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Similar to what @Killer Tamashi reported.
If there is a pawn in a cryptosleep casket or biosculptor pod, the "Set Owner" menu will bug out. This is reproducable.
https://gist.github.com/HugsLibRecordKeeper/30541f325349877d518ef9259b490582
(From line 1744)
wait for update
The game itself is running and other mods are running as well.
Even when I click the Add Favorites button in my locker, the organization dialog does not appear and I cannot take out the armor inside.
The fix was dropping it off the Merc in the gear tab. The helmet disappeared from existence immediately and was well. Normal Warcasket Pawns don't seem to cause this problem on their own. I assume that any mod that equips a piece of Warcasket armor on a non Warcasket Pawn will cause this problem too, so check all your Pawns, not just the Mercs.
Not sure if it's something that could be patched but hopefully this helps someone else having this problem. (this is why you shouldnt have hundreds of mods lol)
Playing with the beta version of the update and the lockers don't work properly in space
Could not resolve cross-reference to Verse.ThingDef named UT_Apparel_ProtectorateArmor (wanter=storableThingDefs)
Could not resolve cross-reference to Verse.ThingDef named UT_Apparel_ProtectorateArmorHelmet (wanter=storableThingDefs)
Probably because of UT name change so it should be a quick fix
full log if needed:https://gist.github.com/HugsLibRecordKeeper/e02a6220a22354e5005df5abbb603867
The lockers no longer show any apparel. They still contain the ones already in but nothing new can be registered or unregistered.
https://gist.github.com/HugsLibRecordKeeper/bd308a76673b7b07b84da68d5d61ca6a
This mod is one of my indispensable mods!
Thanks for the great update!
Now we can live RIMWORLD in 1.4.
By the way, sorry for the impolite question, but if my favorite clothes are falling apart, is it possible to prevent them from being returned to the locker?
It's manageable, though, since my soldiers don't need to switch out very often. When they do have to switch back after a battle, though, it makes the game unplayable for about a minute or two.
Still not sure why, Performance Analyzer seemed to think it was a strain on pathfinding, but I'm not certain.