Distance

Distance

Broken City (Updated)
8 Comments
Bophades  [author] Feb 12, 2015 @ 5:18pm 
Duh, I didn't intend for that - the checkpoints don't lock the car to the track. However, at this point I don't care for the levels I made a year ago, so I'm not going to change them unless the devs gravely the game works
Director Matchkin, the Imprinter Feb 12, 2015 @ 3:32pm 
Checkpoints that instantly drop you "on" track while it's upside down is a failure of track design.

In all seriousness...you should consider making your checkpoints so that you don't just fall towards death in future courses promptly after respawning.
Exceige Dec 9, 2014 @ 8:38pm 
good map, though when you get to the hoard of lazers near the end you can barely see the portal
Mr.Braun Aug 23, 2014 @ 5:32am 
i enjoyed this map a great deal, fun and fast paced, and i like maps that you can complete without stop boosting.
Bophades  [author] Aug 22, 2014 @ 7:44pm 
Fixed the level
Bophades  [author] Aug 22, 2014 @ 6:34pm 
Most levels are bugged after the beta was released

A whole bunch of the world models have changed in size or placement with the update, so map devs need to move them around to compensate for that
//[NEURAL\DELVER\M] Aug 22, 2014 @ 2:01pm 
This level's a mess, man. I get that that's the point of it, but seriously when I can't even see where I need to go, it's bad. Right off the start, there's just a bigass glass wall to collide into.
BAREEA May 27, 2014 @ 11:49am 
jogo muito bom