RimWorld

RimWorld

The Inquisition (Warhammer 40k)
59 Comments
The Realest Nooblet Oct 30, 2022 @ 11:05am 
1.4?
Dr.Gloom Oct 25, 2022 @ 3:59pm 
1.4 support plz!
Popo Bigles Jul 29, 2022 @ 8:34am 
It do go kaboom wid no royal :(
Popo Bigles Jul 28, 2022 @ 5:37pm 
Does it 100% have to require Royalty DLC under threat of breaking completely or can I use it with some functionality, ie faction and equipment/items?
space is cool Jul 27, 2022 @ 1:19am 
dang I really wanna play this mod, hopefully it will go on deal
Clashgore Jul 27, 2022 @ 12:58am 
Yes, you need Royality DLC
space is cool Jul 26, 2022 @ 11:40pm 
do I actually need the dlc for this or not?
Frebby Jul 24, 2022 @ 9:36am 
I found a bug with the gene-seed implant. when they go to construct it removes the ui and breaks the pawn (pawn won't move). Idk if anyone else is experiencing this as it may also just be a load order issue for all I know
Flashbang1028 Jul 16, 2022 @ 7:40pm 
i dont know if its a mod compatibility problem but when a pawn/unit who is wearing the terminator helmets turns away from the camera, the helmet disappears, showing the back of the pawns head.
Clashgore Apr 6, 2022 @ 2:19am 
Is this mod alive? I wish to help develop this awesome creation :)
Emperor Status Mar 5, 2022 @ 2:19pm 
does grey knights armor slow them down? becouse i kinda hate that most of space marine mods slow down the characters
N´wah Feb 24, 2022 @ 11:56am 
the research "AATerminatorArmor" has the prerequisite "AAPowerArmor" there is a typo "AAPowerArmors" this causes an error.
thanks in advance
Znie Jan 9, 2022 @ 1:36pm 
I can't seem to install a gene seed (f) into anyone, what's the difference between (s) and (f) anyways? I know stat wise but like, what do they each represent?
TrueMind Dec 10, 2021 @ 12:21pm 
Hey, sorry if im missing something obvious but for some reason the ordo xeno (Specifically to my current save, but I image the issue persists with the other ordos) isnt a enemy with the other 40k faction mods. Like the Orks or dark eldar. Is this a load order thing or is it just not implimented. Oh, and dose anyone have any tips on how to fix the faction levels for this without going into the save file with note pad?
John Shepard Nov 19, 2021 @ 9:07am 
hello good evening I have a question someone would tell me how to extract a gene seed its tells me 1 medkit + 5 medkit to advance except that its not working ????
ASMR gaming Oct 28, 2021 @ 2:36am 
any additional updates ?
Traderathand Sep 29, 2021 @ 8:51am 
@MWRK, i also have this issue, youre not the only one bud.
RMTH Sep 10, 2021 @ 3:04pm 
does this really need dlc?
Spencer7w  [author] Sep 2, 2021 @ 11:59pm 
@MWRK, please ping anyone over to the bug reporting thread on my discord and I'll look into this when I get a chance
MWRK Sep 2, 2021 @ 7:33pm 
I'm using the mod "raids more me" and am unable to get a raid from any of the space marine factions to spawn, including those from the adeptus astartes mod. I also can't spawn a raid for any of the factions using dev mod. Has anyone else had a similar issue?
Spencer7w  [author] Aug 29, 2021 @ 9:54pm 
@Pege12, I haven't actually had the chance to test much. There are a few files the game draws on Royalty for, it will probably still load without but would be far from optimal.
Pege12 Aug 29, 2021 @ 8:54pm 
Does this require royalty as like a hard can't do without requirement?
Spencer7w  [author] Aug 27, 2021 @ 2:34pm 
@T-362, Sounds interesting still! Ogliss and I and are still actively making content but there's always room for more people working on 40k :)
T-362 Aug 27, 2021 @ 12:12pm 
Thanks! Iv just was really facinated with ideology features and thought about checking what WH mods are alive and probably made my own mod with ideology based features. Like "Cult Imperialis" meme that allows wider range of percepts related to Imperium - like questionable food (Corpse-starch), augmentations allowed etc. And also a related style to re-texture existing game items into WH alternatives avaliable for some more "civilian" factions.

But as I can see now WH mods are alive and supported.
Spencer7w  [author] Aug 27, 2021 @ 12:00pm 
@T-362, Shows how little chance I've had to actually play Ideology at this point I guess haha.

I plan on working on IG after my next mod so will definitely consider how I might use that feature for some of their gear!
T-362 Aug 27, 2021 @ 11:47am 
"Ideoligions allow the selection of styles which then change the texture of the certain items and buildings when constructed by the colony. These style variants can be crafted if the colony has the selected style, or can be looted from raiders from factions with the requisite style." (you can check rimworld wiki page for "Recon helmet" to see good example).

At least this feature might be used for more common items like lazguns or AM flack armor, or SM chapter styles, if deathwatch got some custom stats.
Spencer7w  [author] Aug 27, 2021 @ 10:46am 
@T-362, Not 100% sure what you mean. Ideology is supported and they do all generate Imperium ideologies, just haven't found a way to standardise the required/preferred apparel or force specific relics. The deathwatch faction should already spawn with the deathwatch weapons as they are slightly different and better versions of the standard one.
T-362 Aug 27, 2021 @ 10:25am 
Im curious - is there a plan to add Ideology support? Besides memes and policies thehr also the styles, and they can help with item duplication (if it is an issue), as an example - style "Ordo Xenos" that gives to the generic "bolter" a look of "deathwatch bolter".
Spencer7w  [author] Aug 26, 2021 @ 5:14pm 
I just pushed out an update fixing all the immediate errors I am aware of and reworked the ideology generation for the factions, fixing all the issues and setting a template for an 'Imperium of Man' ideology with space marine specific roles (I will revisit the witch hunters when I flesh out the Ideology elements).
destructomac Aug 26, 2021 @ 2:03am 
will do
Spencer7w  [author] Aug 26, 2021 @ 1:43am 
@destructomac, can you ping any error logs you've got into my bug reporting area of my discord please? Seemed to work my end but can look into it!
destructomac Aug 25, 2021 @ 10:15pm 
adding inquisition factions breaks world gen
Balthie Aug 24, 2021 @ 11:56pm 
@bobstarg1 he plans on learning how to patch CE after his initial 4 mods from what i have seen
bobstarg1 Aug 24, 2021 @ 10:01pm 
do we have an ETA on the CE patch????
elbow and ass Aug 24, 2021 @ 7:11am 
Well let's hope you find a way or someone volunteers
Spencer7w  [author] Aug 24, 2021 @ 5:12am 
@Banaan, I would love to add unique mechanics to my mods like Ogliss has done with his Armoury but I still can't tell my arse from my elbow as far as C# goes. Would probably need a programmer to jump in and build those kind of things into my mods any time soon.
elbow and ass Aug 24, 2021 @ 4:55am 
On the topic of chaos will nurgle have anything along the lines of plaguing people and turning them against their own?
Spencer7w  [author] Aug 24, 2021 @ 4:25am 
@Dominus Pizza, No plans for either any time soon, want to get my Chaos mod out first then maybe take a shot at the imperial guard. Love most of the factions in 40k just trying to cover some of my favourite/the biggest ones first.
Artificer Moon Aug 23, 2021 @ 4:31pm 
Love it! any love for the mechanicus coming soon? What about the officio assasinorum?
Spencer7w  [author] Aug 22, 2021 @ 11:17pm 
@Banaan, Maybe, do think they're pretty awese but also quite niche compared to other factions.
elbow and ass Aug 22, 2021 @ 9:37pm 
Do you plan to make a Officio Assassinorum mod?
『⑨』 Saucy! Aug 22, 2021 @ 5:38pm 
Good stuff. Very unexpected to see this.
Much like the Spanish Inquisition.
Spencer7w  [author] Aug 22, 2021 @ 4:23pm 
@Balthazar "Balthie" Algathon, Since it's free.

https://discord.gg/UFGTxcHgtY
Balthie Aug 22, 2021 @ 4:15pm 
Any chance you can make a dedicated discord?
Balthie Aug 22, 2021 @ 4:09pm 
As @Beter said, i cant play rimworld without CE so im looking forward to that being implemented, good work otherwise, this looks pretty good.
Spencer7w  [author] Aug 22, 2021 @ 4:07pm 
@Beter, Hey, thank you! I'm trying to keep it all 'vanilla adjacent' for the most part, there's a lot great 40k stuff out there but a lot of it is a far cry from the base game style and always put me off :)

I'm using Adobe Illustrator like Saint Oskar of VE fame himself, I've barely an artistic bone in my body so his tutorials really helped get me up and running.

I've been trying to learn a bit of C# on and off to get more comfortable before I tackle patching what i've done so far for CE so not sure when I'll find the time atm. I've got 2 mods I definitely want to finish first so probably not in the next week but will probably take crack after i've gotten them out!
Mr Nimbus Aug 22, 2021 @ 3:57pm 
Hey @spencer7w this stuff looks amazing - looks like you're picking up the mantle of the Rimhammer 40k mod, without the vitriol and cringe that went along with it.

What program are you using to make your art assets?

Also, how far out do you reckon CE patches are from your mods? I'm definitely keen to try them out, but am in that woeful position of not being able to stand the non-CE version of Rimworld anymore.

keep up the great work - the assets look pristine.
Spencer7w  [author] Aug 22, 2021 @ 3:47pm 
@QueenBlade, Hope that's not just a criticism of my work so far? haha

To be honest the art side of it is what I'm enjoying the most (C# may as well be Mandarin) and I'm trying to keep my style as consistent as I can across my 40k mods as I get slightly better at it. Was there anything in particular you'd be keen to work on?
QueenBlade Aug 22, 2021 @ 3:38pm 
Need help with the art stuff..?