RimWorld

RimWorld

No More Breach Raids
67 Comments
HRV Aug 29, 2024 @ 12:33pm 
1.5?
Three Apr 29, 2024 @ 1:42pm 
Is it safe to use this in version 1.5? :guard:
Molecular Circuits Apr 14, 2024 @ 2:34pm 
1.5 please?
Windows XP Jul 18, 2023 @ 9:50am 
You know when you're just minding your own business and then you get one of those events where it's like "toxic spawner: come attack this mechanoid base"? Can you make a mod that disables those?
* May 10, 2023 @ 7:30pm 
Love you too! Thank you!
Flesh Forge Oct 30, 2022 @ 2:56pm 
got annoyed watching 25 shotgun armed militors literally shoot their way through a mountain, not a fan of the vanilla breacher concept so thanks for this
Don't hack it Oct 23, 2022 @ 9:32pm 
@NoWayJose 🌊 Thank you!
No Way Jose  [author] Oct 23, 2022 @ 8:41pm 
@Wo Ai Tiananmen Yep! This is a really simple mod, it patches over the vanilla defaults with new values.
Don't hack it Oct 23, 2022 @ 8:33pm 
Thank you, can I put the mod in the file I'm already playing?
VelxraTV Oct 23, 2022 @ 6:45pm 
Thank you!
No Way Jose  [author] Oct 23, 2022 @ 6:29pm 
Updated to 1.4! I'm making a new mod with toggles for every raid type in the next few weeks!
Osseez Oct 22, 2022 @ 2:17am 
Goated mod
Osseez Oct 22, 2022 @ 2:17am 
Please please please
VelxraTV Oct 21, 2022 @ 2:33pm 
Please update to 1.4
Don't hack it Oct 21, 2022 @ 7:51am 
plz 1.4
Xeonzs May 18, 2022 @ 4:19am 
Drop pod raids can't crash through the proper mountian roof, they can crash through constructed roof and light rocky roof.

You can use https://steamcommunity.com/sharedfiles/filedetails/?id=1776143665 you build steel roofs as a late-game investement, allows you to turn your redundant/overflow steel into droppod/siege immune ceiling.
Vodkavsky May 10, 2022 @ 9:45pm 
Can you please add a mod that stops any and all raids that use drop pods? I hate enemies crashing through both roofs and solid mountain into my colony and into some closet space after I littered the entire colony space with turrets
krunjar May 10, 2022 @ 6:54pm 
Oh thank the heavenly maker just having raids able to pickaxe through your walls is just stupid. I mean i get it muh realism but it just makes the game incredibly frustrating. You want that kind of realism re balance the game to make pawns a LOT more disposable FFS.
matishac Apr 25, 2022 @ 5:25am 
I am not using CE. I will try change the mod order to bring this down to see if that helps.
starman01 Apr 24, 2022 @ 12:50am 
K, thanks. I just wondered, because it didn't happen in my last game. Maybe it's also related to the complicated mountain map I play, plus I play on an unsupported large map. Dev's warn it could cause issues.
No Way Jose  [author] Apr 24, 2022 @ 12:21am 
@starman Raiders digging into your wall is normal if that's their cheapest path into your base. I've never used combat extended but there's a chance that might be tweaking their pathfinding. This mod only disables breach raids, it doesn't do anything to raider behaviors.
matishac Apr 24, 2022 @ 12:03am 
@starman, I am experiencing this also
starman01 Apr 22, 2022 @ 2:09am 
Is this currently broken ? Third raid in a row (not even labeled as breach raid...Tribespeople with bow and shield, every single one is digging his own way through the wall... I'm also using combat extended, that a problem ?
Kim bosong Apr 21, 2022 @ 5:50am 
Can you make advanced raid only mod for world?
i want center drop, siege, breach and sapper only. i want to remove normal raid, which is boring.
kmchsck Mar 8, 2022 @ 5:29am 
Breach raid is the most stupid thing in Rimworld. Thanks.
Rom Mar 7, 2022 @ 11:53am 
Does this work with 1.2?
Garffiljorg Feb 16, 2022 @ 9:50am 
Do breach raids get re-enabled when you remove this mid save?
Yuuka Jan 14, 2022 @ 2:04am 
good job!
JTHM Jan 3, 2022 @ 3:32pm 
Thank you so much for the info! I managed to cobble together something that combines both less mechanoid raids in general, and less breaches, and *way* less mechanoid breaches. I don't actually know what I'm doing, but it works with no errors, and the debug logging menu reflects the values I'm looking for. (in case you are interested: https://pastebin.com/QjNwX2V6)

I guess I'll give it a go. The vanilla mechanoid raid chance is like 40% when you get near 4000 points, which is insanity.

Thank you again!
No Way Jose  [author] Jan 3, 2022 @ 3:02pm 
@JohhnyR 1. You can either make a local copy in the mod menu or download my mod from github. Check out the pinned thread I have if you need more help with that. 2. I can dig around! It seems like there were old no mechanoid mods around 1.0 but they don't seem to work anymore. 3. Yep, dev tools! Go to the debug logging menu and use 'Raid Strategy Sampled.'
JTHM Jan 3, 2022 @ 2:46pm 
And last question, sorry, how did you get the screen yo show in the preview? Dev tools?
JTHM Jan 3, 2022 @ 2:21pm 
Also, do you happen to know how I could lower the chance of mechanoid raids in general? (Maybe another mod idea for you, wink wink :)
JTHM Jan 3, 2022 @ 2:19pm 
Can I subscribe to the mod and then make changes, or do I need to load the mod manually if I want to use half/ or less? Thanks!
Thomus Dec 29, 2021 @ 4:28pm 
Thanks, I had deduced the order too, after looking in the files.
No Way Jose  [author] Dec 29, 2021 @ 3:44pm 
@Thomus 100% compatibility! I would recommend loading my mod after Turtle Friendly Raids, but there should be no issues. Also: check out the discussions if you want a slightly altered value.
Thomus Dec 29, 2021 @ 12:39pm 
Hi, maybe a lighter/alternative version, with very few Breacher instead of removing them entirely?
Compatible with "Turtle Friendly Raids" ?
Don't hack it Dec 29, 2021 @ 12:12pm 
Thank you!
Arinthian Dec 28, 2021 @ 4:01pm 
Thank you!! Happy holidays!
No Way Jose  [author] Dec 28, 2021 @ 1:00pm 
@all I fixed some wording in the code. 1.3.3200 added an exception for mechanoids that I didn't realize went around the patch. It should work for everyone now! :2017stickyhotdog:
Don't hack it Dec 28, 2021 @ 4:21am 
Waiting for the patch of this mod. Is there any reason why the patch isn't working?
Gaazhagens Dec 17, 2021 @ 2:43pm 
I am also hopeful for an update. I don't mind breach raids once in a while and I enjoy the change in tension for human breach raids (so long as they're not the only kind of raid, that is), but the mech breach raids are too much and mechs are breachers, like, 90% of the time still. It's tiring to see the map landscape destroyed and them go through a hillside or mountain ridge instead of at least just through the walls, at least. If not for the environmental destruction, I wouldn't mind it so much, but the home map ends up looking like crap and that's just sad and wasteful, imo. I don't want to disable mechs or breach raids entirely; I just wish they were programmed differently relative to the map landscape.
Bear Dec 9, 2021 @ 2:56pm 
It's still working for me and in fact, I haven't seen a sapper or mortar strike for 7 in-game years spanning two games. I'm going to uninstall this and see what happens.
Flo Dec 9, 2021 @ 1:54pm 
hope this can be updated. thanks for your work
ṧт✺℘ Dec 9, 2021 @ 8:38am 
waiting for patch. cheer you
No Way Jose  [author] Dec 2, 2021 @ 8:07pm 
@Bubbeenator I'll check it out this weekend! :2016gameingame:
Gnatz Dec 2, 2021 @ 7:46pm 
Yeah I complained on the forum about this and got a bunch of kids crying its fine, Breaching has ruined the game for me yet people try to defend it while telling me I now need to play different. Breaching raids are dumb they are not designed well for this game they where even attacking traps up to the point of the update I dunno if they still do but there where attacking anything that slowed them down, meta gaming is ruining games everywhere.
ꓤOꓕ∀NƎƎꓭꓭՈꓭ 🙃 Dec 2, 2021 @ 12:06pm 
After the latest Rimworld update I loaded my game and within minutes a mechanoid raid dropped with thump cannons and started breaching my walls.
I did not have any breachers before the update with this mod installed.
The 'good' news is that they took more shots to get through but there appears to be some new code that will require an update to this mod.
Toast Dec 1, 2021 @ 6:49pm 
Dev just noticed that 90% BS on mechanoids and lowered it for V1.3.3200, lol