RimWorld

RimWorld

Cybernetic Organism and Neural Network
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Update: Mar 30, 2023 @ 6:58am

All body part HP increases are now handled by the Elite Bionics Framework. This is an optional dependency.

New option to only show light mote when drafted (flashlight and laser detection)

Action button of berserk chip is now translatable

Fixed all useable items

Fix rare light mote issue

Update: Oct 20, 2022 @ 6:11am

Updated to 1.4

Update: Jul 17, 2021 @ 12:21am

Fix animal gizmo error

Update: Jul 14, 2021 @ 12:08am

- Include Japanese Traduction, By Proxyer

Update: Jul 13, 2021 @ 7:31am

- Updated for 1.3
- Stopping the berserker AI will also stop the current pawn job
- Added settings to tweak max traits allowed for the trait giver
- Fix health adding bionics

Update: Mar 12, 2021 @ 12:47am

- Fixed Elastic Achilles, Cyclops Visor and Autonomic viruskiller not appering in the right research, and not being craftable in the fabrication bench

Update: Mar 5, 2021 @ 1:05am

- Updated Japanese translation
- Updated Russian traduction
- Now don't add the new trader if EPOE Forked is loaded
- Buffed the CONN Bionics trader to have more bionics to trade
- Flashlights and laser detection now prevent the Darkness debuff

Update: Mar 4, 2021 @ 3:07am

- Reintroduced mod settings to enable/disable light effect

Update: Mar 4, 2021 @ 12:17am

- Remade the whole research tree and added a CONN table
- Uniformized label colors, each color correspond to a research
- Body part tech level now corresponds to research tech level
- Removed Aurean Cornea and Synchronizer -> the stats improvement was already covered by other bionics
- Remade all of the recipeDef to be more in line with the vanilla ones
- Remade the flashlight effect, now don't have a performance impact
- Made Outer blades more focused on combat and lowered strong arm combat capacity
- New injector art
- All injector are now quest rewards/exotic trader and can't be crafted anymore
- Taking damage will no longer set off the 2 smoke pop of shadowrunner. 2 hit will be necessary for that
- Reworked all descriptions, keeping the original lore intact
- Fixed a bunch of typos
- Hediff now have the same description as the bionic itself
- Rebalanced all costs
- Rebalanced and fixed hediff stats
- Fixed health adding bodyparts
- All bionics now do what their description says
- Brainwash neuromod can now be used on the same pawn multiple times
- Added trait giver
- All market value are now calculated by the game. It should lead to better-balanced prices.
- CONN shield stats now get cached, no more bad performance impact
- If EPOE isn't found -> Add a bionics orbital trader
- Added recipe to remove implants

Update: Aug 5, 2020 @ 12:43am

[Auto-generated text]: Update on 8/5/2020 9:43:12 AM.