RimWorld

RimWorld

Treasure Hunter: The Forbidden Caravan
105 Comments
TurtleShroom Sep 7 @ 10:45am 
Does this Mod still work?
velcroboy333  [author] Jul 16 @ 11:39am 
I'm just hunting some bugs down with the 1.6 update.
Snowflakechicken Jul 12 @ 2:17pm 
pls 1.6 <3
Taemaly Feb 16 @ 12:36pm 
Would like to report a config conflict with Weapon Tech mod (https://steamcommunity.com/sharedfiles/filedetails/?id=2005456121) .This error appears at start up : https://gist.github.com/HugsLibRecordKeeper/59982800aa5107f8ff35aa3e86d1e33a
VitaKaninen Feb 5 @ 5:37pm 
One option would be to just prevent that faction from generating distress calls, such as is the case for the Insects, Mechs, Ancients, Horax, etc. Unless there is going to be exceptional loot there, then there is not really any point in allow it to generate the quest for that faction. I expect the game will just choose another faction instead.
velcroboy333  [author] Feb 5 @ 5:09pm 
Concerning your first issue, that's weird. I'll look into it but I don't actually have Anomaly yet. So, I'll have to figure out if I can sort out the code controlling that.

Traders showing up with gear that's not for sale is normal. They can have food or meds or other items.
VitaKaninen Feb 5 @ 2:19pm 
One of the traders showed up with a Healer Mech Serum, but was not offering it for sale. Is this normal?
VitaKaninen Feb 2 @ 1:37pm 
I became enemies with one of the forbidden caravan factions, and I will get distress call events from Anomaly from their faction every so often. When I arrive and attempt to enter the site, it will immediately complete the quest without generating a map. I can go into Dev mode and create more of these distress calls and when they are from any other faction they will generate a map and I can complete them, but when they are for the Forbidden Caravan, the map will not generate.
Futstub Nov 3, 2024 @ 11:54am 
What a cool mod!
velcroboy333  [author] Jun 15, 2024 @ 5:26am 
There's so many errors in that log it cuts off before it mentions anything about this mod. I would recommend cleaning up/resorting your mod list to cut down most, if not all, your startup errors.
Xaxzimineraz Jun 15, 2024 @ 1:09am 
velcroboy333  [author] Apr 20, 2024 @ 9:15am 
Updated for 1.5. Biotech issues seem to be resolved on my end with a minimal modlist. Let me know if you still are having issues. I have not tested with Anomaly because I don't have a copy yet. Cheers!
velcroboy333  [author] Mar 22, 2024 @ 5:13pm 
Most likely the issue if you have Biotech loaded? If not, send me a log. I hope to fix this issue with the 1.5 update
Hellebus Mar 22, 2024 @ 3:59pm 
The mod generated a caravan on my map but the pawn you are supposed to trade with has a background tile box behind him (error) and will not allow you to trade.
velcroboy333  [author] Sep 27, 2023 @ 1:53pm 
OK, so, I'm like 99% sure it's a Biotech issue, probably related to genes...but I can only get it to trigger super randomly. So...I keep digging I guess.
Dirmagnos Sep 27, 2023 @ 12:06pm 
Nah, did nothing for me.
https://gist.github.com/HugsLibRecordKeeper/20e9c694e5c0266893a017aeb1a37d25
And yes, mod was updated. I unsubbed, checked folder manually to see if all the files were deleted and then resubbed.
velcroboy333  [author] Sep 27, 2023 @ 7:53am 
I have pushed a preliminary fix. I hope that it is all that is needed. I am not able t reproduce the bug with this build. But, if any of you continue to have the issue mentioned below, please report it and try to grab a log when you do. Thanks
velcroboy333  [author] Sep 27, 2023 @ 7:21am 
Hey all, I NEED logs! If you are getting this bug, PLEASE send logs. It's the best chance I have of tracking it down.
Dirmagnos Sep 27, 2023 @ 7:15am 
Got same bug with pawn spawning, completely kills TPS, rendering game unplayable.
And since it seems to go into a loop, keep trying to spawn pawn there is no way to push thru it.
Interestingly enough game did spawn two Treasure Hunter caravans before with no problems.
Unsubbed till fixed.
rotted nightmare Aug 30, 2023 @ 12:13am 
That's good to know, I like this mod. I wonder if the bug is attached to caravan quest givers
velcroboy333  [author] Aug 29, 2023 @ 8:04pm 
Yes, I'm sorry it's been a while since I've been able to work on this, or any of my mods.


It'll be another week until I'm back where my computer is. I'll have some other stuff to catch up on but should hopefully be able to look into this again next month.
rotted nightmare Aug 29, 2023 @ 7:59pm 
I had to take this mod out of my list because of the same failing to spawn a pawn spam, maybe you should see if someone in the rimworld discord could help you?
Bob1 Aug 26, 2023 @ 4:43am 
If its the bug where it tries and fails to spawn a pawn over and over, I'm getting the same one.
Lowers framerate to 10 spf.

https://pastebin.com/8CwFyWS7
velcroboy333  [author] Jun 12, 2023 @ 8:27am 
Thanks for the report. This appears to be a part of the same bug I've been tracking for a bit now. There's a some helpful clues in the log. So, hopefully will be able to find a resolution soon. I have very little time right now to work on mods. But, July is looking to be a much less busy month and this is at the top of my list to fix.
SpartanDRJJ Jun 12, 2023 @ 2:28am 
My game is now counting seconds per frame rather than frames per second.
These sections of the log repeat over and over again.
https://pastebin.com/T4uma615
velcroboy333  [author] Apr 5, 2023 @ 1:33pm 
@TurtleShroom, I believe that's a result of the bug I'm tracking below. I'm hoping to have a fix soon.
TurtleShroom Apr 5, 2023 @ 9:33am 
Has anyone else seen an issue where the Treasure Hunters don't spawn with a Merchant that has a question mark next to him? I see the Treasure Hunters every now and then, but I can never actually trade with them because they don't have a Merchant with which I can trade.
boy i die!!! shit boy Mar 3, 2023 @ 9:36pm 
no worries
velcroboy333  [author] Mar 3, 2023 @ 6:20pm 
Just so you know, I was able to reproduce this. I also semi-fixed it but revealed another bug in the process.

Unfortunately, I'm out of time and going to be away from my pc for a couple weeks.

I'll try to get a proper fix sorted out when I get back.
velcroboy333  [author] Feb 27, 2023 @ 8:03am 
That is a weird one. I'll try to look into it soon.
boy i die!!! shit boy Feb 27, 2023 @ 1:40am 
For some bizarre reason, all spawns related to the Treasure Hunters in my game are replaced with one of the noble house factions from Medieval Overhaul.
velcroboy333  [author] Feb 6, 2023 @ 10:41am 
OK, added to blacklist

Note: In case anyone else has run into it, I'm tracking down a bug when this mod+Biotech+4M Mehni's Misc Modifications are loaded. Hopefully, I'll have a fix soon.
MrXarous Feb 6, 2023 @ 6:09am 
Sorry for the double post but here is a log of one of the endless UI breaks and the looping errors until the game is unplayable (I'm aware this log cuts off early, just wanted to add it so you'd know.) https://gist.github.com/HugsLibRecordKeeper/0c4728f7be052dce1b680d9c515db8ff
MrXarous Feb 6, 2023 @ 6:06am 
Just to let you know you might want to blacklist Psyrings from Vanilla Psycast Expanded, as it appears they don't get randomly assigned an ability when generated as stock for Treasure Hunters. If someone foolishly buys said ring it can and will break the UI and kill the game. I went ahead and tested it multiple times for science and all that jazz. Unless you have a way to make them generate with an attached psycast then that's my only advice. Thanks.
velcroboy333  [author] Jan 31, 2023 @ 8:11am 
Thanks for the report. Should be fixed now.
Victor Jan 30, 2023 @ 11:18am 
There's an error when loading up with Reinforced Mechanoid 2: https://gist.github.com/b8ce7c157cb5d512b2712317f8a1b6c9

Line 334~338
velcroboy333  [author] Jan 6, 2023 @ 11:52am 
Thanks. Updated.
MrXarous Jan 5, 2023 @ 10:32am 
You had blacklisted the old SRTS parts from the original SRTS but a lot of people are using smashphil's https://steamcommunity.com/sharedfiles/filedetails/?id=2878587061 and you might want to blacklist those as well since they are showing up in caravan's inventories.
velcroboy333  [author] Dec 3, 2022 @ 12:11pm 
How frequently are you seeing them?
Dester Dec 3, 2022 @ 12:07pm 
Frequency of visits should be decreased so they're more treasured during the few times they do appear.
velcroboy333  [author] Dec 3, 2022 @ 10:42am 
@gekkobear, although they aren't specified in any trader defs, I'm not seeing anything that makes them not tradeable. I'll look a little closer when I get more time to familiarize myself with Biotech. Hopefully over the next month/or two. Once I have a better idea I'll look to potentially adding them.

@Sarelth, perhaps. It all depends on the progress of other mods I'm working on if I can find the time for an offshoot like that.
Sarelth Dec 1, 2022 @ 2:49pm 
Perhaps a full on Medieval only version, for those that occassionally play medieval overhaul or similar would be considered. I would be happy with that.
gekkobear Oct 31, 2022 @ 8:19am 
Out of curiosity; any thought to adding Biotech "chips" to the possible loot pool from these special traders?
Seem like they might qualify (normally not purchase-able; but are trade-able and very mod specific; so I'm unsure if it's a reasonable fit or not).
velcroboy333  [author] Oct 13, 2022 @ 5:38pm 
Updated for 1.4
velcroboy333  [author] Sep 14, 2022 @ 6:20pm 
It would take some testing. I'm not that familiar with the methods they use to restrict the items. These traders are coded to be equipped with spacer/arcotech gear and likewise have that in stock. So, it's possible those mods might prevent the traders from showing up :dogthinking: but I can't say for certain w/out testing.
NRFBToyStore Sep 14, 2022 @ 3:58pm 
Sounds AWESOME...question thou, any idea how it would interact with tech restrictions? I'm doing a fantasy/medival playthru. I have at least 2 mods restricting anything industrial+ from spawning, and except for random guns from a ancient complex, it's been working good.
velcroboy333  [author] Sep 14, 2022 @ 11:30am 
OK, fixed it. Turns out I deprecated one of the patches I still needed.
velcroboy333  [author] Sep 13, 2022 @ 1:55pm 
Oh, I do know what that's about. I had already made a patch for it but maybe their recent update messed it up. I'll take a look when I get home from work.
jybil178 Sep 13, 2022 @ 2:56am 
Narrowed this error log to CE and Treasure Hunters alone. NO idea what it actually does or means, but wanted to list it here for you. I'll also try to place it in CE's discord just in case, unless I'm asked not to, which I'll pull it
jybil178 Sep 13, 2022 @ 2:54am 
Could not resolve cross-reference to Verse.ThingDef named Gun_Needle (wanter=thingDefs)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) Verse.Log:Verse.Log.Error_Patch1 (string)
Verse.DirectXmlCrossRefLoader:TryResolveDef<Verse.ThingDef> (string,Verse.FailMode,object)
Verse.DirectXmlCrossRefLoader/WantedRefForList`1<Verse.ThingDef>:TryResolve (Verse.FailMode)
Verse.DirectXmlCrossRefLoader/<>c__DisplayClass15_1:<ResolveAllWantedCrossReferences>b__0 (Verse.DirectXmlCrossRefLoader/WantedRef)
Verse.GenThreading/<>c__DisplayClass7_1`1<Verse.DirectXmlCrossRefLoader/WantedRef>: