Cities: Skylines

Cities: Skylines

Parking Lot Snapping
364 Comments
CocoRawr Jun 17 @ 11:41am 
How come the mod is not showing up on my CS1 when i load the game? Is there anyway to fix it?
the harmony 2 is also causing error when i load up as well
[SSU]yenyang  [author] Nov 15, 2023 @ 3:36pm 
@rodjulazadeh9 The parking lots are separate asset subscriptions.
rodjulazadeh9 Nov 15, 2023 @ 2:11pm 
This mod not working for anyone else? I only get the one way 60/90 degree parking, not the other roads or sizes. Any suggestions?
Sky Oct 5, 2023 @ 11:44pm 
ohh nice ! thank you sir
[SSU]yenyang  [author] Oct 4, 2023 @ 8:28am 
@Sky Cars park at the spots. I believe it works better with Traffic Manager : Presidente Edition (TM:PE) advanced parking ai.
Sky Oct 3, 2023 @ 9:47pm 
will cars come park at the spot? or just for skin purpose
darkracer125 Sep 22, 2023 @ 3:36pm 
that mic quality with the creepy game music makes this seem like a video that was dug up from the dark web
LemonsterOG Aug 25, 2023 @ 2:23pm 
@[SSU]yenyang -- I'm still subscribed to this hoping it will work, but it hasn't once since it was released. If I had to guess, there's a conflict with the Feature: Path Snapping mod.

Feel free to look at the rest of my mods to see if you spot something else that could be a conflict.
Click for My Active Mods
BjarturGamer Aug 25, 2023 @ 1:19pm 
thanks for making a parking lot :steamhappy::steamthumbsup:
what's with the foreboding music, is parking truly a modern day terror? nice mod. thanks
Øuantum3 Jul 16, 2023 @ 2:09pm 
Lol the background music xD Awesome mod bro!
[SSU]yenyang  [author] Jun 25, 2023 @ 9:00pm 
@Mr. Xuan I understand. Good luck.
Mr. Xuan Jun 25, 2023 @ 8:57pm 
It's so complicated, I'm not very good at it However, thank you very much for your answer!! Thank you.
[SSU]yenyang  [author] Jun 25, 2023 @ 8:44pm 
@Mr. Xuan If you created a new asset in the asset editor, then you will need to add compatibility with this mod using XML. There is a guide called "Parking Lot Snapping Advanced Options" linked above. You will need to export, and add a new xml file. Probably based on PSA-1385628544-Raisable Parking 1x1_Data.xml After you've made the new xml file, and did the appropriate edits. You will need to import or import on load.
Mr. Xuan Jun 25, 2023 @ 8:21pm 
I created a parking lot in the asset editor~
Mr. Xuan Jun 25, 2023 @ 8:20pm 
This' Raisable Parking Lot 'asset is a combination of parking signs and parking lines A module that can be lifted and lowered!
Mr. Xuan Jun 25, 2023 @ 8:18pm 
A parking lot requires a parking sign in order for vehicles to stop. After using this' Raisable Parking Lot ', it cannot be archived and entered! So he's having a problem? I created a parking lot using 'Raisable Parking Lot', and the archive is inaccessible!
[SSU]yenyang  [author] Jun 25, 2023 @ 7:17pm 
@Mr. Xuan I'm not sure what the problem is. What sign are you referring to? is it the striping / asset from this workshop item https://steamcommunity.com/sharedfiles/filedetails/?id=1385628544 ?
Mr. Xuan Jun 25, 2023 @ 7:12pm 
Hello boss! I'm not sure if it's possible to rewrite the 'Raisable Parking Lots' parking sign? It is currently invalid! Thank you!
[SSU]yenyang  [author] Jun 12, 2023 @ 7:20am 
Update Rolling Out
-V1.6 Added coding compatibility for MS Parking Garage Assets. Waiting on configuration data from t1a2l for full integration.
-Added version number to assembly for better Skyve data.
[SSU]yenyang  [author] Jun 2, 2023 @ 7:19am 
@Jacy_Junior I'm glad you figured it out. I'm not that familiar with Skyve, but I did download to try to help you.
Jacy_Junior Jun 2, 2023 @ 4:29am 
Now your "Mod" is working correctly.
Thanks.
Jacy_Junior Jun 2, 2023 @ 4:28am 
DISCOVER THE ERROR! In the "Skyve CS-I" mod there is a small round checkbox to select. The mod was unchecked. All I had to do was check it to appear in the "Content Manager".
Jacy_Junior Jun 1, 2023 @ 1:53pm 
Yes, I'm sure you're signed up for the workshop.

Yes, Harmony Mod is loaded and working perfectly.

The “Parking Lot Snapping” mod is not available to activate in the “content manager”.

No, it did not add the “-noWorkshop” command.

QUESTION: Is there a boot log file to search??

Again, thank you for your kindness in responding.

Junior - Brazil
[SSU]yenyang  [author] Jun 1, 2023 @ 10:23am 
@Jacy_Junior Are you sure you are subscribed? And have the Harmony Mod too? I can provide a direct download, but that's not normally required for this game.

You will need to enable the mod in the content manager once you've managed to get it setup.

Just to be sure, you have not added the "--noWorkshop" startup option for the game have you?
Jacy_Junior Jun 1, 2023 @ 9:40am 
Olá [SSU]yenyang!! Muito obrigado por responder prontamente. Obrigado.

Sim, não consta na parte de MOD. Não consta no "gerenciador de conteúdo" e também não consta no "Skyve CS-I".

Ah, e a função do IA que permite que os PSAs se encaixem diretamente nas redes Parking Lot Road (abreviado como PLR) NÃO ESTÁ FUNCIONANDO.

Se não apresenta nenhuma mensagem de erro ao carregar o seu mod.

Tem alguma coisa que eu posso fazer para verificar aonde está o problema??

---------------------------------
Hello [SSU]yenyang!! Thank you very much for responding promptly. Thanks.

Yes, it is not in the MOD part. It's not in "content manager" and it's not in "Skyve CS-I" either.

Oh, and the AI function that allows PSAs to plug directly into Parking Lot Road networks (abbreviated as PLR) IS NOT WORKING.

If you don't see any error message when loading your mod.

Is there anything I can do to check where the problem is??
[SSU]yenyang  [author] Jun 1, 2023 @ 6:55am 
@Jacy_Junior It will not appear under "Assets". You need to look under "Mods" both in "Skyve CS-1" and "Content Manager".
Jacy_Junior Jun 1, 2023 @ 2:34am 
Olá!! Mesmo "INSCRITO" na oficina da Steam não aparece no "gerenciador de conteúdo".
E também as funções dele não são ativas no jogo.
No aplicativo "Skyve CS-I" não aparece o nome do "Parking Lot Snapping".
O que fazer??
Júnior - Brasil
------------------------------
Hello!! Even "SUBSCRIBED" in the Steam workshop does not appear in the "content manager".
And also his functions are not active in the game.
In the application "Skyve CS-I" the name of "Parking Lot Snapping" does not appear.
What to do??
Junior - Brazil
太白 May 27, 2023 @ 1:38am 
Nice bro 谢谢

---from PRC
[SSU]yenyang  [author] May 24, 2023 @ 6:44am 
@RAINSTARS Your welcome! Enjoy! :)
RAINSTARS May 23, 2023 @ 11:38pm 
@[SSU]yenyang thanks for the quick update
[SSU]yenyang  [author] May 23, 2023 @ 9:25am 
Update Rolling out
-V1.5.2
Rebuilt for Hotels and Retreats
Svis May 19, 2023 @ 8:48am 
@siloj is it because of THIS mod or it always happened even without this mod?
siloj May 14, 2023 @ 6:53am 
Anybody knows why cars dont park i have like 4 parking lots and none of them work
[SSU]yenyang  [author] May 13, 2023 @ 6:42pm 
@Svis Thank you!
Svis May 13, 2023 @ 2:03pm 
Works perfectly! Had it since release and it never let me down ! Saved me from the hassle of perfectly lining up parking spaces !
[SSU]yenyang  [author] Mar 26, 2023 @ 11:36am 
@majin_kratos I tried it with both TM:PE parking realism and without TM:PE, and I had some cars parking in these lots with both configurations. I had no street parking and one of the plopped car parks. I don't know enough of how the vanilla parking AI or the TM:PE parking ai are programmed to know what to change on my end.
[SSU]yenyang  [author] Mar 26, 2023 @ 8:10am 
@majin_kratos I have an idea of how I could fix this using this mod if it actually prioritizing parking within a building with a specific building AI. I’ll experiment when I have time.
[SSU]yenyang  [author] Mar 26, 2023 @ 7:56am 
@majin_kratos I don't mess with the parking AI at all. that's a better question for whoever is maintaining TM:PE.
majin_kratos Mar 26, 2023 @ 5:15am 
Why don't cims park me anymore even with realistic parking via tmpe? The only way they park is the parking lots that can be ploped as parks
[SSU]yenyang  [author] Mar 25, 2023 @ 6:33pm 
@Kacpero Could you provide your log file via downloadable link? Instructions are in PLS Bug Report Discussion.
Kacpero Mar 25, 2023 @ 1:55pm 
i have this error when i select parking spot. I dont know if its this mod fault or parking lot roads.

Object reference not set to an instance of an object [System.NullReferenceException] Details: No details
StayHungryStayFoolish Mar 22, 2023 @ 10:45am 
Thank you.
[SSU]yenyang  [author] Mar 22, 2023 @ 9:31am 
Update Rolling Out. Please report any errors so that I can try to work on them over time. Change Notes:

V1.5.1
Rebuild for Hubs and transport.
StayHungryStayFoolish Mar 21, 2023 @ 2:58pm 
@[SSU]yenyang There is some education going on about the flag, and even Paradox Interactive confirmed, that a mod is not automatically broken after the update. I am keeping this nice mod on the modlist compatible with the latest software version (Hubs & Transport patch (1.16.1 f2)

Sleep well.
[SSU]yenyang  [author] Mar 21, 2023 @ 2:43pm 
With regards to tomorrow's update please be considerate that I live in the Pacific Time zone and will not be able to update the mod until about 9 am - 10 am in my time zone. The code should still run before an update but you may get a flag related to the code being for an older version of the game.
[SSU]yenyang  [author] Mar 13, 2023 @ 3:06pm 
@eliaspournaras try to build more level parking lots & do not adjust the roadway with Move It! after placing the parking lot asset. I'm not going to mess with the parking AI at all.
Eliasgamer566 Mar 13, 2023 @ 2:23pm 
anything to fix floating vehicles in parked spaces?
[SSU]yenyang  [author] Jan 23, 2023 @ 9:17am 
@Way https://steamcommunity.com/sharedfiles/filedetails/?id=1637663252&searchtext=traffic+manager has an more advanced parking AI. Other than that this mod doesn't actually effect how cars park in parking spaces.
StayHungryStayFoolish Jan 20, 2023 @ 12:25pm 
@Way put the parking where you see the need in the traffic menu mod (red buildings).