Motorsport Manager

Motorsport Manager

Vanilla Tweak - More Dramatic Session (BASEGAME ONLY)
202 Comments
Kompaktive  [author] Aug 22 @ 5:54am 
@Mangonetes it works fine on my end. Are you sure you put the right Assembly-CSharp.dll?
Mangonetes Aug 21 @ 1:24pm 
Hi! My AI control race or AI control vehicle does not seems to work. It wont auto pit the cars or auto change the tyre or driving style
Kompaktive  [author] Jan 27 @ 3:28pm 
@ClonesDream
if you know how to code, you could open the .dll file with DnSpy, then search for 'isSessionCrashingViable' (found under 'CrashDirector' class). Tweak the 'isSessionCrashingViable' function to your liking.
ClonesDream Jan 27 @ 1:46pm 
Is there a way to reduce overall crash rate and mistake rake for drivers? I find that in the top single seater series, with mostly 5-star drivers, everyone makes mistakes constantly, and normally about 6 cars crash out - Most of the time it's my drivers. It's a little unrealistic and ridiculous for the best drivers to crash constantly each race :/
Walter Black Dec 15, 2024 @ 9:48am 
Is there a way to reduce the crash chance? I find my drivers crash way too much to be realistic, like how I was on the season finale race and both my drivers (4 star + 2 star) crashed on a dry track with fresh supersofts.
Kompaktive  [author] Sep 21, 2024 @ 10:33pm 
@Berr not that I know of. The function actually gets called a lot like almost hundreds of time I don't know why. So that's why I set the crash probability to be 0.01% (when rain)
Berr Sep 21, 2024 @ 6:23pm 
@Kompaktive Is there a way to reduce the probability of the function itself without getting rid of the cool modifiers? If all the incidents were less likely by like 70% it would be perfect.
Kompaktive  [author] Sep 21, 2024 @ 5:01pm 
@Berr if you want to remove the crash limit, remove this code in isSessionCrashingViable:

bool flag4 = this.mActiveChunk.crashCount > 0;


To lower the crash chance, since isSessionCrashingViable only returns true | false, you should add anything that increases the probability of that function to return false. for example like rolling a random number. Or if you want the crash probability to adapt with the driver's skill, you can look at CanRunWide in RunningWideDirector class and copy it to isSessionCrashingViable and do experiment with it.
Berr Sep 21, 2024 @ 11:38am 
@Kompaktive I'm trying to change the chance of crashing to be lower so on average 1 to 2 cars may crash and maybe 2 or 3 will be involved in incidents. I'm at CrashDirector and isSessionCrashingViable and I can't figure out what to change. I don't want to hard limit crashing just have less of a chance.
Kompaktive  [author] Jul 22, 2024 @ 4:46pm 
@Sam.Schinzer I have planned to update this mod since then. Unfortunately real life work does took 90% of my freetime. I would love to update this mod, just that I don't know when it's going to be done.
Stachli98 Jul 22, 2024 @ 6:07am 
Hi can you make the mod with GT and Endurance Series please?
adderallfrenzy Sep 30, 2023 @ 10:12am 
Thank you for still supporting this game.
Kompaktive  [author] Sep 22, 2023 @ 4:17pm 
@fan777
I don't know how to do that. Besides, I no longer have this game installed.
fan777 Sep 22, 2023 @ 5:21am 
@Kompaktive can you add age restrictions in leagues, following the example of fantasy mods?
Cristi Sep 5, 2023 @ 9:05am 
this mod can be fun but it's also a little bit too much.
Race 1 one of my drivers crashed
Race 2 both of my drivers crashed
Race 3 collision between my drivers.
Yeah, no thank you.
fan777 Mar 20, 2023 @ 12:44am 
thanks for the good mod, after the idiocy in fire fantasy, I returned to the roots. In mods, balance is important and not to wind up everything.
Thanks again
val.lim.tine Nov 30, 2022 @ 9:06pm 
Hi, this is a great mod thanks for making it. However I noticed that when one of my cars engines reaches 0%, it keeps going, although very slowly. This is weird because before, when an engine hits 0% condition the car is supposed to retire. Is this intentional? or maybe a bug?
Kompaktive  [author] Nov 1, 2022 @ 3:50pm 
@Gelly_Cube
Hi, sorry for late response. To edit the mod, you need to open it with DNSpy.

Adjust crash frequency at 'isSessionCrashingViable()' method inside 'CrashDirector' class.

If you want to edit how car behave when they made contact with other car, you can edit it at 'OnVehicleCollision()' and 'ProcessCollisionDamage()' at 'RaceDirector' class.
Kompaktive  [author] Oct 30, 2022 @ 6:53pm 
@Gelly_Cube You could, I will inform you in the next 9 hours from now (I'm at work) if you don't mind.
Gelly_Cube Oct 30, 2022 @ 4:47pm 
So theres nothing that even I can do in the files?
Kompaktive  [author] Oct 29, 2022 @ 4:40am 
@Gelly_Cube Hi, sorry for late response. I have no longer maintained this mod. The last time I touched this mod is when I was unemployed. Now I have a job and do some travelling, so sorry.
Gelly_Cube Oct 26, 2022 @ 11:58pm 
I have a save that in EVERY single race both drivers are involved in a crash. This just simply doesn't happen in real life. In game every race on laps 1-3 a crash will happen involving one of my two drivers or both and then later in the race if only one crashed earlier the other will now crash. is there a way to decrease the % chance of a crash?
TSEI (Empty) Oct 7, 2022 @ 5:45pm 
I can attest that I've also not seen a single safety car since I installed and turned on the mod, even when there are multiple crashes during a race (not quali or practice, but a race.)
Radegast Sep 24, 2022 @ 4:36pm 
During the race, for example I'll have a crash (multiple per race) and just a yellow flag goes out for the sector.
Kompaktive  [author] Sep 24, 2022 @ 4:12pm 
@Oxeeyr
Does this happened on Practice, Qualifying, or Race? In race, VSC and safety cars should be working by default (max 2 safety cars) since the mod didn't alter anything related to it during race. However, during Practice and Qualifying I have had it disabled because it's causing a catastrophic bug.
Radegast Sep 24, 2022 @ 2:46pm 
For some reason I get loads of crashes and issues which is good, however I haven't gotten a single safety car or even a vsc.
michael corleone Sep 23, 2022 @ 8:51am 
Its a nice mod , but crashes too many, average 4 cars in every race.....:steamsad:
Reuivn Aug 29, 2022 @ 12:07am 
I love this! Thank you so much. The more chaos the better! More realistic IMO.

Yes, F1 drivers are some of the best on the planet. The engineers and boffins are top notch. The car has a computer more advanced than some universities. Yet, despite all that, most of those things are Human and can err. In 2020, the crash rate in F1 was ~8%. Which has been relatively consistent for several seasons.
Kompaktive  [author] Aug 15, 2022 @ 8:10pm 
@TRAHANATOR
Glad you're enjoying it! To answer your question, it is something the game did. I don't think neither your drivers nor your mechanics were the cause. The game just did that. My mod only alters the AI to push the tires if it's too cold (during yellow flag), that's all.
TRAHANATOR Aug 15, 2022 @ 8:31am 
Hey I am really enjoying this mod you have created. But why does the AI in the AI control race constantly push the tires beyond the tire cliff? Is that a thing with the AI or my mechanics?
Kompaktive  [author] Jul 15, 2022 @ 4:48pm 
@Rigf could've been a bad RNG. The crash chance is increased when the track is wet
Rigf Jul 15, 2022 @ 10:04am 
4 Crashes in the first 7 laps what is going on....
Rigf Jul 15, 2022 @ 9:53am 
I've seen 4 crashes in one practice session, damn...
danielete35 Jun 20, 2022 @ 3:15pm 
any chance you add this mod whit another f1 2022 mod??
Kompaktive  [author] Jun 12, 2022 @ 4:34pm 
@CLV have you pressed subscribe button? When you said you can't found 2607188376 folder, I assume you never downloaded a mod for this game, isn't it?

@alania_ckdv it is a known issue and it is from my spaghetti code and the game itself. A track like Doha has a very narrow running wide path that caused the driver to do a sharp turn and rejoin the track immediately, causing it to overtake multiple cars. I'm trying to remake this mod to support full DLCs and in hope to fix all these pesky bugs. Stay tuned!
alania_ckdv Jun 6, 2022 @ 12:53am 
Maybe the same as @mikasa pointed out... When a car occurs "running wide", it sometimes (not always) tremendously accelerates. In such case that car overtakes 2-3 (or more) cars after running wide.
Kompaktive  [author] May 13, 2022 @ 7:07pm 
@Luti 1991 Australian GP flashback
Kompaktive  [author] May 2, 2022 @ 8:24pm 
@BAKALYN Thanks for reporting. Yes, it is confirmed and I'm aware of that. I'm currently redoing this mod from scratch, in hope to eliminate those pesky bugs and to support all DLCs, including GT and Endurance championship.

ETA is still undefined, but you can check the progress / what classes has been edited in this mod at my github page.
https://github.com/Kompaktive/MM-vanilla-tweak/
hel May 2, 2022 @ 5:40pm 
I think there is a bug with your mod. My driver ran wide and "cut" the track and did sector 1 in 6 seconds.
Kompaktive  [author] Apr 26, 2022 @ 8:27am 
@BAKALYN sorry I don't know how to do it. The modder of FF is indeed next level.
hel Apr 26, 2022 @ 6:30am 
only asked it because i saw this feature in Fire fantasy mod
Kompaktive  [author] Apr 26, 2022 @ 5:35am 
@BAKALYN I think it's impossible. Not to mention how to intentionally trigger safety cars in the middle of session.
hel Apr 25, 2022 @ 6:07pm 
any chance you add the feature for cars to unlap themselves during safety car?
Kompaktive  [author] Apr 16, 2022 @ 5:21pm 
@DEMETRIUS7 You can check my other mod "Vanilla Tweak - AI Team Bonus and More Dramatic Session"

https://steamcommunity.com/sharedfiles/filedetails/?id=2606053823

That mod should change your mind.
Kompaktive  [author] Apr 16, 2022 @ 5:20pm 
@chitovf MacOS and Linux don't have Assembly-CSharp.dll. You can't use every mod that involves changing .dll file unfortunately.
DEMETRIUS7 Apr 16, 2022 @ 5:19pm 
great mod! can you create a mod that resets car parts at the end of each year? the game becomes very easy after we become very strong
chitovf Apr 16, 2022 @ 5:10pm 
I don't know how this works on a Mac? Perhaps if someone can assist me where to find the Assembly-CSharp.dll in the Mac folders that would be a great help.
Kompaktive  [author] Apr 14, 2022 @ 4:42pm 
@Mukita12 You don't have to. The workshop subscription is used only to download the modified file. Then You copy one file into your MMData directory.

In fact, you can just unsubscribe to save space, the mod will still be applied until you uninstall it manually.
Mukita12 Apr 14, 2022 @ 9:40am 
do we have to activate the mod from the workshop subscription inside the game?