RimWorld

RimWorld

Colonists Never Die
58 Comments
OldPayphone Jul 15 @ 10:01am 
Update please
csfireworks Mar 8 @ 4:56am 
still work ~
TerrariaGuy Dec 20, 2024 @ 6:59am 
Only wusses use this mod! (ahem, self hating, im jk, its fine to use this mod no one will care)
Angelpichu Dec 1, 2024 @ 6:30pm 
Works fine in 1.5.
thegoodgamer Jul 30, 2024 @ 8:48am 
1.5please
Hamburger Time Apr 17, 2024 @ 4:21pm 
Seems to still work in 1.5 for me, even though the version is incorrect.
moondansr Apr 15, 2024 @ 7:03pm 
Would love to see 1.5 as there's nothing else like this!
aurora.schmetterling Apr 12, 2024 @ 9:20pm 
please 1.5 !!!
voice of enigma Apr 12, 2024 @ 5:16am 
pls update!)):first_star:
[S]Quo-S Apr 12, 2024 @ 2:46am 
Any plan to update to 1.5? Your mod is essential for harvestmoon playstyle everywhere.
UtterlyFlabbergasted Jan 20, 2024 @ 2:49pm 
This whole mod creates a new challenge, find a way to kill these motherfuckers.
TeleportBehindYou Feb 11, 2023 @ 3:07am 
@TurtleShroom how is having your colonists not be able to die a "challenge" lmao. Doesn't that just make the game super easy?
Havel The Sock Oct 11, 2022 @ 10:32pm 
Hey, any plans for the 1.4 update?
RaRaRazuri Jul 17, 2022 @ 11:13am 
This is great for questing or combat heavy playthroughs! Now i dont have to savescum if anyone dies.
Alchemik123444 Mar 10, 2022 @ 3:14am 
The ultimate plot armor
Gabgab02 Jan 23, 2022 @ 9:47am 
fun fact: while your colonists can not die, they can thechnically be "turned off" by malnutrition.
my recent colony "died" because one dude got on a murderous spree trying to kill another colonist, and i just thought "tough luck", because colonists can't die, y'know, and waited until the murderer exhausted themself.

well, a bit later they dropped from malnutrition, so i had a starving colonist and a VERY heavily injured one in medical beds.

my medic gained a lot of skill, but starved himself trying to treat the heavily injured one.

also, bandages galore :steamhappy:

https://steamcommunity.com/sharedfiles/filedetails/?id=2729431381
извини я не со зла Dec 19, 2021 @ 2:50am 
@TurtleShroom didn't you heard about Immortals mod?
csfireworks Dec 3, 2021 @ 11:53pm 
good mod , just the scar from the rock thick roof falling rock move slow
TurtleShroom Nov 12, 2021 @ 10:20am 
Please consider making a version where your Pawns CAN die from SICKNESSES and INFECTIONS, but NOT from bleeding out. I want a degree of challenge that I can't get because this Mod is the only one that provides such a system.
MrSharkey Oct 30, 2021 @ 1:17am 
this is a lie because i formed a caravan to attack and my colonist fucking died explain that
groovybluedog Oct 1, 2021 @ 7:35pm 
Uh oh, might have to deactivate this for a moment. Had someone drop in that I didn't want, and they're already too injured to banish.

But the now arrested colonist can't be killed... but can't be banished either... :O
Alundra (Alunny) Oct 1, 2021 @ 2:53am 
Hey would you consider making this into some kind of drug or bionic implant? That way we can earn it :D. Also it would be cool if it did allow things to get shot off but if you lay in bed for a while with no head or limbs they will grow back ha ha. I assume it's nano spiders in your blood doing that.
Gort Sep 9, 2021 @ 2:13pm 
If you want a version that gives individual pawns immortality try "Eternal Youth Traits"
Bops Sep 9, 2021 @ 8:55am 
They're just missing in action.
Asekhan Sep 8, 2021 @ 7:54am 
Having some options would make this invaluable to me, I only save scum to save 3~4 pawn from the 20 in the colony, most of which happens to be starting pawn.

An options for starting pawn immortality would already be much closer to what I'm looking for
An immortality ritual, quest item, Biosculpter cycle, Medical operation or even just a button would make this perfect
Hate me  [author] Sep 7, 2021 @ 10:12pm 
That's because arrested colonists are still colonists. You need to banish them instead. I think I will add option for arresting in the future.
Larken Sep 7, 2021 @ 9:33pm 
found a bit of a bug. if you capture/arrest one of your own colonists, they become invincible too. which is fun...except if you're trying to execute that prisoner in a ritual, etc
Hazardous Sep 7, 2021 @ 8:23pm 
@Larken try the immortals mod, based on Highlanders.

@Moe you just decided my next run if the author adds options for no pawns ever die
Mage of Void Sep 7, 2021 @ 5:57pm 
@Larken
i was thinking the same thing.
if there was a way to designate what can and cant die this would be perfect.
Moe Sep 7, 2021 @ 4:47pm 
Is it possible to make a version where no pawns ever die? Even ones from raids and whatnot that aren't controlled by the player? Just trying to recreate an Omega-K-Class ("End of Death") Scenario. Jeez, that sounds weird sayin' it out loud. Wanting to get peak warcrimes with having to bury enemy pawns alive and all that jazz.
Lenin's Cat Sep 7, 2021 @ 1:52pm 
Can colonists still be stolen?
Guided Sep 7, 2021 @ 10:42am 
is it possible to make this mod into a drinkable item????

so I can spawn with it in naked brutality?

that way if all my pawns do die I just restart by moving to a new tile instead of going through the consent fluid ideology remaking, pawn creation and world gen.

would be easier to practice and not too overpowered
Schmidt Sep 7, 2021 @ 8:22am 
If you really, really hate a pawn, with this you can take your revenge to a whole new level:
1 - make him get a luciferium addiction, but don't give him any more luciferium, ever.
2 - remove his legs so he isn't throwing tantrums all the time.
3 - make him sleep beside a geothermal generator in an enclosed room.
4 - periodical beatings with sharp weapons in a dirty room = endless infections.
5 - torture crown and mindscrew for the final touch.
Profit: A purgatory of eternal agony.
creepy-streaker Sep 7, 2021 @ 7:19am 
"Tis but a flesh wound!"
Larken Sep 6, 2021 @ 1:54pm 
Love this mod. My only wish is that I could select only a few pawns that can't die (my original 3/5)
Richard Mc Nutbuster Sep 5, 2021 @ 5:15am 
im using CE which is why the chest get shot generally, although i want to say getting shot in the head enough is a fair play, and bad luck
Richard Mc Nutbuster Sep 5, 2021 @ 5:15am 
true, im personally using mods that prevent pawns from dieing from general damage (like, they ONLY die from losing vital organs, and for instance dieing from liver failure, or bleeding to death, but my turrets tend to just outright DESTROY the torso, which gets hit most of the time, making them die on the spot.
Hate me  [author] Sep 5, 2021 @ 4:51am 
@Richard Mc NutBustery but then head will be destroyed and that is not the part you can restore...
Richard Mc Nutbuster Sep 5, 2021 @ 4:47am 
if i may request, could we get a mod that only prevent the torso from being destroyed?
kotoloh Sep 5, 2021 @ 2:32am 
jojo be like
groovybluedog Sep 4, 2021 @ 5:21pm 
Thanks for the clarification, nothing at all eh? Sounds bloody wonderful. Finally I can play on a higher difficulty without the challenges of everything dying off. Thank you for creating this and to Wolbobus for commissioning it
Lenin's Cat Sep 4, 2021 @ 2:31pm 
@usuala That's my question too
Hazardous Sep 4, 2021 @ 1:39pm 
Can you make a version that saves them from instant combat deaths while still allowing them to bleedout or die from disease
Candy Sep 4, 2021 @ 12:14pm 
ok but can they die from a mountain falling on them?
Hate me  [author] Sep 4, 2021 @ 9:34am 
Nothing can kill colonists, absolutely nothing. Infections just get stuck at 100% until immunity kick in.
groovybluedog Sep 4, 2021 @ 8:49am 
"Can colonists die from infection or plague?"
I was wondering the same thing. How does this apply to disease and other non-violent forms?
Driver Nephi Sep 4, 2021 @ 2:26am 
Tis but a flesh wound
zaidert Sep 4, 2021 @ 12:51am 
does this work on animals too
Nova_Sakagima Sep 3, 2021 @ 10:33pm 
absolutely incredible. I was mining a mountain and it collapsed. My man was crushed. He go up and walked to bed and then slept for the next five years. I'm still waiting for him to get up but he has friends who come talk to him. Caring for him even if he never heals completely is still better than dealing with the negative buffs of his death. 100/10 :steamhappy:
Lenin's Cat Sep 3, 2021 @ 5:25pm 
Can colonists die from infection or plague? Because I would prefer if they could lol