Cities: Skylines

Cities: Skylines

Virgin River
77 Comments
DeaconPmp  [author] Apr 9, 2023 @ 8:20pm 
@Steinbock-007 - NTCP = Non-Terrain Conforming Props. These are generated after loading by the system and once you are in-game, so they will always show up on your LSM report as missing. So long as you have the actual prop (which in every case it says that you do) then NTCP will create a non-terrain conforming version once you have completed loading the map. It should be located directly next to the asset it was created from by have a blue icon on the bottom right indicating that it is the NTCP version of that asset.
steinbock-007 Apr 9, 2023 @ 12:44pm 
Assets that are missing
Props
Dry Mountain Grass NTCP You have Dry Mountain Grass but it does not contain Dry Mountain Grass NTCP. Name probably changed by the asset author.

Fallen Pine 01 TC NTCP You have Workshop item 2074426936 but it does not contain Fallen

Pine 01 TC NTCP. Name probably changed by the asset author.

Fallen Pine 02 TC NTCP You have Workshop item 2074426936 but it does not contain Fallen

Pine 02 TC NTCP. Name probably changed by the asset author.

Fallen Pine 07 LP TC NTCP You have Workshop item 2074426936 but it does not contain Fallen

Pine 07 LP TC NTCP. Name probably changed by the asset author.

Terrain Conforming Swamp Grass NTCP You have Terrain Conforming Swamp Grass but it does not contain Terrain Conforming Swamp Grass NTCP. Name probably changed by the asset author.
DeaconPmp  [author] Feb 21, 2023 @ 5:33am 
@Weillie396 - I'll be honest, I never expected that mountain outside connection to be a main ingress/egress point for the map, so I kept that road intentionally small. Without severing that connection and forcing traffic to come in on the main highways on the north and west sides of the map, your next best bet would be the Unlimited Outside Connections Revisited 1.1 Mod which will allow you to add more outside connections both in-game and in editor.

You can find that mod here.
https://steamcommunity.com/sharedfiles/filedetails/?id=2367735356

Obviously it's another mod, so you'll have to make sure you read all of the instructions and maybe save an extra copy of your map to play around with first, but that should work.

Good luck and thank you for playing on Virgin River!
Weillie396 Feb 20, 2023 @ 1:46pm 
Absolutely loving this map so far. Subscribed to all the one click collection and worked perfectly. Slight issue I have found as my city grows is the main outgoing connection (ends in the mountain) is becoming clogged and the traffic doesn't flow through causing large jams. Any help would be welcomed. Thanks and once again, great map
DeaconPmp  [author] Sep 30, 2022 @ 5:05am 
@luxedesignstore - what issues are you having?
luxedesignstore Sep 29, 2022 @ 6:37pm 
IDK about the others, I have literally all the official expansion content available.
DeaconPmp  [author] Jul 29, 2022 @ 4:30pm 
@sizequeen74 I also just got a new system and will start trying to troubleshoot again once I have everything back setup to see what I can come up with as a solution. I'm sorry that you cannot play it.
sizequeen74 Jul 29, 2022 @ 11:21am 
Unfortunately I'm one of the people who can't load the map. I have tried it all. No matter what I do the simulation fails/object reference not set.

I may try again in the future but I doubt it'll be soon since this is a relatively fresh install/PC build. I'd be happy to try any suggestions though.
DeaconPmp  [author] Jan 18, 2022 @ 10:40pm 
@MattloveOHIOST5 - the bridge is a bit of an offset with it's center of mass, so you might just not be zoomed out enough to have selected the bridge yet. Other than that, i'm not sure why you wouldn't be able to delete it. The arches are from the Connell Bridge, so make sure that you've subscribed to that although I will get into the map tomorrow if I have time to see whether or not those are procedural objects or not.
mattloveOHIOST5 Jan 18, 2022 @ 8:56pm 
1. The bridge in the 15th photo only has the iron part and not the stone arches part. 2. When I try to delete the bridge, i can only delete the tracks and not the bridge itself. Any ideas?
DeaconPmp  [author] Jan 12, 2022 @ 5:38pm 
Thanks, WRD! I totally overlooked that! Fortunately, the only part you need from it is the outhouse and it's on the edge of the map!
WRD Jan 12, 2022 @ 3:29pm 
Portland Head Lighthouse & Museum requires Deluxe Edition of the game....
DeaconPmp  [author] Jan 8, 2022 @ 8:13am 
@J92 - I just unsubbed to everything I have and then re-subbed to this map. I have none of the issues with the paths, which is really blowing my mind, because the park paths are vanilla and the paths past Jack's Bar are from Park Life... so CO content and intentionally so. Aa for the tunnels being filled in, I'm not sure why that is the case for you. They are rendered with the network that they are a part of if they are closed or appear so, it may be because you haven't activated all 81 tiles yet. Unlocking the map or using the Common Ground mod should resolve that issue.

Are you using the new Prop Anarchy, EML, and Tree Anarchy mods? There may be conflicts there.
J92 Jan 3, 2022 @ 2:54am 
Tested this with only the one-click collection installed. Trees are showing for me but some of the paths are floating, like the ones going past Jack's Bar. Also, the paths on the island are not showing for me either. I can see that they're there when using the marquee selection with the Move It tool but they aren't showing visually. I've tried setting the messed up paths to terrain height but no luck.
Edit: Noticing more issues, many tunnels are filled in too. Such as the one at the dam.
DeaconPmp  [author] Dec 27, 2021 @ 12:08pm 
@Cougar_Mountain - so long as you simply turn one off, you can have them both subbed, you just need to have Tree Anarchy to get all of the trees. The paths on the park by the docks is 100% vanilla paved path, so I'm totally at a loss as to why those aren't showing up.
cougar_mountain Dec 27, 2021 @ 9:28am 
@DeaconPmp Somehow I had both Unlimited and Anarchy subbed. That might have been the problem. Sorry.
DeaconPmp  [author] Dec 22, 2021 @ 7:33pm 
@ cougar_mountain - the only reason trees should be missing, then, is not being subscribed or not having the right Tree Anarchy. Unlimited Tree Mod, for instance, cannot read the Tree Anarchy coding. Not sure why the paths aren't showing up... I'll get into the map tomorrow and see if there is anything else that I missed.
cougar_mountain Dec 22, 2021 @ 4:36pm 
@DeaconPmp I do have to older version of Node Controller. I like the options on that better. Otherwise I have everything else. I have a lot of stuff to load. Maybe something is interfering with it.
DeaconPmp  [author] Dec 21, 2021 @ 10:39am 
@djbpah - have you tried unsubbing to the "remove need for pipes" mod and then resubbing. There have been some glitches with it that are often solved by removing and then readding the mod.
djbpah Dec 21, 2021 @ 9:48am 
@deaconpmp I tried with and without it active with the same results
DeaconPmp  [author] Dec 21, 2021 @ 1:26am 
@Oldhip - that was constructive; I specifically say in the description that it's not for everyone. Thanks for taking a look.

@djbpah - I'm not sure either. There are no active mods for water services on the map. Do you have the "Need for Pipes" mod active?
Oldhip Dec 20, 2021 @ 7:53pm 
150 items, no thanks
djbpah Dec 20, 2021 @ 9:22am 
water works but none of the buildings can get service. power is active and working properly and the pipes are laid ( even tho I'm using a no need for pipes mod ), sewage is connected as well. idk wtf is goin on
DeaconPmp  [author] Dec 19, 2021 @ 5:27am 
@cougar_mountain do you have the right version of Tree Anarchy and Node Controller, the required DLCs and the entire One-Click?
Kalifornia Belem Dec 19, 2021 @ 12:07am 
Hi!
This map has been reviewed by BonbonB here :
https://youtu.be/Q6bD1G4i68o

I rated it ⭐ ⭐ ⭐ ⭐ ⭐
cougar_mountain Dec 18, 2021 @ 4:05pm 
I have a bunch of missing stuff on the map. The Park by the docks have almost no trees and no footpaths or whatever is on the island. Also some of the tracks are messed up in the Y's. Even some catenary chaos. Loved the map in BonBon's review but just not the same map.
DeaconPmp  [author] Dec 18, 2021 @ 7:42am 
***ADDITIONAL NOTES***
NOTE 2 - If you are using Prop Snapping, the props/decals on the map may be submerged when you load it. If this is the case, zoom out of the map fully, select the Marquee Selection Tool in MoveIt and ensure only "Props" and "Decals" are checked. Then use the tool to select the whole map. Then set object height to ground level and save the map.

NOTE 3 - If you receive an error on load that shows several items missing labeled NTCP, these are non-terrain conforming props. These do not exist until your game is loaded and the actual props in your collection are converted by the NTCP mod. Once this happens, they will both be available in your menu and populate on your map.
ilcicci1983 Dec 16, 2021 @ 11:46am 
@johnvanhorn209 can you explain how have you solved the problem?( a part from reinstalling the entire game) . I ve seen bonbonb review of this map (compliment Deacon i agree with five stars) and so defently it works, but i'm doing something wrong...
DeaconPmp  [author] Dec 16, 2021 @ 9:21am 
@johnvanhorn209, I'm so glad you got it to work and I hope you enjoy it!
johnvanhorn209 Dec 16, 2021 @ 9:05am 
wooot!!! im infinally tyty
GeneralSyb Dec 15, 2021 @ 7:43am 
Ah, thx for explaining then:steamthumbsup:
DeaconPmp  [author] Dec 14, 2021 @ 3:42pm 
I think I may have found it. One of the assets used (the terraforming networks) required Mass Transit. In answer to your question, GeneralSyb, not having a required DLC WILL "break" the map and render it unplayable. At the very least, this was a big miss. I have added it to the list of required DLCs
GeneralSyb Dec 14, 2021 @ 11:30am 
Map not loading in correctly. No assets or anything. DLCs are required but they shouldn't be causing this issue, right?
johnvanhorn209 Dec 14, 2021 @ 6:43am 
no luck
DeaconPmp  [author] Dec 13, 2021 @ 10:09am 
Any luck?
johnvanhorn209 Dec 12, 2021 @ 2:21pm 
yes to PL and Ind. i am going to uninstall and reinstall again.
DeaconPmp  [author] Dec 12, 2021 @ 9:36am 
I am also trying to figure out what it is. Nothing shows up on LSM that isn't in the One-Click at this point, and if a PO item is missing, it just won't appear, so I'm really baffled as to what is wrong.

Most of the time the error "object reference not set to an instance of an object" refers to an unsubsidized vehicle, but my map doesn't require any specific vehicles and it's not a save, so my vehicles shouldn't carry over either (I currently have an issue with a train model, but that shouldn't affect you all). I've been looking for a network that I missed, but I can't locate it

You guys ARE also subscribed to Industries and Parklife, too?
johnvanhorn209 Dec 12, 2021 @ 7:03am 
yes i have. i really want to build on this map, I will keep trying,
DeaconPmp  [author] Dec 11, 2021 @ 9:58am 
Did you try loading it in safe mode under options for Loading Screen Mod?
johnvanhorn209 Dec 11, 2021 @ 6:56am 
this map is broken AF, I have tried every thing, something is out of range from an object. simulation fails everytime. :(
DeaconPmp  [author] Dec 9, 2021 @ 4:37pm 
You and me, both! Evidently we're both using the same stuff and dunno what everyone else isn't, lol...
WRD Dec 9, 2021 @ 2:07pm 
Darn, I thought we had the bugs ironed out... :(
DeaconPmp  [author] Dec 9, 2021 @ 1:08pm 
Luxedesignstore, have you tried to load it in Safe Mode as an option under Loading Screen Mod to see if that works?
luxedesignstore Dec 9, 2021 @ 12:26pm 
Crashes my game on startup.
DeaconPmp  [author] Dec 9, 2021 @ 7:19am 
Interesting, but that's awesome to know! Thank you, RyanB524!
RyanB524 Dec 9, 2021 @ 7:11am 
I did notice an safe mode option in mod loading screen options and just tried it. I can get it to load when that is enabled.
DeaconPmp  [author] Dec 9, 2021 @ 6:51am 
Thanks for the feedback. In a couple of hours I will unsub from everything and start working my way through it all to see if I can't figure it out. I'm sorry for the issues.
RyanB524 Dec 9, 2021 @ 6:35am 
Map is not loading right for me either. I even unsubed from everything expect this map, the one click collection, and loading screen mod.

Loading screen mod, does show some odd errors. Though for the record the Content Manager in game shows those "missing" assets as being there and enabled:

r-trusspillar2 (duplicate)
[US] 2-Lane Highway Pillar (duplicate)
nesque-pillar 1 (duplicate)
arkansas20 (duplicate)
Fallen Pine 01 TC NTCP (missing)
Fallen Pine 02 TC NTCP (missing)
Fallen Pine 07 LP TC NTCP (missing)
Terrain Conforming Swamp Grass NTCP (missing)
Dry Mountain Grass NTCP (missing)
pd Filler Grass (missing)
Concrete Retaining Wall network (missing)

Main:
Simulation: (failed)
Object reference not set to an instance of an object.
ilcicci1983 Dec 8, 2021 @ 11:32am 
Ive tried save and reload. Then unsub 81 tile. Then change node controller beta with the stable version. Then unsub the non terrain conforming prop mod. Then even unsub tree anarchy. Each step is a quit and reload but the problem remain the same. Let us know if you find a solution, i've failed; )
DeaconPmp  [author] Dec 8, 2021 @ 6:40am 
I'm still working it through it with the mod community now. It's definitely not a savegame file, but a map build. Hopefully I'll have some answers soon. I'm wondering what people are subbed to that others aren't that is causing this. It hasn't happened on my other maps that anyone has mentioned and I built them the same way...