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Really REALLY read the part about mods that add job types, including mods like work tab.
My pawns WILL do work but they are also just as likely to piss around and get absolutely nothing done.
currently the mod doesnt seem to work with any mods that add passions
Thanks for developing and sharing this with everyone
"the AI is balanced for [...] vanilla work types" is really true, more settings are needed to fine tune the balance of a custom worktab.
The work preferences related to a worktype should be freely chosen, by example:
_Skill level: some custom worktype lose the related skill need (nurse job)
_Base value: we should be able to choose it for skilless worktype
_Refueling required/Things deteriorating: those preferences made me remove the mod, they are present only on vanilla worktype, and are irrevelant with custom refuel/perishable worktypes
happens at sort of end game(for vanilla,not for the mod content, two saves
it reports no other mods involved, its simply fails to calculate job priority, mod bills and vanilla bills
upon quick testing its not population related, spawnd 80+ pawns from all kinds of mods, ran with them have somthing todo other than idle for 20 days in the testing new save, the freewill didnot shut down
weird
I'm getting the issue where Free Will turns off by itself, but I dont have VSE. Nobody has mentioned other mods that does this stupid bug. I'm done with this crap until some heroic individuals can mention what mods breaks this and then i will thusly kiss them on the lips and give them money
Any fixes or something obvious I'm missing?
https://gist.github.com/HugsLibRecordKeeper/fa55e9cf38e21d82e0b4ac1518278ed6
https://gist.github.com/HugsLibRecordKeeper/7087158fb9ba044bff39ac6b113b0a1a
Further, how does this mod act when there is only one ideoligion in the colony that means that you'd have to ocasionally force a pawn to do work they don't want to? (might be necessary for survival of the colony)