Cities: Skylines

Cities: Skylines

Adaptive Networks (AN) V3.18 (STABLE)
214 Comments
Vinny Mar 26 @ 2:56am 
Ok I see, thanks for the reply! @Chamëleon TBN
Chamëleon TBN  [author] Mar 26 @ 1:55am 
@Vinny - one would need to program it... main coder disapeared. And as this mod is very complex it's not something easy... So If anyone wants to Work on it... I'll Not Block you....
Vinny Mar 25 @ 8:12pm 
The intersections from the ROADWAY Suburbia Network Pack don't work correctly for me, there is always a base layer showing, The creators of that pack say its a problem with AN, so there z fighting and so their road network doesn't work like its supposed to, I wonder what can we do to fix it.
patrioticparadox Mar 8 @ 6:23pm 
Mine shows in UUI
Sleeper____ Mar 8 @ 6:16pm 
I can't actually find the UI button to open it
DeusJensenGaming Feb 21 @ 11:37pm 
uhhh this works fine for me so far
patrioticparadox Feb 19 @ 4:01pm 
In what way?
UnsaltedSheets Feb 19 @ 2:34pm 
This mod is currently not working for me
patrioticparadox Feb 16 @ 1:52pm 
I'm using it right now without issue.
RileyKoyote Feb 16 @ 9:22am 
Despite going thru the effort to remove every other mod and asset, it crashes and freezes on a regular for me
patrioticparadox Feb 10 @ 9:06am 
This mod is not broken. It works fine.
shadiew01 Feb 4 @ 7:17am 
It's really sad this mod is broken as its the only one for this purpose.

For me it removes whole sections of roads, removes intersection markings and destroys node controller, Also it sucks all the ram and makes the game freeze and crash.

As i see I am not the only one with these problems.
Dawnspire ☢ ⛟ ☭ Jan 18 @ 3:33am 
@Leopold Butters Stotch who? I have around 80 mods and i went through the hassle of testing them by themselves one by one. This mod still makes my game freeze for 2-4 seconds when picking a road even though its the only mod/asset being used. Its clearly broken.
Leopold Butters Stotch Jan 17 @ 8:15pm 
Wow, crazy amount of inept mod users spreading blatant lies in this comment section.
hank_80 Jan 11 @ 3:25pm 
This mod suddenly causes my game to freeze on the Paradox Interactive screen. I know this from lots of deleting and restoring from the Recycle Bin.
Dawnspire ☢ ⛟ ☭ Jan 5 @ 8:01am 
This mod makes my game freeze 2-4 seconds everytime i place or select a road.
Cloud Dec 28, 2024 @ 9:49pm 
Breaks assets lol
VNDK8R Nov 16, 2024 @ 6:33am 
@TrickyMario7654: I have this issue with IMT node markings failing to load from saves. Refreshing the nodes by selective Node Controller Renewal and clicking the effective nodes, allows the IMT markings to reappear. The in game settings in AN for 'Refresh Networks' does not resolve the issue. Likewise, clicking the 'Recalcuate all markings' in IMT does not refresh the IMT markings either. The only reliable fix is to click each node with NCR or disable AN entirely. :(
AstroPolarBear Sep 3, 2024 @ 8:17am 
WHY IS ALPHA
TrickyMario7654 Aug 4, 2024 @ 7:30am 
Does anyone have any issues where road markings on AN networks will disappear after loading a city and the only way to get them to appear again is to the Node Renewal Mod or Move It? I’m wondering how you prevent that from happening?
bakepotatou Jul 19, 2024 @ 2:38pm 
@JR896 the RAM usage is actually laughable and scale no matter how much RAM you add
All7" Jul 19, 2024 @ 12:04pm 
I don’t remember why I subscribed to this mod, if I disable it will it break the game? or it will only break the tmpe settings of steam roads
JR896 Jun 17, 2024 @ 12:30pm 
@thugnuts98 Yea CS1 is such an unoptimized mess that struggles to run even on high-end PCs. One day the game is working fine and then the second, the game crashes while loading. It's like Colossal is purposely making this game more unplayable so more people will play the sequel. Now personally, I've never had any problems using mods on Cities Skylines 2 unlike the first one. But the game still does feel very barebones compared to the first but at least CS2 is optimized and doesn't randomly crash while loading.
smidiríní98 May 17, 2024 @ 7:09pm 
It's like every mod for this game is broken wtf
Damien Wolf (XIII) May 1, 2024 @ 12:26am 
I am getting this error.....


Implementation ID must be a unique string. got Adaptive Roads [System.Exception]

Details:
No details
Chamëleon TBN  [author] Apr 24, 2024 @ 8:29am 
More or less correct @Mr_Nin10do. The issue is with Networks that are Not correctly done in Road Builder / that use Props/Decals for IMT markings while you not have These dependencies subbed. Other than normal, all Props, Decals and even trees used in an IMT marking are hard dependencies.
Mr_Nin10do Apr 23, 2024 @ 5:30pm 
Road Builder seems to be causing issues, not this mod
Mr_Nin10do Apr 20, 2024 @ 2:30pm 
Yeah this mod is bugged, start a new game then save, try to load again and crashes
Southern Pacific Productions Apr 15, 2024 @ 3:16pm 
This mod needs to be updated, there are several issues with it such as on some roads which require this mod, some of the toggles turn pernament, causing clipping, & sometimes the toggles just don't get recognized by the mod, & you can't turn them on, etc. A hotfix needs to be made for this mod.
matzC Apr 14, 2024 @ 1:48pm 
it breaks my game
Alitaliaa_ Apr 10, 2024 @ 2:29pm 
Just like @SCAR FACE, the message "This road has no custom AN flags to modify’" shows up when I try to use AN on most of the AN networks that I have. If there's a reason behind this, or if anybody has a solution please let me know.
Thanks.
SCAR FACE Apr 3, 2024 @ 6:25pm 
Hello

I keep getting ‘This road has no custom AN flags to modify’ even with AN supported network roads, anyone have possible solutions? Thank you
Vinny Mar 18, 2024 @ 5:47am 
@kaphi_muc - The same happens for me. Any AN network, the marking do not show on save load. I have to click it with the node editor manually for the markings to show up. It does work on LOD though @Chamëleon TBN - maybe that gives you a hint how to fix? Thanks -
lallanbig Feb 23, 2024 @ 4:48am 
Is there a way to put any catanry single double or quad on a track
jeremy.thunder Feb 19, 2024 @ 10:13am 
@ Chamëleon TBN

Unfortunately, I can't say I have any further insight than what I've posted. I ran through my mod list enabling/disabling and testing the cinematic camera each time. Disabling Adaptive Networks fixed it. If you're interested in investigating any deeper hit me up on Discord, I'd be happy to try to replicate the issue.
Chamëleon TBN  [author] Feb 19, 2024 @ 1:55am 
@Cosmic Sea - it's described in tooltips which key to press.
@Jeremy.thunder - Can't say yes or no to this.... you're the first one reporting this.
Cosmic Sea Feb 18, 2024 @ 8:52pm 
Is there a way to copy/paste an adaptive network configuration to another segment of the same network? I can't seem to figure out how
jeremy.thunder Feb 16, 2024 @ 10:41am 
there seems to be some sort of trouble with this mod and Cinematic Camera Extended. Was getting a lot of crashes when recording cinematics and after a lot of troubleshooting it appears this mod was what was interacting with it.
Lord Oct 9, 2023 @ 6:12pm 
Why is "FbxFormatConverter.exe" downloaded with the mod?
Zirrah Sep 3, 2023 @ 9:02am 
hey! sorry, my friend. I hadn't realized that not all streets work. I tested it with some BIG ones and it worked! :D
Chamëleon TBN  [author] Aug 28, 2023 @ 12:59am 
@kaphi_muc - it's not "wrong", it's just the way they are created... I can try to force a different load order in Skyve, maybe this fixes it... are you on discord? If so, please dm me there, as the testing would need some communication...

@Zirrah - this is also way to much for checking here. Please contact me on discord
kaphi_muc Aug 27, 2023 @ 12:42pm 
@Chamëleon TBN In Network Anarchy I didn't find such an option. IMT has a button one to recalculate markings which doesn't fix it, same as the button in AN to refresh networks. Only thing that works city wide is the enable left hand traffic still.
Can you explain how these roads are created "wrong", so that I could try to change that in the Asset Editor? Because it only worked when I removed the barrier segments.
Zirrah Aug 27, 2023 @ 8:27am 
For me is not working :( I use BIG urban Roads and when I try to use it gives me a message like - there is no option here to use. Why?
Chamëleon TBN  [author] Aug 26, 2023 @ 3:55pm 
@kaphi_muc - this is caused by the way these specific roads are created and nothing i can change. I try to remember, but afaik in Network Anarchy is an Option to refresh nodes at load (or was it an Other Mod?... I'm getting old...), that should fix that, but might slow down loading... alternatively try to Mark all nodes with Move it marquee Tool after load, Move them and CTRL+Z for undo... this should also force the refresh
kaphi_muc Aug 26, 2023 @ 3:10pm 
Hello @Chamëleon TBN
When I use IMT on intersections of the USRP Concrete Interstates Redux set (which has AN features) (Steam ID: 2854678594) the markings disappear when I load my save game. However this doesn't happen to other roads or when I unsubscribe AN.The markings show up when I click them with Node Controller or enable the left hand traffic in AN.
Hope you can help.
Kielobite Aug 9, 2023 @ 6:43am 
hey i just build a new city after the last patch. I have an issue, i notice that i can't find catenaries option for both railways 1 and railways 2. But somehow i can only find them when i select the quad dynamic railways
Chamëleon TBN  [author] Aug 1, 2023 @ 2:44am 
@Billy The Dog - a) which road? b) best to com on TDW discord for support....
George Abitbol - Bac+2 Aug 1, 2023 @ 2:37am 
@Chamëleon TBN > I've found a tuto, but yes I still have no effect and I click on the road after build.
Chamëleon TBN  [author] Aug 1, 2023 @ 2:18am 
@Billy The Dog - you clicked on the road after you've build it?
George Abitbol - Bac+2 Jul 31, 2023 @ 9:44pm 
@Chamëleon TBN sorry but I dont understand how to use this mod and what it does : every road I select (also roads in your list) I have this message : there is no AN option for this road. You said read the tooltips, where are they ?