RimWorld

RimWorld

Fav Locker (Continued)
73 Comments
Mlie  [author] Dec 3, 2024 @ 3:03am 
@S.S.Mogeko Your link does not show
Tas Cani Aug 4, 2024 @ 11:26am 
Thanks Mlie for all your (continued) mods. It is really appreciated.

Similar to what @Killer Tamashi reported.

If there is a pawn in a cryptosleep casket or biosculptor pod, the "Set Owner" menu will bug out. This is reproducable.

https://gist.github.com/HugsLibRecordKeeper/30541f325349877d518ef9259b490582
(From line 1744)
Nevloz Jul 17, 2024 @ 3:13pm 
Anyone else experience pawns just dumping their assigned items on the ground? Rarely when I tell a pawn to remove their favorite they will partially remove some of their armor, leaving it forbidden on the ground as they walk off.
Killer Tamashi Jul 12, 2024 @ 5:56pm 
I found a peculiar bug, if a colonist is inside a biosculpter pod they will not show up as "registerable" and spam the error log with a "object reference not set to an instance of an object"
Mlie  [author] Jun 4, 2024 @ 1:17pm 
@Hiphopopotamus No, one favourite set per colonist.
Hiphopopotamus Jun 4, 2024 @ 11:44am 
Is there a way to have multiple favorites? I must be missing something, but I don't see a way to switch between multiple sets, just to be able to switch into a favorite. Even when I mate the PA stand and the locker, only the PA one has a shortcut on the pawn.
wataruseken1983 Apr 26, 2024 @ 10:07pm 
Thank you for the update
wataruseken1983 Apr 22, 2024 @ 6:26am 
yes
wait for update
Mlie  [author] Apr 22, 2024 @ 6:15am 
@wataruseken1983 You are aware that the mod isnt updated yet?
тетеря, блин Apr 22, 2024 @ 6:10am 
1.5 🙏
wataruseken1983 Apr 21, 2024 @ 10:05pm 
It doesn't improve easily.
The game itself is running and other mods are running as well.
Even when I click the Add Favorites button in my locker, the organization dialog does not appear and I cannot take out the armor inside.
Mlie  [author] Apr 20, 2024 @ 11:05pm 
@wataruseken1983 Please see the Reporting Issues section described above
wataruseken1983 Apr 20, 2024 @ 9:27pm 
After version 1.5 it became inoperable.
Skye Jan 17, 2024 @ 10:13pm 
Mercs for me has an option to only use vanilla weapons and armor, if anyone else is running that specific combination of mods and wants to avoid this
Skye Jan 17, 2024 @ 10:04pm 
I ran into a an issue where the list was empty when you tried to register a favorite. I managed to track it down to an issue with Mercenaries For Me equipping a piece of Warcasket armor from Vanilla Factions Expanded - Pirates on a regular Pawn.

The fix was dropping it off the Merc in the gear tab. The helmet disappeared from existence immediately and was well. Normal Warcasket Pawns don't seem to cause this problem on their own. I assume that any mod that equips a piece of Warcasket armor on a non Warcasket Pawn will cause this problem too, so check all your Pawns, not just the Mercs.

Not sure if it's something that could be patched but hopefully this helps someone else having this problem. (this is why you shouldnt have hundreds of mods lol)
EtsuyaH Dec 20, 2023 @ 5:47am 
It would be awesome when apparels in lockers count for x per person bills
Killer Tamashi Nov 18, 2023 @ 11:34am 
When the new major sos2 update finally comes to the workshop, you'll have to fix the problems with the lockers not working in space again..
Playing with the beta version of the update and the lockers don't work properly in space
Mlie  [author] Oct 5, 2023 @ 11:55am 
@Killer Tamashi Okay, they should be back now. Apparently the Protector Armor/Helmet are only patched in by Altered Carbon: Ultratech Unleashed if OskarPotocki.VFE.Ultratech is NOT loaded.
Killer Tamashi Oct 4, 2023 @ 8:51pm 
I think the compatibility for Altered Carbon: Ultratech Unleashed needs to be updated because I cannot register "Protector Armor/Helmet" to the power armor station
BaconOL Jun 21, 2023 @ 9:22am 
@Luke Vale just make a local copy of the mod and replace sprite with some other 1 tile storage unit, like a locker from deep storage mods, only downside is that you'll have to update the mod manually
Luke Vale Jun 9, 2023 @ 12:15pm 
I love this mod, it's literally everything I wanted it to do. Just wish it had a different sprite >~<
Spider_Psycho May 29, 2023 @ 9:12am 
Could you make it so you have an option in the mod settings to enable certain gear for the power armour station? At the moment any power armour from mods can't be registered to the power armour station.
Duck56 May 6, 2023 @ 12:53pm 
thanks again brother <3
Mlie  [author] May 6, 2023 @ 12:25pm 
@Duck56 They seem to have been removed from the UltratechAlteredCarbon mod in 1.4. Should be fixed now.
Duck56 May 5, 2023 @ 4:50pm 
Getting this error and its 100% from this mod.

Could not resolve cross-reference to Verse.ThingDef named UT_Apparel_ProtectorateArmor (wanter=storableThingDefs)
Could not resolve cross-reference to Verse.ThingDef named UT_Apparel_ProtectorateArmorHelmet (wanter=storableThingDefs)

Probably because of UT name change so it should be a quick fix

full log if needed:https://gist.github.com/HugsLibRecordKeeper/e02a6220a22354e5005df5abbb603867
Echoo Jan 14, 2023 @ 6:16pm 
I have the same issue as @Killer Tamashi but I dont use SOS 2.
The lockers no longer show any apparel. They still contain the ones already in but nothing new can be registered or unregistered.

https://gist.github.com/HugsLibRecordKeeper/bd308a76673b7b07b84da68d5d61ca6a
Adirelle Dec 29, 2022 @ 1:24am 
The mod seems interesting but I cannot get over the wrong perspective of the building.
hadeth0217 Nov 17, 2022 @ 8:23pm 
Thanks for the great update!
This mod is one of my indispensable mods!
MadEorlanas Nov 17, 2022 @ 4:23am 
Yeah I suspected as much, generally the way containers handle containers is tricky at best from what I can gather - don't worry about it, even as is this is the least-broken mod with this kind of functionality
Mlie  [author] Nov 16, 2022 @ 10:10pm 
@MadEorlanas Ill look into it. Its a bit tricky
MadEorlanas Nov 16, 2022 @ 4:19pm 
V any chance for an option that makes it so that an item that hasn't been returned to the locker because of the filter is still counted as the favorite for that locker, but is only hauled in if it's above that amount of hit points?
Mlie  [author] Nov 16, 2022 @ 10:54am 
Added the hit-point filter to the lockers
MadEorlanas Nov 16, 2022 @ 5:18am 
I 100% agree with the suggestions that a repair function - be it a locker, an upgrade to the locker, or just making it simpler to combine with any of the other repair mods - would improve this mod greatly, but I understand that it's a big ask. In any case, I appreciate this being supported - it's a great mod and it works very well
gazza_m_bolton Oct 24, 2022 @ 4:30am 
I didn't even know this mod existed until 1.4 while I have been doing a mod clean up. Just want to say thank you this mod is amazing. I don't know if it is even possible but is there a way to put on damage filters to reject items if hit that field even if they stay forbidden afterwards?
hadeth0217 Oct 21, 2022 @ 3:42am 
--- sorry, this text is using machine translation. ---
Thanks for the great update!
Now we can live RIMWORLD in 1.4.

By the way, sorry for the impolite question, but if my favorite clothes are falling apart, is it possible to prevent them from being returned to the locker?
Mlie  [author] Jul 11, 2022 @ 9:33am 
@Killer Tamashi Then I guess the locker still looks at the old map for items. Not sure how they move their ships
Killer Tamashi Jul 11, 2022 @ 6:40am 
I wouldn't know..the thing was though, the lockers were working perfectly fine on the ship before I moved the entire thing--SOS2 has an option to just move your ship around the map it's on--and after it just broke
Mlie  [author] Jul 10, 2022 @ 11:34pm 
@Killer Tamashi The mod uses a map component to keep track of the apparel. Im not sure that SOS2 uses ”maps” for their ship, so probably needs some compatibility. I dont use that mod so cant say for sure
Killer Tamashi Jul 10, 2022 @ 10:07pm 
Found a strange bug, fav locker appears to break if you move a ship from the SOS2 mod. No appeal shows up when you go to register a favourite https://gist.github.com/bf223f96372f2912dfd2b7889e0ea117
Comrat Jun 2, 2022 @ 9:42pm 
Can you make it hold one weapon? I also had this idea that a colonist can automatically equip the kit in the locker when drafted, that would be nice.
Mlie  [author] May 15, 2022 @ 11:53am 
@Killer Tamashi Sure, should be added now
Killer Tamashi May 14, 2022 @ 7:12pm 
Can you add power armor from "Rimworld: Spartan foundry (continued)" to the power armor station?
Mlie  [author] May 12, 2022 @ 10:15am 
@WJSabey The requested armors should now be supported
WJSabey May 9, 2022 @ 12:45am 
Heavy EVA armour from SOS is also not counting as power armour.
WJSabey Feb 26, 2022 @ 5:02pm 
There are a few more power armours from mods that need adding; the CAS Recon and Cataphract armours, plus the Protectorate armour from Altered Carbon.
WJSabey Feb 17, 2022 @ 10:35am 
One thing I've noticed is that if using 'Do until you have X' job control, items in a locker are not counted. I don't know if it's at all possible to have them be counted towards that goal.
WJSabey Feb 16, 2022 @ 3:25pm 
Oh that does look better! I tried patching it myself but while I can do the XML just fine, I've never been able to get MonoDevelop working on my system to patch the draw offset. Personally I would probably take it down to 1x1 with height like the locker is, that way the pawns line up with the armour like they do normally.
Mlie  [author] Feb 16, 2022 @ 11:58am 
@WJSabey The power armor station should now look better
Lurmey Feb 16, 2022 @ 9:00am 
So I've found this mod doesn't really cause any lag when switching into a favourites set, but when switching out back to normal clothes it causes intense stuttering until everyone is finished. With a colony 100-strong, just over a third of which are soldiers, that's a lot of lag!

It's manageable, though, since my soldiers don't need to switch out very often. When they do have to switch back after a battle, though, it makes the game unplayable for about a minute or two.

Still not sure why, Performance Analyzer seemed to think it was a strain on pathfinding, but I'm not certain.