Motorsport Manager

Motorsport Manager

Vanilla Tweak - More Dramatic Session (BASEGAME ONLY)
Showing 1-10 of 10 entries
Update: Oct 12, 2021 @ 12:33am

  • Disabled spin out behaviour during safety car flag.

Update: Oct 8, 2021 @ 4:21am

  • Increased running wide trigger value (for adaptability, focus, cornering, and braking) from 0.00005 to 0.00007 per tick.
  • Fixed critical bug where pit / send out button reappears to a crashed driver after other screen (pit screen, data centre, etc) is being accessed by user.

Update: Oct 6, 2021 @ 1:40am

  • Fixed rare bug where send out button appeared in the next session after player's team driver crashed in previous session.

Update: Oct 5, 2021 @ 4:16am

  • Reworked elimination in Qualifying. A crashed driver who advanced to next Qualifying Session (Q2 / Q3) will no longer marked as eliminated. Instead, they will still participate but won't be able to set time lap.
  • Fixed critical bug where pit button is gone for the entire session (Practice, Qualifying, Race) when player's team driver crashed during Practice or Qualifying session.

Update: Oct 5, 2021 @ 3:08am

Update: Oct 4, 2021 @ 6:20am

  • A crashed driver that advance to next Qualifying will now marked as eliminated and no longer join in the next Qualifying session. (as team mechanics need at least a day to completely repair a car so joining a next qualifying session in a few minutes break basically impossible)
  • Completely reworked running wide probability. Now a low skilled driver should have more incident noticeably.
      PREVIOUS FORMULA:
    • (cornering - fitness) <= 0.0001f (if generated value per tick is less than or equal 0.0001f, then spin out)
    • (focus - fitness) <= 0.0002f (if generated value per tick is less than or equal 0.0002f, then spin out)
    • (braking - fitness) <= 0.0001f (if generated value per tick is less than or equal 0.0001f, then spin out)
    • (adaptability - fitness) <= 0.0002f (if generated value per tick is less than or equal 0.0002f, then spin out (only applied when track has water))

      FORMULA NOW:
    • GeneratedFloat(min 0, max 1) <= cornering + focus + braking + adaptability (only applied when track water level > 0.2f) + (session_time - fitness) - rubber_track_level

Update: Oct 1, 2021 @ 7:14am

  • Reduced running wide trigger value from 0.002 to 0.001.
  • Reduced running wide (wet track) trigger value from 0.004 to 0.002.
  • During race session, collision probability is reduced by 30% for the first 2 laps. (the modifier no longer applies for lap 3 onwards)

Update: Sep 30, 2021 @ 8:57am

  • Reduced running wide trigger value from 0.003 to 0.002.
  • Increased running wide (wet track) trigger value from 0.003 to 0.004.

    (Thanks BarKor for the suggestions)
  • Enabled crash incident for Practice and Qualifying session.
    • Crash incident probability mostly remain unchanged for dry track, however, it will be increased (up to 0.1%) the wetter the track is.
      ex. A wet track will increase crash incident probability by 0.05% per tick. A fully soaked track will increase crash incident probability by 0.1% per tick.
    • Crash incident probability is applied to each driver regardless of their skills.
  • Disabled safety car / virtual safety car for Practice and Qualifying session.

Update: Sep 20, 2021 @ 9:21am

Update: Sep 20, 2021 @ 9:17am