Sid Meier's Civilization VI

Sid Meier's Civilization VI

What Did I Promise?
67 Comments
Dose Oct 12, 2024 @ 8:11pm 
For reasons I'm not sure about, this mod broke my UI in the Red Death scenario. But you can't promise things anyways in that mode, so it's easy to disable and then re-enable.
ECHO Apr 24, 2024 @ 9:50pm 
There is a check for CQUI ("1d44b5e7-753e-405b-af24-5ee634ec8a01")
Should there be a check for CQUI-Lite ("20c0bddb-67bf-6e15-8328-60c977b3031e")
ChrisMartin Apr 2, 2024 @ 12:39am 
That vanilla "bug" has annoyed me for years. So many times I've been on rescue missions inside or near allied, to prevent their cities to fall into the hands of enemy civs, to just get "booted" out of their territories, because the alliance/open boarder just ended.
To me, it's clearly a design flaw from Firaxis.
Gray Pockets Apr 1, 2024 @ 7:57pm 
It does not.
dave.shively Apr 1, 2024 @ 1:11pm 
Does this fix the problem of alliances expiring and triggering a "move your troops" demand? I've often thought a good fix for that would be a prompt one or two turns before an open borders treaty or alliance expired, allowing the agreement to be extended without lapsing.
Kreeto Jan 23, 2024 @ 2:45pm 
you are awesome
cholesterol Sep 23, 2023 @ 8:38am 
@7DimensionalParrot the offending file is here. You can change the text manually if you like. Search for 'promse' within the file.

/Steam/steamapps/workshop/content/289070/2581704421/Text/AKWDIP_Text.xml
7DimensionalParrot May 25, 2023 @ 11:36am 
There is at least one typo where 'Promise' is spelt 'Promse', and the capitlization is weird. It works its just been bugging me.
Denver Mar 3, 2023 @ 9:37pm 
@coker A great writer has been born! Reading your comment undid years of vegetating in front of a computer and increased my IQ by at least 2, thank you. I might read a book for once
kiko Jan 20, 2023 @ 5:15am 
@JoyfulUniter there's one that's been available since 1785 AD aka Turn 267 on Standard Speed. It's called the Groundwork of the Metaphysic of Morals by the peoples of Vicky and Teddy. It was written by a Great Writer called Immanuel Kant. If you load its contents to your brains, you're going to be OP. +20 faith +20 culture and +90 science. BUT it does come with significant drawbacks. It reduces tourism by 10% because only boomers are interested in you talking about "categorical imperatives". Also the style of writing is just one level higher than binary. So that means there's 50% chance that disaster intensity is going to increase to 4 for 20 turns. Good luck.
JoyfulUniter Dec 29, 2022 @ 8:42pm 
"Shows information about promises you have made, or have refused to make."

hey can you port this mod for RL my brain needs it thank you
M1neKL Dec 26, 2022 @ 12:59am 
Had a bug where this mod caused me to not have any interface when meeting new civs. I have a bunch of other mods, but disabling this one was enough for some reason. I hope I could find the exact reason honestly, I really wanted to include it...
Deep Sep 10, 2022 @ 6:33am 
this is absolute gamechanger. Why it isnt a vanilla feature?!?
fka-gargamel May 15, 2022 @ 8:47am 
It is. I have this exact setup
Adriaman May 15, 2022 @ 7:41am 
Is it compatible with Detailed Appeal Lens and More Lenses at the same time?
carlthree May 6, 2022 @ 1:56pm 
OMG I love this
Lisa Atom_DE Mar 29, 2022 @ 10:58am 
Now I can see what I promised so I can break it better.
colhanindysolojones Mar 6, 2022 @ 11:55am 
Thank you ever so kindly for the scorecard that is your mod! This'll help remind me what I promised, when and to whom!
RationalBeast Feb 15, 2022 @ 7:45am 
Firaxis owes you money for making their game for them
Ripz Jan 29, 2022 @ 4:28pm 
The fact that this wasnt in the base game and STILL ISNT blows my ♥♥♥♥♥♥ mind. Thanks a lot for maintaining this and making it compatible with other mods. Probably the most essential mod there is.
Skalozubio Dec 24, 2021 @ 10:43am 
Russian translation of this mod is available here - Civilization VI Mods - Russian translations


Dear Technoluddite, it would be great if you could post a link to the mod with Russian translation on the page of your mod.
H.Humpel Dec 6, 2021 @ 1:29am 
German translation available in the Civilization VI Mods - German translations .
Technoluddite  [author] Nov 9, 2021 @ 2:29pm 
Thanks Obinice, should be fixed now.
Obi Nov 9, 2021 @ 10:04am 
Just passing on something I spotted in lua.log

Runtime Error: D:\SteamLibrary\steamapps\workshop\content\289070\2581704421\AKWDIP_Common.lua:486: attempt to index a boolean value
stack traceback:
D:\SteamLibrary\steamapps\workshop\content\289070\2581704421\AKWDIP_Common.lua:486: in function 'IsDMZUnitThresholdBreached'
D:\SteamLibrary\steamapps\workshop\content\289070\2581704421\AKWDIP_Main.lua:497: in function 'OnTurnBegin'
[C]: in function 'func'
[C]: in function '(anonymous)'
XVeris Oct 12, 2021 @ 11:10am 
That has fixed the issue, thanks! Great mod!
Technoluddite  [author] Oct 9, 2021 @ 3:24am 
@XVeris, try adding the Diplomacy Compatibility Patch (by the author of CUI-R) and see if that fixes it.

If that doesn't work, follow the instructions in the 'How to report bugs\problems' discussion thread, and I'll see if it's fixable at some point.
XVeris Oct 8, 2021 @ 9:45pm 
I'm having an issue with this conflicting with Concise UI Reloaded, where the other Leaderheads are not displaying, only my own.
aCidVicious Oct 7, 2021 @ 12:03pm 
This mod is absolutely essential for gameplay IMO. Thank you!
Technoluddite  [author] Sep 29, 2021 @ 3:41pm 
If you start a new game with just GoldenAge\GoldenAgeBNW and What Did I Promise, does it work? Yes or no?

If you start a new game with just CQUI and What Did I Promise, does it work? Yes or No?

Both of those setups work fine for me with Gathering Storm.

If either doesn't work for you, tell me what exactly doesn't work, and post your log files, and I'll try and have a look. Otherwise I can't help you.
josearte777 Sep 29, 2021 @ 2:57pm 
I put the mod to be compatible with the CQUI and the one in the Golden Age, With the update patch GoldenAge BNW,
Use Gathering Storm, the latest additions with all leaders
Technoluddite  [author] Sep 29, 2021 @ 1:28pm 
Golden Age and CQUI don't seem to be compatible with each other, if you're trying to use both at the same time that's probably the problem.

This does seem to be compatible with Golden Age on it's own though, and it is definitely compatible with CQUI.

What version of the game are you using? Vanilla? Rise & Fall? Gathering Storm?
Where have you posted your log files?
josearte777 Sep 29, 2021 @ 1:52am 
this is https://steamcommunity.com/sharedfiles/filedetails/?id=2582452031 I tested it with cqui and at the moment it does not show
Technoluddite  [author] Sep 28, 2021 @ 2:12pm 
What is Goldenage? If you don't see what is in the screen shots (which screenshots?) what do you see? Post your log files to pastebin (see here if you don't know how)
josearte777 Sep 28, 2021 @ 10:47am 
I have tested the mod CQUI with goldenage and I don't see that in the photos you have published what can go wrong?
Technoluddite  [author] Sep 27, 2021 @ 12:12pm 
@greenteaislife, I need more info than that! See here for how to report issues: https://steamcommunity.com/workshop/filedetails/discussion/2581704421/3035976310921978733/
green tea is life Sep 27, 2021 @ 11:25am 
my ribbon are gone this mod is great but if you can fix it would be better
TimeMaker Sep 26, 2021 @ 9:19am 
@Technoluddite Thank a lot. Very fast response!
Everything works :)
Technoluddite  [author] Sep 26, 2021 @ 2:38am 
@TImeMaker, should be fixed now, let me know if not!
TimeMaker Sep 26, 2021 @ 1:10am 
This mod disables/overwrites Extended Diplomacy Ribbon Mod. I'm playing on vanilla without any mods. (with CQUI)
Technoluddite  [author] Sep 21, 2021 @ 3:36pm 
New version up, promises from the AI to the Player should no longer be showing as if they were from the player to themselves.
Technoluddite  [author] Sep 21, 2021 @ 9:10am 
Yeah, I see what the problem is, will post an update with a fix soon. Thanks for the report.
Claptrap Sep 20, 2021 @ 10:13am 
Only in the briefing when I have a spy in my own city selected, the rest is working great.
Technoluddite  [author] Sep 20, 2021 @ 9:37am 
Hmm, I thought I'd fixed that!
Where is it showing as a promise to yourself? On the DiploRibbon? On the Briefing Panel when you have a spy selected? Both?
Claptrap Sep 20, 2021 @ 8:27am 
Great mod, only probelm is that when I ask the AI not to spy on me, the mod says I promised not to spy on myself. which isn't a big deal, but maybe something to look into.
Firefly Banner Sep 11, 2021 @ 7:10am 
This works great!
Thank you.
Technoluddite  [author] Sep 10, 2021 @ 3:41pm 
@Remlap: What other mods are you using? Post log files for me to look at (see here for how).
Remlap1223 Sep 10, 2021 @ 2:09pm 
For some reason, it is disabling the UI for other leaders. In order for me to talk to another leader, I have to click my own leader's portrait, and cycle through the list.
Technoluddite  [author] Sep 9, 2021 @ 1:25am 
Thanks, and nice job with both HSE and DCP! :steamthumbsup:
Adriaman Sep 8, 2021 @ 11:59am 
+1000 for compatibility with HSE ;)
I didn't know the hook trick for compatibility, good call.
Junky Sep 3, 2021 @ 10:39am 
Wow! Incredible changes! Thank you very much.