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Once you're done it's about throwing it all in a folder structure that Steam and HOI4 understands. If you go to C:\Program Files\Steam\steamapps\workshop\content\ you will see some folders with weird numbers, these are to indicate your steam games' mods. Each of those folders has more weird numbered folders corresponding to each individual mod. Find my mod by clicking around and looking at the thumbnails and you can see how the mod is structured around the .lua file with the defines overrides in it. Hope that helps!
(2)
Very simple modding, just make a notepad file and name it with whatever your mod is underscore defines and save that as a .lua file (Example: RealisticNavalProduction_defines.lua). In this file on each line you can write a defines override. Follow the syntax/structure of the overrides command on the link I gave and it's fairly straight forward.
It takes some messing around with the values to see how they work. Essentially the defines values are numbers that the game engine uses in specific ways to do stuff. Some are percentages, some are just numbers, and some indicate a specific way to do something. The link I gave should help you figure it out though.
(1)
You open the file with a notepad then ctrl + f and type " NProduction " then enter.
Search for this line :
BASE_FACTORY_SPEED_NAV = X,
Base value is 2.5. Replace it by anything you want. Save the file and launch the game then put your mouse on a naval dockyard in the production tab to check if it works.. If it doesn't, it is because you have a mod that use an other defines file for this value.
"300=453"
Bro as the USA I built around 200 naval dockyards (with 50 construction slots) and managed to get a fleet of 1,200 ships. 30 carriers, 25 battleships and a large assortment of smaller vessels