Imperator: Rome

Imperator: Rome

Historical Imperator Pack - Invictus
478 Comments
RAGE darky Jul 14 @ 1:08pm 
@Ooiue please update if for a new Invictus version if possible :)
AfterlifeBarista May 30 @ 3:48pm 
@Fatuous Lord @Maximusvk this mod is already integrated into Reanimata. No need to load it on top of it.
Maximusvk May 21 @ 1:02am 
i play with reanimata
Ooiue  [author] May 12 @ 9:28am 
Fatuous Lord Unknown, not tested with it
Fatuous Lord May 11 @ 7:31pm 
is this compatible with reanimata?
Ooiue  [author] May 5 @ 1:04am 
CPT.Ramen Potentially, no guarantees of compatibility however
CPT.Ramen May 4 @ 7:59pm 
Would this be compatible with Timeline Extension for Invictus mod?
Ooiue  [author] Mar 29 @ 10:06am 
ChickenTarTar It eliminates it
ChickenTarTar Mar 29 @ 7:38am 
Am I experiencing a bug or does this mod no longer causes aggressive expansion to reduce stability?
OctopusLacitus Mar 27 @ 3:27am 
I don't see any strange AI behavior after last patch.
Even in save, where AI deleted building, it started to build them after patch.
Thanks for great mod! :)
Ooiue  [author] Mar 25 @ 4:53am 
Geolyk It should do yes
Geolyk Mar 25 @ 3:53am 
Hi, does the new patch the issue with the ports?
Geolyk Mar 23 @ 11:10am 
Yes, this has been confirmed by the Invictus developer too, something to do with the defines file
OctopusLacitus Mar 22 @ 4:18am 
I can confirm, that AI is deleting all ports with this mod and this mod is causing it.
Ooiue  [author] Mar 21 @ 9:38am 
Sir Johnston yeah I'll see if I can put that on
Sir Johnston Mar 20 @ 3:23pm 
Understandable, maybe just a footnote on the event/tool tip to forewarn about the conditions and how to prepare instead?
Ooiue  [author] Mar 20 @ 10:33am 
Sir Johnston Possibly, I'd have to revamp that section again based on the other Invictus stuff (which is likely to be better) but I don't really have the time to do so at the moment
Sir Johnston Mar 19 @ 12:47pm 
@Ooiue - Understood, strange as I could have sworn my stability was high. Ended my game but will be ready for it next time, raise all levies before clicking the event etc.

Would there be any way to it the same was as the scripted break away in some of the mission trees? Can't remember the mission tree but at the end you can release or subjugate and if you don't release they revolt in what is now Croatia area.
Ooiue  [author] Mar 13 @ 2:04pm 
Kaiser_harding Needs to be 644 or greater
Kaiser_harding Mar 13 @ 2:00pm 
What are the requirements for Marian Military reforms to fire? It hasnt happened for me yet and its the year 637. Mil Tech is 17.
Ooiue  [author] Mar 13 @ 10:44am 
antofuria Compatible with Invictus, not sure about the other two
antofuria Mar 13 @ 10:32am 
@Ooiue Does the mod also work with Invictus + FMO + Reanimata?
Ooiue  [author] Mar 13 @ 10:28am 
Adonnus If that's an AI thing, which I have not altered, and its not a different mod, then it'll be base game shenanigans. I only add events, characters and modifiers, nothing to do with AI priorities
Adonnus Mar 13 @ 8:32am 
Ok, this mod kind of breaks my game. I definitely think it's the culprit. Here's why.

After about 2 years in game, without any reason, the AI deletes almost all its buildings. I tested it simply by running in observer mode and letting the game run for about 2 years with the mod on and off. Off, no problems. On, you can see the AI deletes almost all its ports. This is with Invictus above it in the load order BTW.
Ooiue  [author] Mar 12 @ 10:32am 
Sir Johnston Since it's based on Imperator's own civil war mechanics, it stability based
Sir Johnston Mar 11 @ 4:24pm 
How does the Caesar civil war get calculated? After the event where he seizes power about 80% of the empire went to the revolt, all but 1 legion (out of 4) and the main fleet of 100 ships.
Happy to send a screenshot/save
Ooiue  [author] Mar 7 @ 9:02am 
Philipp Sir. no, just the Roman characters
Philipp Sir. Mar 7 @ 8:37am 
Is Cleopatra VII in the mod (or even intertwined with caesar?)
Popman Mar 1 @ 7:54pm 
Honestly after doing the civil war between Caesarian/anti-caesarian factions it just made me realize that civil wars in Imperator fucking suck. Maybe the civil wars of the late republic should be represented like vic2 mods do it, with a new tag instead of vanilla civil war mechanics, and a special "restore order" cb that can be taken after a few decisive battles.
Popman Feb 27 @ 3:47pm 
Caesar's civil war is really messed up. I had almost about historical republican borders and then some, but all it gave me were Macedonia and Syria (places which were Pompeian strongholds anyway)
Philipp Sir. Feb 27 @ 3:03pm 
Are most important events/characters firing after marius?
Philipp Sir. Feb 27 @ 3:01pm 
Great Mod, please keep it up! :)
Shaigadough Feb 21 @ 6:04am 
Ooiue sure I’ll message it to you on steam, I saved it on cloud is that alright?
Ooiue  [author] Feb 21 @ 12:51am 
Shaigadough Can you send the save file to me please, I'll need to have a look to see if I've messed up somewhere lol
Shaigadough Feb 20 @ 3:35pm 
I also saved right when the civil war started, so i have a save file there to go back to. If I should do something different during the civil war, please let me know thanks.
Shaigadough Feb 20 @ 3:33pm 
I should clarify that I was warring with egypt when the civil war event happened, and after the civil war I had the "Caesar forgives all" event, but Pompei never ended up dying and crassus also never died in Parthia (IDK if crassus is supposed to die or not but I assume so). Is this where I messed up? I controlled alxeandria well before the civil war, Should I not have warred with the egyptians? Any help much appreciated, thank you.
Shaigadough Feb 20 @ 3:13pm 
I just had caesar die by a seizure rather than through the historical assassination, can I still get the empire with augustus or did i mess up somewhere? I won the civil war with caesar so Im not sure where I would have messed up.
Riekopo Feb 10 @ 3:23am 
Is the mod prone to crashing at all? I'm getting some random crashing and not sure why.
Ooiue  [author] Feb 6 @ 9:30am 
Riekopo no
Riekopo Feb 5 @ 2:35pm 
Is Lucius Cinna in the mod?
FlaconBacon Feb 4 @ 8:56am 
That 0.20 provincial loyalty buff is waaaaay too much bro
is it compatible with reanimata, AND is it compatible with Timeline Extension for Invictus?

you both extend the timelines, so is it based on mod order?

i see that yours has a lot more effects i think?

Thanks.
Philipp Sir. Jan 9 @ 7:53am 
Is this compatible with Reanimata too?
Zarket Dec 16, 2024 @ 7:53am 
Out of curiosity, I saw that Tiberius, Drusus and Livia exist in the files, but nothing is done with them. Do you plan to extend this mod by adding events for those characters?

As a critique, I think you should review the timeline, I feel like there are events that are not separated enough or are not dated correctly: my Octavianus is eight years older than he should be, while Tiberius is 16 years older than he should be. Julius Caesar's assassination was ten years earlier than in real life, while Mark Antony's was twenty-four years earlier than it actually was.

Aside from those details, the mod is wonderful, and must have been an important piece of work. Congratulations on it.
Faustus Felix Nov 9, 2024 @ 7:39am 
is it compatible with Res Publica mod?
coulbyjack0001 Oct 29, 2024 @ 9:25pm 
How do you trigger the Gracchus brothers event chain?
Riekopo Jul 13, 2024 @ 6:35pm 
Is this compatible with the Timeline Extension mod and TE : Crisis of the Third Century mod?
Maximusvk Jul 13, 2024 @ 6:15am 
i have this error [15:11:53][jomini_script_system.cpp:169]: Script system error!
Error: tag trigger [ Wrong scope for trigger: character, expected country ]
Script location: file: events/hip_rome_civil_war.txt line: 17
RAGE darky Jul 2, 2024 @ 12:49pm 
Please update this for 1.8 :)
Riekopo Jun 20, 2024 @ 5:38pm 
Conflict with Invictus detected.

Imperator: Invictus :
common\character_interactions\assassinate.txt
common\cultures\00_latin.txt
common\defines\00_defines_invictus.txt
common\governments\00_default.txt
common\heritage\00_country_specific.txt
common\missions\01_carthaginian_missions_09_iberia_2.txt
common\on_action\00_monthly_country.txt
common\on_action\main_event_pulse_country.txt
culture_decisions\non_integrated_culture_decisions.txt
decisions\conversions.txt
events\dhe\dhe_carthage.txt
events\internal_politics_republic.txt
events\mission_events\1.3 - Punic Wars\me_carthage_iberian_investments.txt
events\rise_of_the_family.txt