Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Because they are defined with no turret weapons in the def files. (Those weapons are not initial, but attachments.)
Please first ask the author of "Misc. TurretBase,Objects" to fix it so that they are correctly considered turrets in the base game.
Thanks.
@deven <3
I do not understand how this isnt in vanilla. Thank you for this wonderful mod.
Yes, 2x2 is still uncovered against shooting from the upper right in base game.
Please enable "Continuously cover rate transition" on the mod options screen.
Thank you for your reporting. There was a bug in yesterday's update. I have temporarily reverted to the previous version.
Also, in version 1.4, all turrets can now receive the covering effect without mods.
However, the behavior of turrets larger than 2x2 in size, which can only receive covering effects on the bottom left tile, does not seem to have changed. Once the official bug fixes for version 1.4 are done, I will examine the actual behavior and see if there is room for this mod to be useful.
i tried it in two of my play through but i dont see the cover stats like the picture shows.