Hearts of Iron IV

Hearts of Iron IV

Historical Naval Production
186 Comments
Gurkenwurst123 Mar 4, 2024 @ 6:22am 
pensdad
snekkie [CHEESE] Feb 7, 2024 @ 1:25pm 
this mod seems to bug out if you attempt to finish naval ships that were already in production. if you try to build those ships it bugs out and reverts the time to construct back to the base amount. it happened when trying to finish the german battle cruisers.
TheModernViking Jan 1, 2024 @ 7:52am 
@NamelessNick This Mod works, even tho It states its not made for the current Version
Borack Obamna Dec 9, 2023 @ 6:36am 
This has worked on all my games with differendt mods such as rt56
bevisroberson179 Dec 1, 2023 @ 12:12am 
do this work with mod like great war redux that has new naval tree?
Obvious Mar 10, 2023 @ 11:08am 
You could also just mod your own defines file BASE_FACTORY_SPEED_NAV = 2.5
NamelessNick Mar 3, 2023 @ 11:40am 
If you update the mod I'll give you a dollar
Ghostsniper141 Jan 7, 2023 @ 1:33pm 
Update please
Midnattsol Nov 9, 2022 @ 8:55am 
Can we get an update of this mod to the current version, please?
polarbear690 Oct 9, 2022 @ 10:03am 
is the mod still broken?
Griffinshark  [author] Sep 14, 2022 @ 6:40pm 
@YaFi

Once you're done it's about throwing it all in a folder structure that Steam and HOI4 understands. If you go to C:\Program Files\Steam\steamapps\workshop\content\ you will see some folders with weird numbers, these are to indicate your steam games' mods. Each of those folders has more weird numbered folders corresponding to each individual mod. Find my mod by clicking around and looking at the thumbnails and you can see how the mod is structured around the .lua file with the defines overrides in it. Hope that helps!

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Griffinshark  [author] Sep 14, 2022 @ 6:39pm 
@YaFi Basically what Gamer Maid said, except if you are making a mod you want to make it so HOI4 can read a single file and make the change itself outside of the full defines.lua file. So you do what is called a defines override. Explained here: https://hoi4.paradoxwikis.com/Defines .

Very simple modding, just make a notepad file and name it with whatever your mod is underscore defines and save that as a .lua file (Example: RealisticNavalProduction_defines.lua). In this file on each line you can write a defines override. Follow the syntax/structure of the overrides command on the link I gave and it's fairly straight forward.

It takes some messing around with the values to see how they work. Essentially the defines values are numbers that the game engine uses in specific ways to do stuff. Some are percentages, some are just numbers, and some indicate a specific way to do something. The link I gave should help you figure it out though.

(1)
arc’teryx Aug 11, 2022 @ 8:52pm 
this and expert ai makes the AI build actual strong navies
[HK]Dickson Aug 6, 2022 @ 11:13am 
oh thanks to the god, thank you for keeping update this mod, this mod is very useful
Gamer Maid Jul 29, 2022 @ 10:08am 
@YaFI : Steam/Steamapps/common/Hearts of Iron IV/common/defines/00_defines.lua
You open the file with a notepad then ctrl + f and type " NProduction " then enter.
Search for this line :
BASE_FACTORY_SPEED_NAV = X,
Base value is 2.5. Replace it by anything you want. Save the file and launch the game then put your mouse on a naval dockyard in the production tab to check if it works.. If it doesn't, it is because you have a mod that use an other defines file for this value.
YaFi Jun 29, 2022 @ 5:53am 
@Griffinshark really love this mod, starting to get into modding myself. What value did you change, and what did you do in general.
Griffinshark  [author] Jun 23, 2022 @ 5:47pm 
@Slank No problem! It is a shame. I understand it's a game and needs gamey elements. A pure historical game might be hard to make and not fun. But stuff like this I really don't know what Paradox was thinking. This is why I never play for achievements.
Şeyma Jun 23, 2022 @ 5:25pm 
its just a shame in vanilla u cant really even make the boats u research, thanks for the response
Griffinshark  [author] Jun 23, 2022 @ 4:49pm 
@MrNostalgistic I will look into this!
Griffinshark  [author] Jun 23, 2022 @ 4:46pm 
@Slank I've done quite a bit of research into this topic. If anything, this mod is still a tad slower than real life. In real life, we're talking about one or two dockyards feasibly producing a battleship in a year. For example, at it's height, the US was producing several carriers per year. I can only speculate as to why Paradox made the game this way, I would imagine it has something to do with increased game performance with fewer ships. Though to my budget computer, the difference seems pretty minimal with my mod installed.
Şeyma Jun 22, 2022 @ 5:04pm 
theres no denying this mod makes for better gameplay, but is it actually historical? did u calculate how long it takes to make a ship irl and compare it to the game? because if its historical i dont see why paradox hasnt doubled it on their end by now
Nost Apr 22, 2022 @ 7:59am 
Very simple but the best historical buff mod. I have a request (feel free to deny): can you make another mod to buff the refit & repair and combine it with a historical naval production buff? Refitting and repairing battleships with better AAs should not take more than one month IMHO. I would just like to see the buffed values for refitting and repairing.
kpssitsch Apr 18, 2022 @ 2:42am 
@Griffinshark thx, will check it later
Griffinshark  [author] Apr 17, 2022 @ 9:20pm 
@kpssitsch If my mod works, it will display 5.0 production as a tooltip when adding a dockyard to a ship.
Griffinshark  [author] Apr 17, 2022 @ 9:19pm 
@kpssitsch If Millennium Dawn does not touch the naval production defines value. Which is rare for most mods to mess with. However, MD is a pretty rare mod. Best you can do is try it for yourself.
kpssitsch Apr 17, 2022 @ 2:59am 
Does it work with global mods like Millenium Dawn?
News_12 Apr 16, 2022 @ 9:43pm 
Awesome to have this mod back!
Red Moff Apr 8, 2022 @ 1:09pm 
Welcome back and thank you!
Griffinshark  [author] Apr 7, 2022 @ 9:21pm 
@Pintaar Thank you for your support!
Griffinshark  [author] Apr 7, 2022 @ 9:20pm 
@Nova Roma It gives the AI the opportunity to do so. Whether the AI does so is up to the AI.
Griffinshark  [author] Apr 7, 2022 @ 9:18pm 
@Kingster22 I'm glad you enjoy it!
Griffinshark  [author] Apr 7, 2022 @ 9:15pm 
Hello everyone, it would appear NSB did not touch naval values thankfully. All my update did was update the version number so the launcher won't yell at you. I have tested the mod to be effectively working with the latest patch: 1.11.10. Thank you all for your continued support!
Griffinshark  [author] Apr 7, 2022 @ 8:42pm 
I'm pleased to be back. This college semester has taken all my free time and sanity. I will be posting an update of this mod within a week from this comment!
Nova Roma Mar 31, 2022 @ 12:21am 
Guys, do the mod really make ''AI Germany'' a big naval power?
arc’teryx Mar 24, 2022 @ 8:24am 
@adidiboi LOL
adidboi Mar 19, 2022 @ 12:09pm 
maff
adidboi Mar 19, 2022 @ 12:09pm 
@Kingster22

"300=453"
LoadedGuns Mar 10, 2022 @ 6:30pm 
We getting an update for this mod? Ide love to play it on the newest version!
Mister Smiley Feb 28, 2022 @ 1:51am 
@Kingster22

Bro as the USA I built around 200 naval dockyards (with 50 construction slots) and managed to get a fleet of 1,200 ships. 30 carriers, 25 battleships and a large assortment of smaller vessels
Mr Devious. Feb 28, 2022 @ 1:02am 
got 300 ships for Germany by 1943, so good mod :), had 7 Battleships, 11 Carriers, 22 heavy cruisers, 66 light cruisers, 167 destroyers and 180 subs, probably built a total of 300 subs but lost a lot in convoy raiding, so thank you, this mod makes Germany a naval power ahahah
Pask Feb 21, 2022 @ 2:58pm 
Update please.
Minemonkey166 Feb 20, 2022 @ 5:17am 
does this work with NSB?
Get lost (Анатолич) Feb 1, 2022 @ 8:14am 
AI has 50 superheavy battleships. Cool
Feldwebel Goose Jan 20, 2022 @ 4:44am 
If y'all is lookin for an update, or something similar, there's an exploit which can fill in for it. If you do the continuous naval production focus, keep clicking on it and restarting it by pressing enter, it stacks the 20% bonus every time and is OP as fuck
Blodray Jan 19, 2022 @ 10:57am 
good
Zawrrif Jan 12, 2022 @ 3:24am 
update
myfamilyoffive2013 Jan 8, 2022 @ 8:04pm 
update
CRUD侠 Jan 7, 2022 @ 3:49am 
it should be renamed as double naval production (
SpesDeiecta Jan 6, 2022 @ 7:07pm 
If I might make an alternative suggestion, perhaps you could set the economy laws to increase dockyard production to simulate the mobilization of naval industries? Otherwise, thanks for the mod. Does help with simulating that Hungarian fleet aspect.
Stalvium Jan 6, 2022 @ 8:47am 
I think you should make a 20X version of this