Cities: Skylines

Cities: Skylines

(R2) RAILWAY 2: Collection
57 Comments
Sinistereye5901 Jun 6 @ 8:02am 
Hey i hope someone is reading this. I love this collection, and I start each map by replacing the vanilla tracks with RW2 tracks. But when I do so, Intercity trains no longer spawn in, but they do when the vanilla tracks are there. Is there something I'm missing?
PieTwins Jun 27, 2024 @ 2:44pm 
How do I get the american style signals to function on the track or are they just decorative?
StayHungryStayFoolish Apr 23, 2023 @ 2:15pm 
I see now, started to work on the solution.
StayHungryStayFoolish Apr 23, 2023 @ 2:15pm 
Platform Height
In addition to vanilla-standard platform height, RWY2 now supports low-entry platforms for rural and railyard builds (ground-entry is additionally available for USA). Low platform heights differ in USA and EUR station networks due to differing standards.

Style Height above rail Height above surface Designation
EURO - Low Entry 380mm over rails 620mm over surface "Lo"
EURO - Standard Entry 760mm over rails 1000mm over surface "Sp"
USA - Ground Entry 0mm / 0in over rails 0mm / 0in over surface "Gr"
USA - Low Entry 200mm / 8in over rails 440mm over surface "Lo"
USA - Standard Entry 760mm / 29.9in over rails 620mm over surface "Sp"
REV0  [author] Apr 23, 2023 @ 1:03pm 
it looks peds are on ground level, are you using correct height variant ? for sure I made 1m standard ones, or something is wrong with that one. which track is it specifically ?
StayHungryStayFoolish Apr 23, 2023 @ 11:51am 
@REVO I was replacing the track of on the Content Creator's pack station of Bad Penaut. I was using REVO's Railway2 track. It seems, that those station tracks are expecting ped flow lowered. I will have to find other tracks, which have the regular level of cims walking next to them. Can you off such a nice concrete station track? See the screenshot here: https://steamcommunity.com/sharedfiles/filedetails/?id=2966278450
REV0  [author] Feb 13, 2023 @ 1:11pm 
by default all tracks come with catenary identifiers, so use railway replacer to set up your catenary and other rail prop styles.
Hugtrain Feb 13, 2023 @ 8:52am 
When playing with Network Skins 2, I replace all the tracks with RON but the catenary does not show up. I have to update every track with NS2. Is there a way to do this quickly?
Forest_Fox Sep 4, 2022 @ 8:52am 
I have a problem where when a place a rail with power the poles that hold the lines up do not show and the lines are just floating in mid air
otrwalter Aug 9, 2022 @ 5:44am 
I created a ONE-CLICK loading collection for all the AMERICAN assets.

https://steamcommunity.com/sharedfiles/filedetails/?id=2846773964

If you're interested.
REV0  [author] Jun 9, 2022 @ 12:42pm 
Dependency assets are listed in this collection as requisite, if they are inherited from R1. Aside that, R2 networks are independent from original Railway
eons Luna Jun 9, 2022 @ 12:37pm 
Quick question: do I have to download the assets from the original Railway collection to use this pack? Or can I just use this pack exclusively?
REV0  [author] Apr 29, 2022 @ 3:38pm 
@chaymond;

Platforms are almost always part of the train station building. I'll assume you're making a custom train station build; in that case I recommend this tutorial:
https://youtu.be/-S1n3tt6_0U
chaymond Apr 29, 2022 @ 2:59pm 
forgive me i'm new to using railway 2, but when i try and place a station track there are no platforms and a diamond crossing in the middle if the segment is too long, which ends up creating two separate stations. is there a way to 1) get station platforms to appear and 2) get rid of the crossing in the middle?
StayHungryStayFoolish Apr 28, 2022 @ 2:30am 
@REVO OK, I decided to build a custom railway station + railway yard in the area and I will use the 4-track bypass station as an interim station. Great. Great. Great. I just love Railway2. Thank you. I sent an award.
REV0  [author] Apr 27, 2022 @ 6:43pm 
Thanks for the video.

As I said, quad bypasses are not to be used as a terminus station as, reversing trains on a quad network is aesthetically unpleasant, unless I make node meshes for all 4 networks, which causes a spagetthi node, hence I ignored terminus function for bypasses, so that they should be used as a bypass as name says. This will be changed relatively soon with network package which in the works.

As for the node issue; I think it's a problem with macsergey's Node controller, as it was reported before. kian's NC -which is still supported- doesnt have those problems.

As for the crash; I forwarded the video and the crashlog to Chameleon, to see what's happening. Train lines crashing is likely not related to my networks, or it might be related to quad nets and was never reported before. I'll keep you posted about the issue, meanwhile please do not delete the video.

Cheers
StayHungryStayFoolish Apr 27, 2022 @ 5:31pm 
@REV0 thanks for the super-quick answer. I made a short video, showing the Railway2 network and how it breaks (crashes) the game, and the reason is not really visible at the end of my output.txt. [drive.google.com]I assume that Content Creator Pack's 4-track ground and elevated (bypass) stations are not supported by Railway2, which you wrote in the tutorial. [steamsplay.com]
REV0  [author] Apr 27, 2022 @ 4:43pm 
Not sure what do you mean 'break' ?

If you're talking about bypass networks cannot be used as a terminus station, then it's working as intended, since I removed the option of using them as end station. They were going to have way too many nodes turning the junction into a spagetthi.

Bypass networks I provide will support through stations. That is however subject to change with upcoming batch of dynamic networks, as I already made new Dual-Island set.
StayHungryStayFoolish Apr 27, 2022 @ 3:54pm 
I just realized, that Railway2 is not supporting Content Creator Pack's 4-track ground and elevated (bypass) stations, which are one of my favorites. Not supporting means, that if I ask the node controller to connect with "middle", then the train line I would set up between these 4 track stations will break the game. I would not start to build custom stations (yet), so please let me know if you would deal with these nice 4 track stations.
REV0  [author] Feb 6, 2022 @ 9:41pm 
Correct
bluelandforever Feb 6, 2022 @ 2:58pm 
Silly question, all of the RAILYARD collection components work independent of railway, right?
REV0  [author] Feb 5, 2022 @ 4:07am 
Fair point, I'll update the collection
StayHungryStayFoolish Feb 5, 2022 @ 2:58am 
Still the best collection in the workshop, in the past half year! I recommend replacing the Loading Screen Mod with the new LSM TEMP.
bluelandforever Jan 31, 2022 @ 9:08pm 
No problem, glad to be of help (sorta). Thanks for making such an amazing mod.
REV0  [author] Jan 31, 2022 @ 6:52pm 
For elevated border networks it's normal it's asking for older props as they are railway 1 assets in theory. But i included those decorative networks into this one as well because they're not actual train tracks, just decorative nets. As for Fishplate and darkener, that's an accident on my part. I will check networks you mentioned and update them with actual props.

There's an issue with LSM currently that any new network made with current version of the game is rendered unusable because of LSM. We're waiting an update of LSM then I will look into updates.

Thank you for pointing this issue
bluelandforever Jan 31, 2022 @ 5:51pm 
Yes, I just didnt post them last time, my mistake. Here is used by readout from the report.

R69Railway EL B Prop
Used by:
R69Railway Elevated Border

R69Railway Fence Beam
Used by:
R69Railway Bridge Border Fence

R69Railway Fishplate
Used by:
R2EUR W GrCo 4x2 DE-C N
R2EUR W GrCo 4x2 DE-W N
R2EUR W GrCo 4x2 IBCH-W N
R2EUR W GrWo 4x2 N

R69Railway GEL B Prop
Used by:
R69Railway Green Elevated Border

R69Railway Tunnel Darkener
Used by:
R2USA W GrWo 1x2 Hudson-O T
REV0  [author] Jan 31, 2022 @ 2:24am 
Yea they are older R1 props. Which asset is missing these, did you check?
bluelandforever Jan 30, 2022 @ 5:21pm 
The 5 assets shown in the report are:
R69Railway EL B Prop
R69Railway Fence Beam
R69Railway Fishplate
R69Railway GEL B Prop
R69Railway Tunnel Darkener
REV0  [author] Jan 29, 2022 @ 11:25am 
What are those ?
bluelandforever Jan 29, 2022 @ 11:22am 
Question, loading screen is showing 5 missing assets from the original Railway prop pack. Are they needed?
REV0  [author] Jan 22, 2022 @ 11:08am 
That's not a tunnel it's an underpass. Hyperions Gate have 4 lane rendered tunnel
StayHungryStayFoolish Jan 22, 2022 @ 9:26am 
I would love to have a 4 lane wide rendered tunnel, but 4 lane tunnel is reduced to 2 lane tunnel. I can make 4 lanes with node controller into a 2 lane, before the tunnel, but I was just wondering: is there a possibility to make a 4 lane rendered rail tunnel, like this one? [upload.wikimedia.org]
oshawotta737 Jan 8, 2022 @ 7:29am 
Awsome! Based on his past work those will look amazing!
REV0  [author] Jan 8, 2022 @ 2:15am 
@oshawotta737 - Strategy Nerd, who made US and Canadian barriers, is working on those right now
oshawotta737 Jan 7, 2022 @ 4:16pm 
@REV0 are there plans to include american signaling, both overhead and trackside?
Enduriel Dec 17, 2021 @ 9:57am 
Well that really sucks, the mainlines tracks are really awesome and in general working with R2 has been a great experience except for this one thing.

Thanks for taking the time to create this beauty and explaining the situation :/
REV0  [author] Dec 17, 2021 @ 9:39am 
2. It is not, and that's another game limitation; All train tracks must have the same 'pivot' or track height registered, so trains dont jump up or down when they switch tracks. Because of this the only variable available to modify is terrain height under the tracks. That too doesnt have much going on as normally it's either 0, or -2. Game normally does not provide any other value in between. That's where the previously mentioned trick comes in; i can have a finer value between these values but it's only available on segments and not nodes. Any track from portal to surface or portal to elevated generate a node as it's elevation change. I would say nodeless track would solve the issue, but mainlines cannot have nodeless variants for game limitation (mentioned trick requires node to function)
Enduriel Dec 17, 2021 @ 9:33am 
That makes sense.

1) idk what happened there, I specifically remember uploading a similar image for EU mainlines, maybe imgur has a confirmation button I don't know about to confirm adding another image? I also remember being quite tired though so might be entirely on me.

2) Yeah that's an unfortunate technical limitation, is it not possible to adjust the height of the tracks within the tunnel portal itself?
REV0  [author] Dec 16, 2021 @ 10:05pm 
Euro mainlines indeed have a fancier tunnel portal. It was more of an artistic decision since I reused r1 tunnel portals for r2 networks, I wanted to have something different for mainlines.

As for the american tunnel portal issue you mentioned

1. There is only 1 picture you posted, just FYI
2. Mainline networks are sinking the terrain to have that elevation effect from ground. I'm using special trick to have less noticable and variable height on segments, but said fix doesnt work on nodes, causing the game sinking terrain on nodes about 2m down. That's not a bug, but a game related limitation. An alternative solution would be using highest or mid mainline elevation then switching to tunnel portal, since mainline is higher, effect should be less noticeable. another solution would be switching to regular track before portal.

Cheers
Enduriel Dec 16, 2021 @ 2:20pm 
The mainline one, I honestly didn't think the standard one was meant to be a usable one as at first glance it feels less detailed than all your other stuff but honestly after messing around with them some more I think I'm gonna use it.

Also while trying to use the American tunnels I've run into some graphical texture issues, namely whenever I build the tunnels down I have to use a standard track to separate the mainline section from the tunnel otherwise it snaps very weirdly and doesn't look nice: (https://imgur.com/OL5Tw5j) this happens to a lesser extent on the EU one as well (see the 2nd image).

Do you consider this a bug that you want to fix and/or do you have an alternative solution?
REV0  [author] Dec 16, 2021 @ 1:58pm 
Are you talking about Mainline portal or standard one that is also in use in RWY1 ?
Enduriel Dec 16, 2021 @ 1:29pm 
Hey man, thanks for the amazing collection, lots of really great stuff, and I can't imagine the amount of work that went into this.

I wanted to ask if you have any plans to make a more compact EU tunnel? due to the size of the current one I've had to switch from the German network to the US one because the entrance is so huge it looks very out of place in my city ):
StayHungryStayFoolish Dec 9, 2021 @ 11:34pm 
Great, fancy collection giving the best part of the railway in Cities: Skylines.

Prop Anarchy mod is close to being ready. I recommend replacing to PropRotating Params.
REV0  [author] Dec 7, 2021 @ 10:26am 
There are certain components that are shared across US and EU; like mods or bridges. Most of the bridges that were released so far and in the pipeline will support both standards, making a separate colleciton with same items would be redundant.

I'm making thumbnails as clear as possible with flags and title of packs or networks or prop styles, so making 2 collection i dont think it is that needed.
stefanbruens Dec 7, 2021 @ 10:05am 
This really looks great!

Can you probably add collections which only includes one geographic region, e.g. one for US and one for Europe?
REV0  [author] Sep 25, 2021 @ 8:59pm 
****GENERAL UPDATE****
I updated almost all packs with the following:

American Base pack:
- Added thermite joint and darkeners which are also available on Euro pack.

American Concrete:
- Station tracks: Switched thermite joints from EU to US pack
- Mainline NEC: Thermite joint replacement, Tunnel half-width change, darkener change, removed idents on slope
- Mainline: Same as above
- Standard: Same as above

American Wooden:
- Station tracks: No changes
- Mainline PRR: Darkener changes
- Mainline: Same as above
- Standard: Same as above


Special thanks to LemonsterOG for notifying me about the problem. I have local backups of previous versions, so let me know in case something breaks post update. Prefab names kept same from OG version but you never know with this game.

Cheers
LemonsterOG Sep 25, 2021 @ 12:30pm 
Got it. I'm removing my previous post with the links.
REV0  [author] Sep 25, 2021 @ 10:09am 
sent you a friend request
LemonsterOG Sep 25, 2021 @ 8:05am 
@REV0 -- Damn! That's not an easy and quick update. Thank you SO MUCH!. I'll just wait until the assets are updated before I play again.
REV0  [author] Sep 25, 2021 @ 7:38am 
@LemonsterOG In order not clog the required items section, I'm updating concrete networks altogether, so they'll have their own welding prop, you wont be needed Euro pack. It wil ltake a while but I plan to roll the update today