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Rapporter et oversættelsesproblem
Even in save, where AI deleted building, it started to build them after patch.
Thanks for great mod! :)
Would there be any way to it the same was as the scripted break away in some of the mission trees? Can't remember the mission tree but at the end you can release or subjugate and if you don't release they revolt in what is now Croatia area.
After about 2 years in game, without any reason, the AI deletes almost all its buildings. I tested it simply by running in observer mode and letting the game run for about 2 years with the mod on and off. Off, no problems. On, you can see the AI deletes almost all its ports. This is with Invictus above it in the load order BTW.
Happy to send a screenshot/save
you both extend the timelines, so is it based on mod order?
i see that yours has a lot more effects i think?
Thanks.
As a critique, I think you should review the timeline, I feel like there are events that are not separated enough or are not dated correctly: my Octavianus is eight years older than he should be, while Tiberius is 16 years older than he should be. Julius Caesar's assassination was ten years earlier than in real life, while Mark Antony's was twenty-four years earlier than it actually was.
Aside from those details, the mod is wonderful, and must have been an important piece of work. Congratulations on it.