Space Engineers

Space Engineers

HUD - Modern and Fancy (Color)
223 Comments
Raynor Sep 10 @ 5:53pm 
Thanks for the quick update!
Maniac Turk Sep 10 @ 9:41am 
Hey man. Thank you for this awsome mod. I have a request if you have time for it. I'm using OLED monitor and SE hud burn-in like hell. I can't let hud visible for more than few minutes. I had to close all HUD elements including signals. I am looking a mod that allows me to see the signals but not the HUD elements. Or I can use very dim HUD elements like opacity %90. OR HUD blink like every 10 sec. for 2 sec. something like that. Please help me and other OLED monitor users. Thanks a lot.
Zenric Sep 9 @ 8:51pm 
Thanks for the quick work!!! :selike:
Adriano  [author] Sep 9 @ 8:38pm 
Thanks @Quantum Blueberry, I’m aware of that. The water and sleep are remaining La of the EDSR integration, I already removed those. Also already replaced the icon and aded the radiation stat. It is just missing the medication icon when using the anti radiation. I’ll release the update later today or early tomorrow.
Quantum Blueberry Sep 9 @ 8:37pm 
One other idea, feel free to ignore it because I don't know if it would work or not, you could shrink the bubbles for the current 3 main things and slide food into where the current o2 and h2 bottle lookin icons are, and then slide the o2/h2 bottle icons above the o2 environmental and temperature, so then all the info is still surrounding the main energy icon and it maintains a similar feel
Quantum Blueberry Sep 9 @ 8:33pm 
*can't edit, doesn't show food, shows water, there is no water, sorry about that
Quantum Blueberry Sep 9 @ 8:33pm 
One small heads up, I have it installed right now with the new update, and it shows both a food and a sleep stat despite those not being in the base game, not sure if thats something that'll need to be bug-fixed for with the update but something to be aware of. The food works, but would recommend changing the icon to the new food icon as opposed to it saying food, but I assume you're already doing that.
Adriano  [author] Sep 9 @ 4:57pm 
Oh, good to know. I’ll add it as well. I just added the food one in the same place it was before for EDSR. Thanks @Nicky5
Nicky5 Sep 9 @ 4:49pm 
There's radiation too, but it's only supposed to show when it's greater than zero
Adriano  [author] Sep 9 @ 4:22pm 
Hey guys, can someone confirm that adding the food stat is the only new thing I should care? Are there other missing or broken hud elements?

I’ll also remove the integration with EDSR for now, until that is fixed or replaced.
Catso Elite Sep 9 @ 11:10am 
This mod is great, can't wait for the update Adriano!
Robulus Sep 9 @ 8:35am 
Same here,...an update would be greeeaaaattt!! ;-)
GumbleGame Sep 9 @ 5:21am 
@Adriano: Hi there! I just wanted to let you know that we’re eagerly waiting for the update of your mod. You’re our savior! The mod is absolutely fantastic and looks amazing. Thanks so much for all your hard work!
BooseOG Sep 8 @ 12:50pm 
Wishing you luck this is a must have mod for me !!
Adriano  [author] Sep 8 @ 11:52am 
@Crowigor thanks. I’ll take a look tonight what the changes are and how I can update it
Crowigor Sep 8 @ 11:43am 
@Adriano The update has been released. I really hope you will update. The standard interface is scary.
Adriano  [author] Sep 6 @ 2:12pm 
@Catso Elite hey I do have plans to update it. Was it released already or is there a beta version we can use to test and update the mods? I’ll check this later today or tomorrow
Catso Elite Sep 6 @ 2:04pm 
Will this mod be updated for the new food stuff in apex survival?
Lampglow Sep 3 @ 8:02am 
This is great! Makes it feel like a new game!
RuschGaming.TV Aug 31 @ 9:55am 
have to agree with nicky5 here its the best hud been using it when you released it since then its my must have mod lol. and thank you again for making this gem!
Adriano  [author] Aug 30 @ 5:46pm 
@Nicky5 Thanks for the remainder, Il take a look on what changed I update this as soon as I can. I grad you like it!
Nicky5 Aug 30 @ 4:14pm 
Hiii
The Apex Survival Update is coming!!! I'm really excited to play it! ...but I'll need my favorite HUD mod
Could you update it after that's released? I understand that it can take time, just wanna know if you're planning to update it
Adriano  [author] Jul 17 @ 12:18pm 
@Bastard lol 🤣
Bastard Jul 3 @ 11:08am 
mas feo y no nace
RuschGaming.TV Apr 5 @ 1:46pm 
@Adriano would you be able to add support for Daily Needs Mod?
RougeSable Mar 21 @ 3:51am 
This awesome mod is part of our collection "Sirius - An arcade vision of a survival game" https://steamcommunity.com/sharedfiles/filedetails/?id=3154892496

Thank you to offer this to the community ❤️ And thanks a lot for keeping this mod up to date ❤️
Grebanton1234 Feb 19 @ 5:36am 
I was looking for a HUD mod for Eat Drink Sleep Repeat and I found literally exactly what I was looking for. Not only the fact that it is a HUD mod for it but also by the fact of how it looks
Adriano  [author] Feb 4 @ 9:57am 
@Wyte Knight I don’t use those mods, so I’m not sure. There is a note in the description above about repositioning the shield hud, but I don’t know about cases it is missing. Maybe ask them if there is an incompatibility with hud mods?
Wyte Knight Feb 1 @ 5:53am 
Hello!
I'm using WeaponCore, Defense Shields, and since I added this mod we don't see the Shields' HUD anymore. It appears as soon as I delete this mod, and disappears as soon as I add it back.

I'm hosting a Dedicated Server, Keen's way.
I tried to move it in the loadorder a bit, putting it all at the top initially, then below Defense Shields & WC, same issue.

I'll try the Plugin version soon, but if you have a fix for the Mod version it could be really cool!
[LAW] Dungeon Master Jan 19 @ 3:17am 
Thank you Adriano, I will look into Plugin Hub.

It's a shame SE doesn't manage workshop mods like Arma where mods are loaded by the client.
Adriano  [author] Jan 18 @ 9:45am 
@Dungeon Master there is a way using plugins, this mod is available as plugin using the plugin hub. People who want to use it would have it even if the server doesn’t.
I don’t like plugins very much, but works haha
Tino - StarCitizen Jan 18 @ 8:26am 
@dungeon Master
If you have the mod on the server, everyone else has to use it too. Optional doesn't work if you have a DS and play with others.
[LAW] Dungeon Master Jan 18 @ 7:30am 
Hi, I'm new to Space Engineers and was wondering if its possible to have this as an optional mod on a server, I don't want to force others to use it but would like to use it myself.

Thanks
DM
Tino - StarCitizen Jan 7 @ 12:41am 
@C.H.U.D
The problem is also which DS are you using.. Vanilla or Torch? With Torch the order has to be completely reversed. So the list. And the sorting in the Windows File Explorer has absolutely no influence on the mod loading order.

the mod loading order is ONLY determined by the arrangement in the Sandbox_config.sbc and Sandbox.sbc. Nothing else. It doesn't matter whether Torch or Vanilla DS.
Adriano  [author] Jan 5 @ 9:55am 
This mod doesn’t have code, so I have no control over priorities. This is basically a xml file loaded by the game.
☠ OnlyChud ☠ TTV/KTV Jan 5 @ 1:58am 
I told you all why this mod don't load
i will repeat because apparently its not sinking in

"you need to force the mod order to be on top or it don't work"
fix the code to apply before any other mod and it wont be a problem anymore

this mod doe not work on Dedicated servers because of this.
the File system automatically re-organizes the Folder to "ABC"
this breaks the mod
Adriano  [author] Jan 4 @ 4:42pm 
That is strange, I can't think of any case this mod would cause a crash.
If you remove this mod then it stops crashing? Are you sure you're commenting on the right mod page?
Жбебос Jan 4 @ 2:13pm 
Yes. Can it crush because of windows updates?
Adriano  [author] Jan 4 @ 2:00pm 
Hey, this mod doesn’t have any code. It is just an xml file that the game reads. It is mostly likely that something else is causing the crash. Have you tried with only this mod enabled?
Жбебос Jan 4 @ 1:53pm 
Hi my game crashes with this mod. I have Windows 10 and RTX4060 with latest 566.36 drivers
☠ OnlyChud ☠ TTV/KTV Dec 4, 2024 @ 7:10pm 
i understand, just a wierd thing to solve
Adriano  [author] Dec 4, 2024 @ 7:08pm 
This mod doesn’t have code, so I have no control over priorities. This is basically a xml file loaded by the game.
☠ OnlyChud ☠ TTV/KTV Dec 4, 2024 @ 6:50pm 
Yeah that was the end i came to also,
Would there be a way to for you to Force your mod to load first in priority or maybe all HUD based mods could do this
Adriano  [author] Dec 4, 2024 @ 6:39pm 
Hey ☠ C.H.U.D ☠
This mod only changes the XML files for the HUD, if you have another mod that do the same thing it will override this one.
So for example E.D.S.R! have their own HUD, if that above this one you will see their version instead.

So this is why you need to make sure this mod is above any other one changing the HUD.
As for the server configs I'm not familiar with that, you may need to research on how to force mod order.
☠ OnlyChud ☠ TTV/KTV Dec 4, 2024 @ 6:31pm 
sorry i ment "Space engineers" it literally text to speech what i said LOL
☠ OnlyChud ☠ TTV/KTV Dec 4, 2024 @ 5:43pm 
Hey so i tried banging my head against the keyboard before i came here so here is the problem,
Your mod has to be the first Mod on the list to load or it don't work.
in Co-op or local game we can put the Mod at the top - on a Dedicated server it wont allow it to be moved because of the "Mod ID Number" position in the File structure
i tried to move it and with no luck it just re-organizes for ya
Any help would be awesome i have a Nitrado 20 No mans sky server for our community and im just trying to get it going smooth
If its easier you can Find me on Live platforms at "OnlyChud" TY for great mod
Sardaukai Nov 23, 2024 @ 4:38am 
DM sent :)
Adriano  [author] Nov 22, 2024 @ 10:47am 
@Sardaukai Hey! I'm thinking on how we could do that to this mod instead of a copy.
For the original EDSR I'm checking if any of the stats are bigger than 0 and then showing all of them.
For this advanced version we could only show the new stat when it is bigger than 0, maybe?
Also where would you recommend it to be put on screen?

I'm @AdrianoLima on discord, you can find me on Keen Discord as well in case you wanna talk there
Sardaukai Nov 22, 2024 @ 12:00am 
@Adriano
I have done some extra survival stuff to Eat. Drink. Sleep. Repeat! and added another stat.
Are you interrested in adding this stat to a copy of your mod in order to make it compatible?
Would be really nice.

Why added another stat like bloating?
Deny players to eat a lot of "bad food" you have to eat burgers and steaks in order to stay healthy.

Mod is called Eat.Drink.Sleep.Repeat.Advanced! (3092295753)
Adriano  [author] Nov 3, 2024 @ 6:05am 
@Ronix oh, you may have not added it to the mods list then. Usually at world creation but you can edit settings at the load page and click mods as move it from the left panel to the right panel at that menu. I don’t have the game open here to describe the steps better than this, but if you can’t find it just look for “add mods to existing save on Space Enginners” or something like that.
The mods you subscribe here become available to be added per save/world