Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
if you know how to code, you could open the .dll file with DnSpy, then search for 'isSessionCrashingViable' (found under 'CrashDirector' class). Tweak the 'isSessionCrashingViable' function to your liking.
bool flag4 = this.mActiveChunk.crashCount > 0;
To lower the crash chance, since isSessionCrashingViable only returns true | false, you should add anything that increases the probability of that function to return false. for example like rolling a random number. Or if you want the crash probability to adapt with the driver's skill, you can look at CanRunWide in RunningWideDirector class and copy it to isSessionCrashingViable and do experiment with it.
I don't know how to do that. Besides, I no longer have this game installed.
Race 1 one of my drivers crashed
Race 2 both of my drivers crashed
Race 3 collision between my drivers.
Yeah, no thank you.
Thanks again
Hi, sorry for late response. To edit the mod, you need to open it with DNSpy.
Adjust crash frequency at 'isSessionCrashingViable()' method inside 'CrashDirector' class.
If you want to edit how car behave when they made contact with other car, you can edit it at 'OnVehicleCollision()' and 'ProcessCollisionDamage()' at 'RaceDirector' class.
Does this happened on Practice, Qualifying, or Race? In race, VSC and safety cars should be working by default (max 2 safety cars) since the mod didn't alter anything related to it during race. However, during Practice and Qualifying I have had it disabled because it's causing a catastrophic bug.
Yes, F1 drivers are some of the best on the planet. The engineers and boffins are top notch. The car has a computer more advanced than some universities. Yet, despite all that, most of those things are Human and can err. In 2020, the crash rate in F1 was ~8%. Which has been relatively consistent for several seasons.
Glad you're enjoying it! To answer your question, it is something the game did. I don't think neither your drivers nor your mechanics were the cause. The game just did that. My mod only alters the AI to push the tires if it's too cold (during yellow flag), that's all.
@alania_ckdv it is a known issue and it is from my spaghetti code and the game itself. A track like Doha has a very narrow running wide path that caused the driver to do a sharp turn and rejoin the track immediately, causing it to overtake multiple cars. I'm trying to remake this mod to support full DLCs and in hope to fix all these pesky bugs. Stay tuned!
ETA is still undefined, but you can check the progress / what classes has been edited in this mod at my github page.
https://github.com/Kompaktive/MM-vanilla-tweak/
https://steamcommunity.com/sharedfiles/filedetails/?id=2606053823
That mod should change your mind.
In fact, you can just unsubscribe to save space, the mod will still be applied until you uninstall it manually.