RimWorld

RimWorld

Free Will
Showing 1-7 of 7 entries
Update: Apr 16, 2024 @ 1:58am

1.6.2 (2024-04-15)
Bug Fixes
  • log error for failing to compute beauty standards instead of failing
  • log error for failing to compute skill difference instead of failing

Update: Apr 11, 2024 @ 2:36am

1.6.1 (2024-04-11)
Bug Fixes
  • drop support for RimWorld 1.4

Update: Apr 9, 2024 @ 2:57am

1.6.0 (2024-04-09)
Features
  • add 1.5 tag to support RimWorld Anomaly
  • add flicker to work tab
  • add free will ideo preset
  • add initial childcare logic
  • consider animal pen
  • consider having food poisoning
  • consider mech skill level
  • consider slave suppression need
  • improve free will tool tip
  • increase childcare default
  • increase impact of movement speed
  • show freewill priority on work tab
  • suppress calculations while sleeping
Bug Fixes
  • check blight works again
  • could not get pawns from faction
  • error when considering thoughts
  • handle exception getting mood effect
  • null when considering other doing
  • priorities render while sleeping
  • set child work correctly
  • setPriorityAction must return string
  • show game priority in freewill tab
  • update variable to match 1.5
Performance Improvements
  • improve mod perfomance

Update: Oct 23, 2022 @ 10:11pm

1.5.0 (2022-10-24)
Features
  • pawns will consider weapon range before hunting (#10) (16202b9)
Bug Fixes
  • boredom memory was not working (#7) (4e4d770)
  • free will does not work during second session (#9) (85c2eff)
  • pawns now have short memory for boredom (#4) (a406ef7)

Update: Oct 12, 2022 @ 12:08am

v1.4.0
Changes
  • tested with 1.4 base game update
  • increase patient and patient bedrest priority when operation is needed
  • modified cleaning and hauling logic
  • cleaning and hauling tasks will only be prioritized if the local area is not beautiful and there is also a cleaning or hauling tasks to do
  • some work types will be lowered if there is a cleaning or hauling task that needs to be done in the local area
  • if error is encountered setting a priority, this will be shown in the free will tab
  • reconfigured priorities when low food alert is active
  • injured prisoners will increase doctoring priority
  • roaming animal alert will increase handling priority
  • shooting frenzy increases desire to hunt
  • deteriorating things in valid storage do not increase desire to haul
  • colonists will now consider if they are the best at something and how their skills rate relative to others
  • the Work Tab mod, if used, must be loaded after this one
  • colonists will no longer want to refuel items with autofuel disabled
  • added a new mood buff for colonists who desire free will and have not had player forced jobs added for some time
  • reworked the precept impact level to more accurately show deviation from vanilla
  • factions without a free will precept will be given the "don't care" free will precept at the start of the game
  • colonists are less likely to do unnecessary work when others are downed/injured
  • colonists who are downed, but in a bed, do not affect calculations of downed colonists

Update: Aug 21, 2021 @ 5:46pm

v1.0.1
Changes
  • fixed a bug where colonies with the "don't care" free will precept no longer have free will locked

Update: Aug 21, 2021 @ 3:37am

v1.0.0

Initial upload of the Free Will mod.