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I have already implemented my change at https://github.com/llunak/rimworld-EncounterBabyAnimals .
BTW, your mod works only (apparently) because of a RimWorld bug. Code for creating animals usually asks only for adult pawns, but a function which should return life stage returns always adult for animals. If Ludeon ever fixes that, your mod will most likely stop doing anything.
But it should probably still work with 1.5, tag version issue, and maybe bad interaction with Anomaly (if any new monster is considered "animal" in game files, it will can spawn baby also)
But normaly, yes.
Should the mod load after supported mods, to work correctly?
You tried to load the same save without the mod?
I still have to check if there is no changes about 'lifeExpectancy', but not enough time now.
The mod was renamed from "ReGrowth Remastered: Extinct Animals" to "ReGrowth: Extinct Animals" so your PatchOperationFindMod isn't working.
One animal had it's defName changed from RG_Protoceratidae to RG_Synthetion.
If you look better, you should see comments at the top of the files, to explain how to do.
The numbers are differents for each creatures with differents life expectancy.
There is also a file with all life expectancy that I already calculated.
I can do it later when I have time if you still can't.
https://steamcommunity.com/sharedfiles/filedetails/?id=2860715703
and
https://steamcommunity.com/sharedfiles/filedetails/?id=2038001322
...
I tried to make a patch file by myself.
But even if you open your mode, you don't understand the principle of action.
Why is the point of "AGEGENERATIONCURVE" different for each creature? What does "0,0,0" mean each?