Thanks!
ΣiИ Jul 1, 2014 @ 10:23am 
Was really enjoying this up until the crypts where there's this massive difficulty spike. Boss with 200 hp, and apparently a really high dodge rating to where even at point blank you only have a 48% chance of hitting him. And that's comming on the heels of a bunch of battles where you just have to soak damage because it drops explode on death enemies in a tiny hallway in such a way that they immediately hit you and then poison the whole area.

It's really breaking my will to want to keep playing this, and that kills me. Because up until this point it was absolutely fantastic.
cirion  [author] Jun 28, 2014 @ 6:47am 
@Sagil - Yep, he's one of the toughest enemies in the game. It's the last fight on that mission, and a 3-on-1 battle, so he has more HP than normal.

I'm working on an update that should go out later this weekend that will include a few tweaks to that mission, mostly adding more healing, so your team should be in better condition by the time you face him. I'm not currently planning on dropping his HP, but I'll take another look at it and see how it plays now. Thanks for checking in!
Sagil Jun 28, 2014 @ 12:23am 
Is the fire elemental in the crypt supposed to have 200+ hp? It seems like there is no way I can beat him without cheating, even on easy difficulty.
cirion  [author] Jun 26, 2014 @ 10:47pm 
@LemonLime - Nope, they're the same. The Steam version usually gets patches first and is the most up-to-date, but there's no difference in the content.

@Draftar - Thanks for the kind words, I'm glad that you enjoyed playing this!