Space Engineers

Space Engineers

Hydrogen Generator Rebalance
9 Comments
zcaalock Nov 6, 2021 @ 12:01pm 
at least for small blocks
zcaalock Nov 6, 2021 @ 11:54am 
i think for engine to be valiable the output power need to be same as for batteries.
[Ghetto]Two Shoe$ Sep 20, 2021 @ 2:55am 
Fabulous introspection on the matter. Misses the point of an LCD Display not taking 35kw to power. What Space Engineers really needs is a way to curtail mistakes in consumption suck as the aforementioned to make it truly compatible with your implement of actual H2 generator output. This would make it much more applicable. Especially if one were to use solar to produce the fuel itself. There is also the question of oxygen consumption however in anoxic or vacuum environments.
spiritplumber Sep 17, 2021 @ 3:39am 
I've scaled the wood mod so that it works with this. Try it :)
Starkye Sep 11, 2021 @ 10:37am 
aight gotcha, thanks
Violet  [author] Sep 10, 2021 @ 6:47pm 
Probably poorly? If another mod adds an o2 generator, that should be fine, but if it changes the vanilla o2 generators, then it will be in conflict. I was careful to remove the extraneous portions of the cube blocks ENERGY and PRODUCTION files, so this won't conflict with anything that ♥♥♥♥♥ with reactors or refineries or anything like that, but if it changes the same thing I'm changing, then it will probably conflict.
Starkye Sep 10, 2021 @ 5:32pm 
how does this mod get along other mods that adds/changes o2/h2 generators or stuff alike?
Violet  [author] Sep 9, 2021 @ 10:07pm 
Thank you for playing it! And I apologize if the mod is a tad simplistic. I could be bribed into extending the rebalance to hydrogen tanks, batteries, and thrusters as well, to make it more balanced and fun. I've held off because of difficulty in learning those systems and tedium.
spiritplumber Sep 9, 2021 @ 5:38pm 
Thank you for doing this, SE definitely needs a thermodynamics pass :D