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Especially when the extent of your modding knowledge is XML Patches
I thought I didn't even have to bother with that, and I can just ignore the version warning?
I'm updating my modpack atm (1000+ mods) to 1.4, and I was going to test all the broken and not updated mods in one sitting, so I'll let you know if it works. Unless you update before then
If that works, party hard. If not it means defs have changed between versions, something's changed in the tent mod this depends on or values have been changed which C# code depends on. However, this mod doesn't have any C# as can be seen by there not being an assembly folder so there's a good chance the lazy fix is all you need.
Is there any way I could check?
I'm thinking of getting into modding so I can fix mods myself lol
The original ThingDefs have about 16 Lines of xml, while with this mod they have about 60.
The Incompatibility will not be resolved by me using a PatchOperationAdd, as the costlist added here is required for the game checking them as beds.
and it saves massive coding time to use 1 Patch operation replace instead of a long PatchOperationSequence or multiple PatchOperationAdd.
On a different note; this mod seems to add this weird green hue to all the cars/tanks and whatever when it patches them for me, is there any way to disable this? If this is a bug, here's my logs https://gist.github.com/312a4cd89bc97c6c5e9183f535cb0292
There are decorational items that clutter a starting Map. Cars are one of them. In the Vanilla rendition, they do nothing and yield no Steel.
Possible, based on the test, it's a space-refugee-specific issue; he fell out of a transport pod on the far side of the map.
Zoning Home Area around all ancient vehicles on the map has no effect. Deselecting this mod corrected the problem entirely. Deconstructing/destroying all ancient buildings before a pawn is downed untested, but presumable effective.
Log makes mention of "Verse.GenClosest.ClosestThingReachable" quite frequently:
https://gist.github.com/HugsLibRecordKeeper/dcf1b3ac6e368b8bc58449068fed8797
Trait errors were troubleshooting by removing More Than Capable and similar hauling-rules mods to test.
May be an engine-level issue.