Arma 3
105 ratings
The Carver Findings
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File Size
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6.082 GB
Sep 10, 2021 @ 3:51pm
Mar 17 @ 9:25am
38 Change Notes ( view )

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The Carver Findings

Description




Introduction

The Carver Findings is a Insurrectionist Expansion mod which utilises Operation Trebuchet and A2D: Fireteam Zulu, to re-organise existing OPFOR and INDEP forces and expand the Halo universe one insurgency at a time.



Datapad
With an expansive selection of Insurrectionists, The Carver Findings does it's best to bring the gritty reality of a splintered galaxy, writh with politics and corruption to your Arma experience. Whether you sympathise with their actions or are disgusted by them, you cannot deny the volume of factions awaiting discovery. Famous rebellions such as Friedens and Koslovic who fought during the Interplanetary Wars, or the Secessionist Union, the precursor to the URF. A delve into Post-Covenant War factions such as the Sedran Guard or the Gao Marine Fighters make their way into your gameplay.



Contributed Material
  • Thank you to Burgess for allowing the use of OPCAN 1.0, 2.0 and 3.0 Assets.
  • Thank you to Highlvlpilot for gifting The Carver Findings the use the M739 SAW LMG, Hazop, Gungnir, and Scout Helmet.
  • Thank you to The Strike Wyvern for taking the promotional images for the Mod itself.
  • Thank you to Vespade for helping me over the course of this mods launch with technical issues, allowing the use of the SRS99E and the integration of Specialised Ordnance.
  • Thank you to Haveatya for allowing the use of the M57 Pilum.
  • Thank you to Kal Blackwing for creating a video used in the promotion of this mod.
  • Thank you to Moskoni for creating a video used in the promotion of this mod.
  • Thank you to Frosty and Lantern for providing re-vamped RVMats and Textures for the AN/PRC Radios.
  • Thank you to Demonic for gifting DMNS Optre Assets complete collection for use within TCF.
  • Thank you to Noork117 for providing the Harvest Colonial Militia Compositions for use.
  • Thank you to Frosty for making The Carver Findings Ace Arsenal Extended compatible.
  • Thank you to Stirling Rank and TacoTuesday for providing the Falcon model.



    Vidphone Terminal
    If you find any bugs that are terrorising your immersion? Feel free to the Halo Community Modding Discord[discord.gg] and report it to us! You can get in contact with the developers and give us your issues and even suggestions to create a better environment for you and your unit. We listen to your thoughts as they are the basis of this mods roots.



52 Comments
Darknightx33x  [author] May 14 @ 5:50pm 
@Nobody. Do not do that. TCF requires FTZ. It uses some of the gear to make some units. If you load TCF without FTZ, you will get error messages saying it could not find specific FTZ gear that is used in TCF. Those error message actually mean something isn't working and content may not work as intended or not work/appear at all. You will also not be able to use these units and they will not appear in editor, and give further errors. If you load a mission with these units in them, it can cause the game to freeze.
Nobody Mar 28 @ 10:11pm 
Trying to build a modpack and I noticed that FTZ is a dependency, but I can launch fine without it and I even spawned in a couple TCF units and they seemed to have all their equipment. What does TCF actually rely on FTZ for?
A Bunny Mar 17 @ 4:53pm 
Okay, thank you for the update! I'll give it a shot and let you know if it doesn't work. Probably will be fine.
Darknightx33x  [author] Mar 17 @ 9:55am 
@A Bunny
The ACE dependency was a precaution when several mods were merged into TCF to guarantee everything worked. We have not had the time to truly see if it is truly needed. It looks like most/all of it will work without ACE, but I can't 100% guarantee it at this time.
Lufian Mar 17 @ 8:55am 
Seems the keys need updating, getting signature mismatch no matter how many times I replace the old key
A Bunny Mar 16 @ 3:38pm 
Does this *need* ACE or can I forego it? I'm very much a casual player of Arma when I'm not going online with friends...
Darknightx33x  [author] Jan 18 @ 6:16pm 
Thank you for the feedback on those issues. I will be try to get an update before the end of next month to get a start on those.
Eidann Dec 9, 2023 @ 6:41pm 
Do you think an update to avoid TCF to Override the new OPTRE Recon sight could be made ?
Feybeasts Nov 5, 2023 @ 1:33pm 
I believe putting [TCF] at the end of the name instead of the front would sort it- if you're looking to keep the tagging
Feybeasts Nov 5, 2023 @ 1:32pm 
Hey y'all- dig the hell outta the mod, really provides a fantastic expansion of the Trebuchet assets, do have one minor issue though! With the way mod syntax is sorted in the arsenal, the [TCF] accessories always load before the <empty> category in the arsenal, leading to the accessories loading by default on all Trebuchet/TCF gear- is it possible you could change the naming convention so this doesn't occur? It's a minor issue, but any additional QoL is greatly appreciated!