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If you have 5 apples and I have 5 apple, placing my 5 apples in your basket still means there are 10 apples. Zero reasons to repack a mod into a server pack. Though I don’t need to update this mod, if I ever did, your server pack would be out of date, and you’d force your subs to redownload your entire server pack. Just for a small change. Tons of cons to repacking zero pros. Long story short, no repacks. thanks for using the mod.
<?xml version="1.0" encoding="UTF-8" standalone="yes"?>
<types>
<type name="zmg_Lamp">
<lifetime>3888000</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="zmg_Lamp_City1">
<lifetime>3888000</lifetime><cost>100</cost>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="zmg_Lamp_City2">
<lifetime>3888000</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0" />
</type>
<type name="zmg_Lamp_City3">
<lifetime>3888000</lifetime>
<flags count_in_cargo="0" count_in_hoarder="0" count_in_map="0" count_in_player="0" crafted="0" deloot="0" />
</type>
</types>
You can spawn them like any other custom building with old school methods.
I have added types, I wanted to add lamps in cities, but they disappeared. Only by the trader Dr. Jones they work;)
Object 'zmg_Lamp' is a persistence object, skipping