Arma 3
The Carver Findings
68 Comments
Lufian Apr 26 @ 3:25pm 
Ah okay, I understand. Thank you!
Darknightx33x  [author] Apr 26 @ 12:10pm 
The MA1B ammo counter sight is purely cosmetic. The ammo counter part of it is on the MA1B rifle.

Thanks for the feedback on the SLAP ammo. I've fixed it and will make a small update in the near future.
Lufian Apr 13 @ 11:11am 
So it's the MA1B ammo counter that is a sight TCF_MA1B_AmmoCounter

Also noticed that the 128 SLAP Rnd magazine for the M739B doesn't work, like the ammo doesn't show or fire
Lufian Apr 9 @ 5:05am 
They're like weapons sights similar to the MA5
Darknightx33x  [author] Apr 9 @ 4:47am 
What ammo counter are you refering to? They all should work as is.
Lufian Apr 1 @ 4:38am 
How do we make the ammo counters work?
Radio Mar 9 @ 3:29pm 
@starlight Agreed, I'm really missing it, no other gun has the same utility that the Stanchion did. OPTRE's is so much less powerful
Starlight Mar 8 @ 4:06pm 
bring back stanchion pls. i beg. ;-;
Radio Mar 2 @ 4:20pm 
Hey, how come you removed the Stanchion from the mod with the latest update? That thing was awesome and was way more effective than the OPTRE one
Darknightx33x  [author] Feb 27 @ 6:47pm 
@panzer4senpai
That is a known issue. There are several issues (and several more potential) contributing to it not working. There is low chance we can fix this any time soon. I am currently unable to dedicate the time needed to fix it.
Panzer4Senpai Jan 21 @ 11:29am 
This mod somehow breaks dynamic recon ops while it generates factions, even if i do use the faction the mod includes.
CW2 P. Larkins Dec 16, 2024 @ 9:31am 
Hello!

Wanted to report a bug to you. The URA AA trooper seems to be.. missing any weapons. They only have the anti air launcher. I believe this to be in error as this is not present in other TCF AA units such as in the Frieden faction.

Class name: TCF_URA_Rifleman_AA

I believe issue is present in all of the URA's AA units, so woodland, winter, etc.
JokingSteak Dec 1, 2024 @ 8:34pm 
@Darknight Yeah, they would be fine, if they didn't appear on half of the base optre units. I just wish it didn't apply to those guys at all, factions that use them like seccessionist union is fine, just not 5 out of every 10 base optre dudes. But I've been just using this mod without the FTZ dependency and its been okish.
Darknightx33x  [author] Dec 1, 2024 @ 5:43pm 
@JokingSteak There is nothing you can do on your end. Altering its randomization is a config change. If you tried to alter it/delete the PBO, it would cause issues on MP servers. The only way is if you made a small mod that edits it randomization chance(and everyone on server has it as well).

Personally, I enjoy the masks and gasmask, and I don't find them immersion breaking. I might change the randomization a bit, but not remove them. When looking into this, it also turns out in lore they use typical gas masks.
JokingSteak Nov 26, 2024 @ 10:54am 
@Darknightx33x Do you know if there is a way to not have the FTZ masks and gasmasks, etc. appear on the base Optre units? I don't mind using FTZ with the equipment spawing on your TCF units, but it kind of breaks immersion to have almost every base optre soldier spawn with joker masks and what not. Is there like a pbo I can delete or something? Real nitpicky, I know, but it's just a bit of a pet peeve of mine with that mod. Anyways, awesome work!
Dredd Oct 7, 2024 @ 7:16am 
TCF Removes new OPTRE scoped assets on some rifles like the new ESO and ESO Rised scopes off of multiple rifle platforms, thought y'all should know :)
Darknightx33x  [author] May 14, 2024 @ 5:50pm 
@Nobody. Do not do that. TCF requires FTZ. It uses some of the gear to make some units. If you load TCF without FTZ, you will get error messages saying it could not find specific FTZ gear that is used in TCF. Those error message actually mean something isn't working and content may not work as intended or not work/appear at all. You will also not be able to use these units and they will not appear in editor, and give further errors. If you load a mission with these units in them, it can cause the game to freeze.
Nobody Mar 28, 2024 @ 10:11pm 
Trying to build a modpack and I noticed that FTZ is a dependency, but I can launch fine without it and I even spawned in a couple TCF units and they seemed to have all their equipment. What does TCF actually rely on FTZ for?
A Bunny Mar 17, 2024 @ 4:53pm 
Okay, thank you for the update! I'll give it a shot and let you know if it doesn't work. Probably will be fine.
Darknightx33x  [author] Mar 17, 2024 @ 9:55am 
@A Bunny
The ACE dependency was a precaution when several mods were merged into TCF to guarantee everything worked. We have not had the time to truly see if it is truly needed. It looks like most/all of it will work without ACE, but I can't 100% guarantee it at this time.
Lufian Mar 17, 2024 @ 8:55am 
Seems the keys need updating, getting signature mismatch no matter how many times I replace the old key
A Bunny Mar 16, 2024 @ 3:38pm 
Does this *need* ACE or can I forego it? I'm very much a casual player of Arma when I'm not going online with friends...
Darknightx33x  [author] Jan 18, 2024 @ 6:16pm 
Thank you for the feedback on those issues. I will be try to get an update before the end of next month to get a start on those.
Eidann Dec 9, 2023 @ 6:41pm 
Do you think an update to avoid TCF to Override the new OPTRE Recon sight could be made ?
Feybeasts Nov 5, 2023 @ 1:33pm 
I believe putting [TCF] at the end of the name instead of the front would sort it- if you're looking to keep the tagging
Feybeasts Nov 5, 2023 @ 1:32pm 
Hey y'all- dig the hell outta the mod, really provides a fantastic expansion of the Trebuchet assets, do have one minor issue though! With the way mod syntax is sorted in the arsenal, the [TCF] accessories always load before the <empty> category in the arsenal, leading to the accessories loading by default on all Trebuchet/TCF gear- is it possible you could change the naming convention so this doesn't occur? It's a minor issue, but any additional QoL is greatly appreciated!
Sling Blade Oct 21, 2023 @ 4:46pm 
Halo 3 marines need gloves. Also, the MG pouches for Halo 3 marines needs to be black like the rest of the pouches, not that hideous coyote brown.
Stray Oct 6, 2023 @ 12:52am 
I think that has to do with the way, thy factions are setup as some factions are all under the same name and possibly because they are all in one group in editor its messing up some, random mission generator as they do not like as it doesn't follow the pathway setup for them.

IE: for some mission generators they have a hard time with RHS, unless they setup some stuff behind the scene to read them such as ALIVE which setup a workaround to not have issues with RHS
Panzer4Senpai Jul 8, 2023 @ 11:35pm 
I love this mod however whenever i play Random Infantry Skirmish or Dynamic Recon Ops none of the new OPTRE Factions that are included in this mod are bugged. In RIS not all the Factions popup and the ones that do have blank names (The Only ones who appear normal are the Koslovics and the Colony Defense and PMC). While on the other hand DRO does not show any of them. I expect this to be something wrong with the names however i'm a complete buffoon and have no clue if it is true or not.
Altraixx Jun 16, 2023 @ 2:16am 
ok thanks
Darknightx33x  [author] Jun 15, 2023 @ 8:16pm 
@Altraixx
You can run the mod without ACE, and should be for the most part fine. Just be aware that some parts of the mod, like the narq rounds or attach to function may not work as intended or at all.
Eliteslayer Jun 11, 2023 @ 12:59pm 
really cool mod! Wonder why it looks so familiar
Altraixx Jun 10, 2023 @ 11:48am 
Can i run this mod without ACE or do i really have to get it?
Baseplate  [author] Jun 3, 2023 @ 6:28am 
@Lupus590

Of course you can. We implore the creative use of the assets inside the mod. We do not condone the re-packaging of any models without explicit permission from the team, but .paa's and code are fine to be messed with. If you have any further questions, please head to the HCM Discord located in the description as the Steam Comments section is hard to communicate on.
Lupus590 May 30, 2023 @ 9:46am 
Hi, what are your rules regarding retexturing work? If I wanted to retexture one of your models for our unit's mod (e.g. giving a vehicle unit specific markings) would our unit's mod dev team be allowed to open your PBOs and edit the PAA files to then repack the modified PAA in our own PBO configured to inherit your classes?
Lehy (Topo di Legno) Apr 3, 2023 @ 7:11pm 
Hey, I want to thank you from the bottom of my heart. You managed to make real a fantasy of mine since I was just a teenager playing Halo, reading the books, hoping someday there would be a realistic videogame set into the lore of the books. I am now a grown ass man, this makes me go back.
I love the uniforms, they are amazing. The only problem I have is with the '31 Marine BDU (M52B Battledress) not showing the gloves.
Thanks again, cheers.
Sling Blade Mar 19, 2023 @ 4:30pm 
Why ACE tho?
Baseplate  [author] Mar 2, 2023 @ 7:14am 
Toshikato, I’m glad you’ve been able to experience that my friend. Just like my previous posts, come to the Discord and feel free to share what you are working on.
Baseplate  [author] Mar 2, 2023 @ 7:13am 
[LongLive]Quebec, jump into the Discord and come speak with me and the team. We’d be happy to look into the issue.
Baseplate  [author] Mar 2, 2023 @ 7:13am 
12sDaFailure, feel free to pop into the Discord and drop that in the suggestion box. We can continue the conversation there.
Toshikato Mar 2, 2023 @ 12:30am 
@baseplate Pretty sure you're the lead in the mod. Good job finding old files that have been almost lost to time. Thanks for that as well. Allows me to reconstruct something I've lost that was very important to me, selfish, but thanks.
[LongLive]Quebec Feb 17, 2023 @ 2:18pm 
BUG: The M739(B) Light Machine Guns are not utilised properly by the AI - only being fired semi automatically instead of in bursts. The AI will also frequently change to their sidearms instead of using it.
[LongLive]Quebec Feb 17, 2023 @ 2:10pm 
BUG: Desert and Woodland Men from the United Rebel Army do not spawn with their Chest Pieces.
12sDaFailure Feb 15, 2023 @ 12:38pm 
Secondly Oh man OH man your weapons are dope...buuut I gotta ask about the SAW...I'm pretty sure that it doesn't use HE rounds not saying that it cant have them...its just that it appears to be that ALL of the ammo types are HE, AP it explodes, SLAP it Explodes, anything else...it goes boom
12sDaFailure Feb 13, 2023 @ 2:45pm 
Firstly hats off to Blackwing and Mooskoni for the trailer...epic as fuck....
Baseplate  [author] Nov 8, 2022 @ 5:08pm 
@Baba the Yaga join the Discord server and make sure to reach out to me there.
Baba the Yaga Nov 6, 2022 @ 6:54pm 
Great mod! However, is there anyway you can readd/config crew to many of the vehicles, particularly the default Insurrection vehicles. As it stands any scenario that spawns something like the M12 or hornet will have no personnel in it, so additional scripting to add crew is needed.
Six Oct 29, 2022 @ 7:44am 
Wish ACE wasn't a req. [shrug]
Pheasant-One Jun 20, 2022 @ 6:54pm 
face
namenai Jun 10, 2022 @ 11:19am 
it requires ace