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@Selvakor Plasmids use eve as ammo (place it in the plasmids). Just like in the games
Just to let you know in Barotrauma the guns are all automatic. With the rifle if you hold down it will fire (slowly because of the reload though).
I think the crafting is fine as it, I like the feature of turning Alien Blood in to Adam, and that the crafting is at a Medical Fabricator, but maybe have it where you can only buy Adam and Eve Hypos at shops instead of being able to buy Plasmids. Maybe (though I'd need to check) change the recipes to use the Alien Materials.
Ditto!
at Barotrauma.PrefabSelector`1.AddInternal(T prefab, Boolean isOverride) in C:\Users\Markus\RiderProjects\Barotrauma-development\Barotrauma\BarotraumaShared\SharedSource\Prefabs\PrefabSelector.cs:line 116
at Barotrauma.PrefabSelector`1.Add(T prefab, Boolean isOverride) in C:\Users\Markus\RiderProjects\Barotrauma-development\Barotrauma\BarotraumaShared\SharedS
As for the sound of pets. The frequency is vanilla, so I'm not sure how 1 pet can overwhelm you. For the little sisters they have been heavily reduced, The Bigsister however seem to not have kept he changes I'd made which again I apologize for, I must not have hit save.
The same for frequency can be said for all the creatures. I will reduce the sound again since it didn't save for any of them except the little sisters. I will also reduce the range of the calls
One I had mentioned in the Discussion thread, but figured I'd toss it here as well. The friendly Little Sister "pets" seem to drop ADAM Vials at an alarming rate (around once every 5-10 seconds) causing an overwhelming number to spawn in a very short amount of time.
Further, though, the sound files of all of the BioTrauma enemies are always very loud and can be heard from very far off. But the worse part is how frequent the sounds are, as well. When in an area with even just a single one, it becomes overwhelming on the ears with how frequent you hear the sound effects. Even keeping one creature as a pet is overwhelming with just how much sound there is.
I can't exactly do anything as everything seems to just equate to the error still being there.
All that said, I really do appreciate the work you've done on this mod. We really like a lot of parts of it, which is why we still haven't uninstalled despite these things happening! But, if you could either re-tune the balance on the enemies, OR split the enemies/missions off into their own mod, it'd probably make for a better experience.
Thanks again for being cool, and for making cool things. A slightly-jank creation is 100% better than nothing, and your work really IS cool and very much appreciated. I sincerely mean that. <3 Much love, and best of luck to you!
The 2nd time, we went to a Lost Outpost around ~5000 meters in depth, and it was infested by ADAM users. They still one-shot us by that point, but we were able to survive by cheesing the map layout. That said, when we left the station, I found I was dead on our own sub when the new round loaded. We thought it was a bug, but it turns out a Little Sister spawned on our ship, and it just insta-killed me before I could load. :...:
I'm pretty new to Barotrauma and not an expert on balancing either, but I'll try to help! We've only had a few encounters with this mod's NPCs, but every time it usually ended really poorly, lol. The biggest issue just seems to be the damage they do. No matter what gear we use, the Little Sisters just seem to one-shot us. The Big Daddies also kill people very fast if they get up close - and since they're so durable, it's hard to avoid melee without cheesing the level layout or something. I think significantly reducing the damage numbers of all the enemies would be a big step in the right direction, especially since they spawn in groups.
@Tyrak Well well well someone giving feedback about the power of creatures and equipmen, thank you very much.
I mean that genuinely thank you
It's very hard to get a sense of balance, as people in the past often ask for creatures to be extremely stronger (often due to mods they use adding powerful weapons and armor) so the most of the time, I struggle to get a feel for how strong something is.
Would you be willing to give me more specific examples? I'd love to better fine tune things, to make the experience more enjoyable.
The modeling is solid, and I appreciate the work, but the creatures (and gear to a lesser extent) is pretty massively overtuned. I can't recommend this mod in its current state.
It's 1 of 2 things
1. The name is messed up and or the number needs to be updated.
2. It's some error on your end.
"Errors found in the content package: 'BioTruma' . Hash Calculations returned F33C84... expected D34CCB..."
I'm not entirely sure what the problem could be so I'm reaching out to you so hopefully you can try and figure out what the problem may be. If I could send a picture of what I'm seeing I would but I can't. So I just thought I'd try to explain it to my best ability.
I installed the mod and went to the mod tab in order to enable it. However it seems like it has an error that doesn't allow it to be enabled at all. Wondering if this can be fixed? I'm not entirely sure if this is still being worked on but hopefully this is seen by the mod creator.