RimWorld

RimWorld

Optimization: Leathers - C# Edition
251 Comments
Jeremy Lin Apr 30 @ 10:15pm 
is there a way to optimize medieval overhaul stuff
pug Mar 7 @ 7:06am 
Is there a way to make the mod ignore certain types of leather? I'm trying to make some armor from Biomes! Caverns that requires a special leather from their modded animals, I unticked the boxes for those animals on the Optimization Leathers settings but there's no change.

https://gist.github.com/HugsLibRecordKeeper/8543a1d7c3182c0f78bca1d8ff6c890d
gorgantaahst Mar 3 @ 8:23pm 
@ggfirst needs to be below any mods that add a leather in your load order
ggfirst Dec 23, 2024 @ 2:11am 
This mod quite bugged. Some features doesn't work for me.
For instance changing some mod-added animals leather type. After restarting the game even.
No error logs. :(
ggfirst Dec 23, 2024 @ 2:02am 
1.Can this mod be removed from a playthrough?
2. Is there any reason reported for not being able to use the config
to disable some of the optimizations of specific animals?
Vertigo Dec 7, 2024 @ 12:49am 
@Teralitha Wool isn't a leather, thus not covered by this mod.
Teralitha Dec 1, 2024 @ 4:55pm 
This mod doesnt affect traders items. They will still have specific resource items like.. "bison wool duster" instead of heavy fur or whatever bison is in this mod, not sure if this means you cant ever trade items made from the modded skins or not.
Flounder Nov 6, 2024 @ 4:32pm 
Great mod, but I need to configure it to make it even more streamlined (really only want one type of leather, similar to the meat optimization mod).

To do this you need to use the the mod options menu, but for me it seems to have no effect. However, if I edit the xml file directly it does work.
C:\Users\<your username>\AppData\LocalLow\Ludeon Studios\RimWorld by Ludeon Studios\Config
bagelhe Oct 24, 2024 @ 4:13am 
This mod always had this problem @ParasiticSquid. Some leathers could never be picked up and used even though disabled. Also Night leather from Alpha Animals and Rimbees also got that Leather.
ParasiticSquid Oct 21, 2024 @ 2:14pm 
Got a issue. Disabling galatross and moribound galatross from alpha animals from being effected doesn't seem to re-enable selecting galatross leather from storage or bill menus. Reason this is such a big issue is when this is used with alpha bees you can straight up get galatross leather from legendary bees even with this mod installed.

But if you can't store or even do anything with it it just sits there on the floor forever. No clue if it's a compat issue or not but it's the same issue I had with biomes caverns a while back oof
Scorpio  [author] Oct 13, 2024 @ 5:37am 
@theothersteve7 you can disable it settings for each of the insects unless theres a bug that i dont know off
@pig in a pumpkin terrible idea
Scorpio  [author] Oct 13, 2024 @ 5:34am 
-Fixed Issue with Xenotypes that give specific leathers when butchering ( example : VE Pigskins)
-Excluded Anomaly monsters from auto Optimisation
theothersteve7 Sep 26, 2024 @ 6:43pm 
Dunno if you take feedback for defaults, but it should really be disabled for the Black Chitin from Alpha Animals. Nice mod btw
Mask of Humble Sep 15, 2024 @ 5:12pm 
I was wondering if there was a way we could get a "Sector box" when holding out mouse over the check mark to make sure you are changing the one you wanted to change
pig in a pumpkin Sep 2, 2024 @ 4:27pm 
can i remove this from a playthrough?
Nihil Aug 5, 2024 @ 1:41pm 
Can you please add the option to search for an animal? The list isn't in alphabetical order so it takes a really long time to find the animal I need...
Glass Shahk Jul 12, 2024 @ 10:28am 
This mod prevents you from acquiring dread leather to the best of my knowledge.
Multiple Birds Jun 24, 2024 @ 10:49am 
only found this mod recently, absolutely love it. I'd also like to ask for a toggle all on/off button, as well as a search bar. There's 2 particular leather types I want to keep in my playthrough, and it's very tricky searching through all the animal and animal corpses that drop it. since they're not sorted alphabetically.
Morada Jun 24, 2024 @ 1:45am 
Great mod, love it. some feedback though, I would like a toggle for all on/off. reset just turns them all on. Id be nice to start from none. thanks :D
ParasiticSquid Jun 14, 2024 @ 7:09am 
Update: I disabled all biomes cavern chitin creatures in this mods config to be sure it wasn't a situation where another creature used the same chitin so this mod disabled it. Chitin afterwards is still fully disabled leading to the previous issue which is.. odd. No clue if theres another mod that can cause this mods config changes to not take effect or it caverns just needs compatibility to prevent literally useless items from their animals when using this mod. Can't even haul them for obvious reasons. odd issue all around so far
ParasiticSquid Jun 14, 2024 @ 6:53am 
Found a issue with this and biomes caverns. This disables the chitin from that mod and disabling the animals giving those disabled chitin in this mods config doesn't re-enable them. What this leads to with biomes caverns is certain insects that given you their normal butchered chitin as resource drops similar to wool still give the resources.. but you can't have it stored or used at all since it's not in any item catagories and doesn't exist as far as the games concerned.

Bovine beetle is the best example of this. Gives green chitin which is also it's butcher leather leading to this and disablling bovine beetle and it's lifestages doesn't seem to enable green chitin to allow storing and using it.
Fangslash Jun 7, 2024 @ 4:47am 
Hi there, is there a way to disable optimisation for individual animal? I'm trying to keep magical leather from Alpha Mythology
Gasdobun Jun 6, 2024 @ 8:21pm 
Replying to myself: The issue happens when I use the categorized tabs for the inventory on the left side of my screen.
Gasdobun Jun 6, 2024 @ 8:20pm 
Replying to myself: The issue happens when I use the categorized tabs for the inventory on the left side of my screen.
Demi Jun 6, 2024 @ 10:45am 
Thx for the mod. Could you please add compatibility patch for Alpha Animals?
Gasdobun Jun 4, 2024 @ 1:16pm 
I'm having the same issue as DreiPixel. Might be bc I'm using mlie "bad leather category" mod? Dunno
DreiPixel May 30, 2024 @ 11:51am 
Looked for nonexistent key Leather_Dread in counted resources.
getting alot of this :V
KRKR May 22, 2024 @ 3:39pm 
Great mod! Would it be possible to sort the creatures alphabetically, including the corpse?

With a lot of modded animals, it’s sometimes hard to find the right animal, and to also keep things consistent between the live animal and corpse if they are manually changed.
Олег Мерк May 22, 2024 @ 12:31pm 
@hamed91211173
The reason for requesting such feature was fixing vre - pigskins pig leathers, hope fellow Scorpio will fix that
hamed91211173 Apr 28, 2024 @ 9:30am 
is it possible to add leather exclusion like meat optimization mod
Scorpio  [author] Apr 24, 2024 @ 8:49am 
Working on the pig issue
Atlantispy Apr 24, 2024 @ 7:43am 
Hello Scorpio, thanks for this mod, it's so useful! Would you be able to do a similar one for wool as well?

No worries if not :D
ersuku545 Apr 22, 2024 @ 9:34am 
if you butcher a pigskin from VFE_Pigskin all your pawns will instantly freeze forever, its related to the pighsking introduced by that mod
SplinteredMind Apr 20, 2024 @ 8:34am 
Thanks for all your hard work @Scorpio.
Scorpio  [author] Apr 20, 2024 @ 7:42am 
Update to 1.5 bug fixes coming latter
jan-huenten Apr 15, 2024 @ 1:41am 
Great mod. Please dont forget the pigskin leather from vanilla expanded.
Fora Apr 11, 2024 @ 6:29am 
It works for me in 1.5 even as 1.4. (won't pretend to have actually tested it, but, it all looks good.)
Scorpio  [author] Apr 1, 2024 @ 12:39pm 
@Xelphos can i get more details
Scorpio  [author] Apr 1, 2024 @ 10:54am 
its coming to 1.5
Stellar Harbour Mar 22, 2024 @ 8:07pm 
1.5 please?
jimmyal Mar 13, 2024 @ 10:54am 
please add the ability to manually designate leathers in the mod settings. i think this will fix any incompatibilities as players could just manually designate which skins/leathers fall under which category.
Thundercraft Mar 13, 2024 @ 2:31am 
Hopefully this eventually gets patched to fix the mod issues mentioned below. Among the several leather mods I've seen for RimWorld, this one seems to have the most potential to be mod-friendly.
Xelphos Mar 8, 2024 @ 1:25am 
There is an incompatibility with Vanilla Races Expanded - Pigskin. VRE has that race give pigskin when butchered. If you have CherryPicker you can disable the VRE Pigskin Leather Game Def, It's literally called VRE_Pigskin, just search for it and you will find it.
monkmith Jan 15, 2024 @ 1:13pm 
this doesn't catch leathers produced by alpha bees. galatross and night leather completely ignore this mod if they're extracted from associated honey combs.
Arnokill57 Dec 19, 2023 @ 5:27pm 
The Issue with VFEInsectoids still persists. I cant craft anything with Chitin in any menu but i can still find or buy gear made from it :(
Salad-in Dec 16, 2023 @ 12:10pm 
The only screenshot is literally a config screen to allow or deny certain leathers.
MerlinCross Nov 7, 2023 @ 9:55pm 
So wait, how does this work if we just want to keep some modded leathers in the game? Do we have to select the check mark and then tell it what leather to use or what? Like it seems to just invalidate all leather down to just those and I'm not sure how to make an exception
bagelhe Oct 28, 2023 @ 4:54am 
so i am using alpha animals and would like to keep the night leather but if i disable those animals and put night leather for them i get the resource when slaughtering but i cannot store or craft with it. what to do?
Ki Shuya Oct 22, 2023 @ 3:06pm 
Was the issue with VFE Insectoids fixed?, People have listed it in comments but it's not added to the conflicts list in Description and not acknowledged at all by Author in comments?
StormRge Oct 15, 2023 @ 4:26pm 
Vanilla Factions Expanded Insectoids seems to clash with this Mod.

The production Tab only looks for the VFE Chitin so the OPT butchered resource is useless as it cannot be used at any workbench. Any chance this could be patched?