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It's been some time since I've involved myself in this add-on so I can't recall exactly if/how it spawns items during Act 1. But I do know that at least some of them will appear.
I'll likely still make the odd change here and there (like I said the bow particularly had actually occured to me), but only when I can be bothered. I kind of consider this thing 'finished'.
May i have your permission to re-upload another version of this mod with tweaked balance changes? I will of course credit you and link to the original mod, along with detailing all of the differences.
I'm making it for myself but feel there may be an appetite for a more balanced version with some small nerfs here and there.
Cheers
I'll give it a bit bit of a revisit in the near future.
Also, yes, I may have gone overboard. But, now that I have it, I can duplicate it with other things :-)
As for the Fleshrender, I just jumped in and ran there to double-check. For me it is the 2H Sword it's supposed to be, in-game and in-engine The only daggers were the two Kniles has. Perhaps it's conflicting with another mod or something.
Hey Eightspoons, I was wondering if you could write a document listing off the names (and only the names) of the items, when playing with other mods it'd getting a little tricky to tell what's from Scattered Relics and what isn't. I donno if that would be too spoiler'y thou
I'm a little curious to see if 'Uncertainty' and the Wave of Chaos skill on 'Manic Helm' have similar issues in multiplayer ... if anyone wants to beta test that for me
I just did a quick change to make the damage physical. Let me know if that makes any difference. I honestly can't see that it could be anything else - there's nothing that's very unusual besides the reflection.
"Script Extender has detected a desync issue. Make sure the mod versions are the same on both sides. First mismatching object: Mirrorshard"
I'd say this was a version problem if both of us hadn't downloaded it recently only, so it could be something else. Will keep trying to fix regardless, but it'd be a help if you could bring some insight on this
I just kind of wish I didn't know exactly where they all are ...
But yeah as I said previously, mod is REAL good, feels like a good kind of scanvager hunt!
Also I searched the vault for a long ass time, like looking around corners and stuff, sadly I'm in act 2 now :(
But I'll keep that in mind from now on, Love the uniques in this mod and that's why I spent so long trying to search the act 1 ones out!
Spark is in a very small chest inside that place with the static cloud
Wailing Chain, also in a very small chest - you have to look *very* closely at one of the gold piles in a certain place
Withering Branch - look for a tree stump very near the base of a vine in the swamp area, not very far from where the Frigid Wrappings are
Luckstone Ring, in a skull pile in Radeka's little area
Windlasher is easy. There's a crate near the very end.
Further hints please?
To clear this up, I'll say exactly where the first one is: Up the vine beyond where Fane is found and the three void turtles are fought. Floating in the ocean to the left(?) there are a crate and a chest. There should be a barrel there too, and that's where the level 1 ring should be.
If it's not (and assuming the add-on is actually enabled), I'm not sure why that would be. Certainly works fine for me. I've run through the whole area every time I've made changes, just to make sure.
Also, thanks for the comment. I always thought most of the uniques (at least in the first half of the game) are a little uninteresting and unmemorable, so that's why I came up with this.
Btw, Luckstone Ring is called RING and has a picture of ring but it takes a glove slot, if author interested :P