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The mod '@Stalker_EVR_Storm_AoD_ExclusionZone@Harks Custom Inventory UI' has a Steam Workshop ID of '0'.
Hi mate thanks for your comment and apologies i must have missed it.
This mod does not touch any of those functions so I would think you have another issue with another mod.
Really appreciate the kind of work you putting out. Thanks man!!!
I sadly do have a problem tho. Whenever i bake food now it won't cool down unless it's in inventory. But not on ground. Is there any way to fix this?
Yeah mate, in your servers init.c file change the code you added from this mods description to the values you want. To force an evr storm to occur every time just change the code on this line.
m_EventManagerServer.OnInitServer( true, 550, 1000, 2 );
to somthing like this
m_EventManagerServer.OnInitServer( true, 50, 100, 1 );
That means it will call an event from 50 to 100 seconds after the server starts.
Now delete all the events but leave this one
m_EventManagerServer.RegisterEvent( EVRStorm, 0.35 );
Change it to this
m_EventManagerServer.RegisterEvent( EVRStorm, 1 );
Be aware that the BLOWOUT is not instant. Each EVRStorm event takes roughly around 20-25 minutes to fully cycle through before it can start the next one.
An easy way to check if its running is to check the scripts log while your on the server.
Or spawn an APSI and turn it on. The indicator in the item will tell you the status of the evr storm
Something is wrong. you should have sky effects/ Probably a conflict or something i dont know it could be anything. The only thing i can suggest is load it on an empty server make sure its running then start adding your other mods back in one at a time all the time testing it as you go.
free collection of mods (over 2000 dollars +) and counting!
liberatio quadrigis
https://discord.gg/R38aFPHPU8
Small update to fix the AoD buildings not offering any protection against the EVR storm. Now all AoD buildings will work as protection from the EVR storm.
@SMURFYKILLER511 give that a try mate iv changed the coordinates for you. send me some pics on discord to add to the steam page
no worries if you dont know im downloading deerisle now
yeah sure mate I will do that shortly for you as im still updating all my servers to 117. I dont have Dear Isle so you must do the testing for it.
I just need 2 things
1: X,Y,Z Coordinates of where you would like the orb
2: X,Y,Z Coordinates of where you would like player teleport exit
6644.77 159.059 3481.74 dont matter if not but if so thanks in advance
Thinking about it more. the actual namalsk EVR Blowout event is a server wide event. Unless your fluent in enforce script I dont see anyway to make it a static individual event but thats just from what i can see. others may have a different approach
Thanks mate. yeah thats possible of course but sounds like a lot a lot of work.
instead i recommend a few things you may like or not but there are other better options.
First for the absolute easiest way to do this i would recommend instead of using EVR to damge player use the cfgEffectArea file to create your zones that will take care of the damage players and even add in the sickness etc
After that you would need to create a mod to extend the class of the APSI to the class of the NBC/GassMask class.
As your using Namalsk survival this means you have access to another variable you can utilise from within your cfgEffectArea file.
In this file chance "TriggerType": "ContaminatedTrigger",
to
"TriggerType": "ContaminatedTriggerNam",
That will mean that only mask is required in the zones and disregards other protective clothing.
Is it possible to make a static EVRStorm zone that will damage player when he enters it? I mean I want to make psy-zones to make laboratories unenterable without APSI.
мой init сильно модифицирован и не будет работать для вас.
https://www.dropbox.com/s/kzu0iop56j12ipf/New%20Text%20Document.txt?dl=0
это работает очень хорошо, вы делаете что-то не так. Это работает для сотен других людей, поэтому у вас должна быть какая-то ошибка пользователя.
в намальск не играл!
Вы уже играли в намальск? Переведите описание на свой язык.
1 Install mod.
2 Make changes to your init.c code in your mission file.
3 Add the start up parameters and the mod key to your server.
4 depending on the values chosen in your init.c code wiat for the sky stalker emission to start.
When you hear the sky thundering you will know its starting. Go to the location where the orb spawns and jump into the orb when it gets big enough. After jump it will teleport the player to a new place.
Thank you mate
I believe its the_thing