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https://steamcommunity.com/sharedfiles/filedetails/?id=3420999158
I've added support for Mechanoid Upgrades, and Mechanoid Upgrades - Archotech. These mods have a very long list of items but from my perspective it should be pretty simple. I made all of the different chips and modules the same drop rate - if that's not appropriate, please let me know.
Speaking of, I've dropped support for the original Altered Carbon mod and added it for the Altered Carbon 2; if you have an existing game with the original AC mod it shouldn't break anything but some items might not show up in quests.
@Angel My mod specifically does not change the value, in silver, received as rewards. That is calculated before my mod does anything. So at least in theory, my mod shouldn't affect that.
I've removed Psychokinetic Shield from the loot list. Turns out Integrated Implants disabled it in their own mod. Shouldn't have created any problems aside from the error message.
I've updated the CONN stuff to use the new mod's consumables. The mod changed hands a while back and the new author has kept everything up to date and working; kudos! You'll see the CONN consumables in the loot lists again.
If you find this mod overpowered, just don't use it. The vanilla quest rewards are just fine for most playthroughs, after all. How powerful this mod is depends significantly on your exact mod list and I'm sure you can find certain combinations that can break the game.
I'll take a look at CONN and Integrated Implants, thanks.
Could not resolve cross-reference to Verse.ThingDef named PsychokeneticShield (wanter=thingDefs)
{LINK REMOVED}https://gist.github.com/HugsLibRecordKeeper/295cb0432615e52481a1afef49897375
The changelog of the original mod says they were fixed since March 2023, and I had no problems spawning and trying them out today
https://steamcommunity.com/sharedfiles/filedetails/changelog/2045064990
It just feels weird to start as a tribe and being offered all these late game items.
My guys barely even know how to handle a short bow, i dont want pulse rifles or neurotrainers.
I would rather get items that fit to my tech level, so it wont feel out of place ;/
but when i remove the mod it stops and when i add it it starts again
Exception running QuestNode_GiveRewards : System.InvalidOperationException: Collection was modified; enumeration operation may not execute." error